Player Matchup

Odin
Odin
ShadowOfHim
Odin
Level 130
God Stats
2W - 2L
1,395 SR
Queue Stats
37W - 73L
1,234 Elo+
Party 2
Ishtar
Ishtar
jenn__18
Ishtar
Level 39
God Stats
10W - 36L
1,279 SR
Queue Stats
16W - 55L
1,090 Elo+
Party 2
Freya
Freya
oneshot_kill007
Freya
Level 26
God Stats
0W - 2L
1,055 SR
Queue Stats
15W - 41L
1,121 Elo+
Party 2
Team Averages
Level 65
1,243 SR
1,148 Elo+

VS

Team Averages
Level 63
1,461 SR
1,432 Elo+
Tyr
Tyr
GtaTMFAssassins
Tyr
Level 29
God Stats
2W - 0L
1,169 SR
Queue Stats
3W - 1L
1,431 Elo+
Party 1
Cabrakan
Cabrakan
MercyIsWeakTTV
Cabrakan
Level 50
God Stats
2W - 0L
1,548 SR
Queue Stats
35W - 36L
1,350 Elo+
Party 1
Lancelot
Lancelot
MrMoneyMiser141
Lancelot
Level 109
God Stats
19W - 6L
1,666 SR
Queue Stats
122W - 112L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 3
9,570
870
13,324
14,079
14,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ishtar
jenn__18
Ishtar
11
3 / 6 / 4
7,379
671
5,549
13,448
5,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 6 / 8
7,360
669
8,010
10,563
5,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 4
7,961
724
5,464
12,706
6,660
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cabrakan
12
0 / 3 / 11
8,072
734
12,789
12,367
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
14
10 / 3 / 1
9,737
885
13,669
11,304
7,347
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
11
Kills
13
13
Deaths
11
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
5
4
1
W
Cabrakan
0
3
11
1.83
W
Lancelot
10
3
1
3.5
L
8
1
3
9.5
L
Ishtar
jenn__18
Ishtar
3
6
4
0.83
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,883
Damage
31,922
38,090
Taken
36,377
26,487
Mitigated
21,737
5,108
Healing
5,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,464
1,140
0
1,116
12,706
6,660
849
2,365
10,341
0
17,469
W
Cabrakan
12,789
2,164
326
1,112
12,367
7,730
160
3,435
8,932
22,027
0
W
Lancelot
13,669
2,724
0
2,452
11,304
7,347
250
1,806
9,498
0
38,015
L
13,324
2,333
262
1,969
14,079
14,766
0
3,042
11,037
0
26,272
L
Ishtar
jenn__18
Ishtar
5,549
3,353
0
1,732
13,448
5,957
0
5,340
8,108
0
15,363
L
8,010
2,581
0
1,145
10,563
5,764
0
4,884
5,679
20,701
1,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,309
Gold Earned
25,770
92
Minions Killed
109
4
Camps Cleared
5
547,182
Distance Traveled
624,772
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,961
724
27
2
0
207,357
0
W
Cabrakan
8,072
734
23
2
1
188,517
1
W
Lancelot
9,737
885
59
5
4
228,898
1
L
Odin
9,570
870
34
3
1
222,303
1
L
Ishtar
7,379
671
26
2
0
176,549
3
L
Freya
7,360
669
32
3
3
148,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role