Player Matchup

Ymir
Ymir
MikeHoxtiny
Ymir
Level 89
God Stats
6W - 7L
1,604 SR
Queue Stats
10W - 12L
1,610 Elo+
Party 1
Sun Wukong
Sun Wukong
NegaDre
Sun Wukong
Level 140
God Stats
0W - 1L
1,712 SR
Queue Stats
2W - 1L
1,732 Elo+
Solo
Ra
Ra
cbaer
Ra
Level 110
God Stats
0W - 1L
1,585 SR
Queue Stats
20W - 34L
1,495 Elo+
Party 1
Team Averages
Level 113
1,634 SR
1,612 Elo+

VS

Team Averages
Level 126
1,489 SR
1,498 Elo+
Gilgamesh
Gilgamesh
DarkWolf2454
Gilgamesh
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 68L
1,572 Elo+
Solo
Chronos
Chronos
Thatcherrr
Chronos
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 208L
1,462 Elo+
Party 2
Arachne
Arachne
oPrinceOfPeaceo
Arachne
Level 143
God Stats
2W - 5L
1,468 SR
Queue Stats
233W - 257L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
10,134
596
7,557
23,435
31,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
NegaDre
Sun Wukong
13
1 / 5 / 1
9,729
572
12,375
23,715
21,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
15
1 / 5 / 1
9,946
585
13,909
15,826
7,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkWolf2454
Gilgamesh
17
3 / 0 / 11
12,715
748
20,332
21,886
18,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos
Thatcherrr
Chronos
18
8 / 0 / 7
12,866
757
25,276
13,266
6,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 2 / 9
11,216
660
11,025
14,398
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
15
15
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DarkWolf2454
Gilgamesh
3
0
11
8.5
L
0
5
2
0.2
L
Sun Wukong
NegaDre
Sun Wukong
1
5
1
0.3
W
Chronos
Thatcherrr
Chronos
8
0
7
11.5
L
Ra
1
5
1
0.3
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,841
Damage
56,633
62,976
Taken
49,550
60,064
Mitigated
33,115
7,581
Healing
18,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DarkWolf2454
Gilgamesh
20,332
6,333
3,109
7,065
21,886
18,440
384
9,385
12,501
0
58,321
L
7,557
678
0
1,574
23,435
31,225
0
10,471
12,964
25,996
0
L
Sun Wukong
NegaDre
Sun Wukong
12,375
2,415
0
4,095
23,715
21,237
0
7,171
16,544
0
30,271
W
Chronos
Thatcherrr
Chronos
25,276
11,108
0
4,546
13,266
6,696
1,050
5,164
8,102
75,447
6,012
L
Ra
13,909
1,050
1,300
612
15,826
7,602
0
5,442
10,384
61,795
0
W
11,025
8,011
0
4,155
14,398
7,979
978
7,940
6,458
0
30,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,809
Gold Earned
36,797
171
Minions Killed
197
1
Camps Cleared
14
863,371
Distance Traveled
1,001,504
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,715
748
57
3
6
326,741
4
L
Ymir
10,134
596
30
2
0
275,022
2
L
Sun Wukong
9,729
572
39
2
0
276,386
1
W
Chronos
12,866
757
113
7
6
323,701
3
L
Ra
9,946
585
102
6
1
311,963
4
W
Arachne
11,216
660
27
2
2
351,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role