Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum IV
 
Vamana
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
Firestine1998
Neith
Platinum V
Level 125
God Stats
2W - 0L
1,826 SR
Queue Stats
195W - 195L
1,670 MMR
Solo
King Arthur
King Arthur
Platinum IV
JDM Conversion
King Arthur
Platinum IV
Level 105
God Stats
6W - 2L
1,556 SR
Queue Stats
146W - 140L
1,716 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Tschazam
Sylvanus
Platinum III
Level 94
God Stats
79W - 60L
1,566 SR
Queue Stats
523W - 523L
1,695 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,589 SR
1,616 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,524 SR
1,692 MMR
Ishtar
Ishtar
Gold II
DukeHennessy
Ishtar
Gold II
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 52L
1,673 MMR
Solo
Arachne
Arachne
Gold II
FatSnaxxx
Arachne
Gold II
Level 144
God Stats
7W - 7L
1,610 SR
Queue Stats
141W - 138L
1,663 MMR
Solo
Nu Wa
Nu Wa
Gold I
Jirahi
Nu Wa
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,762 MMR
Party 1
Yemoja
Yemoja
Gold III
OMGNOOO
Yemoja
Gold III
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 18L
1,671 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
comebackcris
Sun Wukong
Gold II
Level 125
God Stats
13W - 15L
1,511 SR
Queue Stats
97W - 103L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 2
6,647
665
2,897
2,930
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Vamana
 
Vamana
10
2 / 0 / 3
6,166
617
6,301
7,044
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
1 / 0 / 2
6,091
609
3,128
4,858
1,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
JDM Conversion
King Arthur
11
1 / 0 / 2
6,435
644
4,157
8,019
5,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Tschazam
Sylvanus
10
3 / 0 / 2
5,919
592
6,736
7,650
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Cu ChulainnShivaHadesGebAtlas

VS

Bans
EsetKaliSusanoCabrakanRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
0 / 1 / 0
5,189
519
2,799
4,689
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
FatSnaxxx
Arachne
7
0 / 3 / 0
4,690
469
1,507
9,284
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Jirahi
Nu Wa
9
0 / 3 / 0
5,434
543
4,339
5,392
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
OMGNOOO
Yemoja
8
0 / 1 / 0
4,974
497
1,554
8,508
3,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
comebackcris
Sun Wukong
10
0 / 1 / 0
5,595
560
3,288
8,180
7,157
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
9
Kills
0
0
Deaths
9
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
W
Vamana
 
Vamana
2
0
3
3.5
L
Ishtar
0
1
0
0
L
Arachne
FatSnaxxx
Arachne
0
3
0
0
W
1
0
2
2
W
King Arthur
JDM Conversion
King Arthur
1
0
2
2
L
Nu Wa
Jirahi
Nu Wa
0
3
0
0
L
Yemoja
OMGNOOO
Yemoja
0
1
0
0
W
Sylvanus
Tschazam
Sylvanus
3
0
2
4
L
Sun Wukong
comebackcris
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,219
Damage
13,487
30,501
Taken
36,053
16,036
Mitigated
17,244
12,459
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,897
266
0
592
2,930
1,048
0
978
1,842
51,020
0
W
Vamana
 
Vamana
6,301
2,538
0
3,546
7,044
3,773
0
906
6,034
0
39,292
L
Ishtar
2,799
1,978
0
1,036
4,689
1,589
976
1,036
3,653
0
36,802
L
Arachne
FatSnaxxx
Arachne
1,507
1,290
0
1,124
9,284
3,121
0
1,404
7,880
0
28,141
W
3,128
1,165
0
1,978
4,858
1,663
673
605
4,177
0
44,714
W
King Arthur
JDM Conversion
King Arthur
4,157
775
0
2,000
8,019
5,681
177
527
7,419
0
44,091
L
Nu Wa
Jirahi
Nu Wa
4,339
663
0
659
5,392
1,575
0
2,458
2,934
36,719
0
L
Yemoja
OMGNOOO
Yemoja
1,554
644
1,731
2,529
8,508
3,802
0
2,858
5,650
12,482
0
W
Sylvanus
Tschazam
Sylvanus
6,736
2,211
931
3,412
7,650
3,871
795
2,334
5,136
26,088
14,297
L
Sun Wukong
comebackcris
Sun Wukong
3,288
519
0
1,437
8,180
7,157
0
423
7,757
0
38,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,258
Gold Earned
25,882
381
Minions Killed
311
0
Camps Cleared
0
986,802
Distance Traveled
983,633
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,647
665
89
9
0
174,772
1
W
Vamana
6,166
617
77
8
0
227,204
1
L
Ishtar
5,189
519
75
8
0
181,866
0
L
Arachne
4,690
469
50
5
0
203,612
0
W
Neith
6,091
609
70
7
0
182,164
3
W
King Arthur
6,435
644
78
8
0
219,259
0
L
Nu Wa
5,434
543
96
10
0
204,707
1
L
Yemoja
4,974
497
17
2
0
192,882
3
W
Sylvanus
5,919
592
67
7
0
183,403
2
L
Sun Wukong
5,595
560
73
7
0
200,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role