Player Matchup

Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Fowler392
Agni
Level 157
God Stats
1W - 4L
1,359 SR
Queue Stats
264W - 270L
1,459 Elo+
Party 2
Ganesha
Ganesha
Orveruss
Ganesha
Level 148
God Stats
1W - 4L
1,351 SR
Queue Stats
362W - 341L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
Y7NR
Ao Kuang
Level 125
God Stats
4W - 3L
1,423 SR
Queue Stats
281W - 290L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
tacticalbacon13
Kuzenbo
Level 129
God Stats
1W - 2L
1,482 SR
Queue Stats
201W - 196L
1,491 Elo+
Party 2
Team Averages
Level 141
1,423 SR
1,483 Elo+

VS

Team Averages
Level 111
1,590 SR
1,461 Elo+
Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BordrLineSWORDZ
Cu Chulainn
Level 141
God Stats
7W - 2L
1,966 SR
Queue Stats
659W - 633L
1,514 Elo+
Party 1
Artemis
Artemis
PapaSmurphy26
Artemis
Level 87
God Stats
2W - 0L
1,302 SR
Queue Stats
52W - 58L
1,473 Elo+
Solo
Neith
Neith
Stoke3003
Neith
Level 123
God Stats
7W - 2L
1,684 SR
Queue Stats
244W - 240L
1,534 Elo+
Party 1
Raijin
Raijin
UnusuallySalty
Raijin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 46L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 4 / 9
8,575
780
4,857
18,870
24,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Agni
14
3 / 4 / 11
8,477
771
12,676
9,755
5,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Orveruss
Ganesha
14
0 / 5 / 13
7,835
712
8,109
16,003
18,462
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Y7NR
Ao Kuang
15
7 / 5 / 5
8,822
802
11,299
18,115
11,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 3 / 6
8,576
780
7,289
13,816
21,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
5 / 3 / 16
10,788
981
8,447
19,604
27,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
BordrLineSWORDZ
Cu Chulainn
15
5 / 4 / 12
9,715
883
13,572
17,110
20,160
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
17
7 / 4 / 12
10,209
928
18,977
8,669
5,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Stoke3003
Neith
17
4 / 1 / 14
9,813
892
19,588
8,741
4,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 5 / 6
7,783
708
5,212
7,757
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
81
17
Kills
21
21
Deaths
17
44
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
4
9
1.88
W
Sobek
 
Sobek
5
3
16
4.33
W
Cu Chulainn
BordrLineSWORDZ
Cu Chulainn
5
4
12
2.75
L
Agni
3
4
11
2.13
L
Ganesha
Orveruss
Ganesha
0
5
13
1.3
W
Artemis
7
4
12
3.25
W
Neith
Stoke3003
Neith
4
1
14
11
W
0
5
6
0.6
L
Ao Kuang
Y7NR
Ao Kuang
7
5
5
1.9
L
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,230
Damage
65,796
76,559
Taken
61,881
81,719
Mitigated
61,706
21,511
Healing
22,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,857
781
2,809
4,297
18,870
24,916
0
3,496
15,374
11,905
0
W
Sobek
 
Sobek
8,447
452
640
7,545
19,604
27,198
533
9,539
9,174
22,763
0
W
Cu Chulainn
BordrLineSWORDZ
Cu Chulainn
13,572
3,548
1,089
2,640
17,110
20,160
604
10,191
6,453
0
22,677
L
Agni
12,676
954
560
762
9,755
5,031
0
1,228
8,527
23,934
0
L
Ganesha
Orveruss
Ganesha
8,109
455
971
1,732
16,003
18,462
0
2,822
13,181
17,025
0
W
Artemis
18,977
8,726
1,741
2,094
8,669
5,098
2,822
8,111
383
0
37,706
W
Neith
Stoke3003
Neith
19,588
8,586
958
5,040
8,741
4,795
3,285
7,004
1,463
0
39,802
W
5,212
963
492
379
7,757
4,455
491
7,266
178
10,783
0
L
Ao Kuang
Y7NR
Ao Kuang
11,299
3,535
2,041
6,575
18,115
11,624
0
3,223
14,892
22,281
0
L
7,289
2,465
839
925
13,816
21,686
0
2,890
10,926
10,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,285
Gold Earned
48,308
99
Minions Killed
125
0
Camps Cleared
0
977,954
Distance Traveled
968,284
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,575
780
12
1
0
195,846
5
W
Sobek
10,788
981
18
2
0
207,751
1
W
Cu Chulainn
9,715
883
18
2
0
190,790
1
L
Agni
8,477
771
36
3
0
207,903
1
L
Ganesha
7,835
712
4
0
0
182,706
0
W
Artemis
10,209
928
40
4
0
194,837
3
W
Neith
9,813
892
35
3
0
213,227
0
W
Raijin
7,783
708
14
1
0
161,679
0
L
Ao Kuang
8,822
802
18
2
0
184,114
0
L
Kuzenbo
8,576
780
29
3
0
207,385
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role