Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
Avenger909
Anubis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 25L
1,453 Elo+
Party 4
Ah Puch
Ah Puch
Gorbazaki
Ah Puch
Level 155
God Stats
7W - 3L
1,632 SR
Queue Stats
192W - 212L
1,504 Elo+
Party 2
Shiva
Shiva
MaRkxxviiii
Shiva
Level 124
God Stats
5W - 5L
1,477 SR
Queue Stats
203W - 223L
1,514 Elo+
Party 2
Ra
Ra
ZwartRaven1
Ra
Level 107
God Stats
4W - 4L
1,310 SR
Queue Stats
329W - 344L
1,486 Elo+
Solo
Team Averages
Level 100
1,484 SR
1,491 Elo+

VS

Team Averages
Level 60
1,500 SR
1,490 Elo+
Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Kandzio
Shiva
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Rejent
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Agni
Agni
Vaujors
Agni
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 90L
1,439 Elo+
Solo
Danzaburou
Danzaburou
superpc
Danzaburou
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 60L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 0 / 3
9,448
591
8,779
11,785
5,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Avenger909
Anubis
14
3 / 2 / 3
9,103
569
8,407
11,366
5,910
Magic Focus

Magic Focus

+20
Magical Power

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Puch
Gorbazaki
Ah Puch
13
6 / 0 / 5
8,807
550
9,800
11,589
7,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
5 / 0 / 7
8,790
549
10,963
15,280
8,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 2 / 5
8,343
521
7,401
7,451
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 3 / 0
7,082
443
8,260
13,676
6,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
Kandzio
Shiva
11
0 / 4 / 1
6,646
415
7,164
14,693
8,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Rejent
Cthulhu
9
0 / 7 / 2
6,092
381
7,077
15,667
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
Vaujors
Agni
12
1 / 4 / 2
7,136
446
5,295
9,558
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
superpc
Danzaburou
9
1 / 4 / 1
6,094
381
3,317
8,887
3,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
22
Kills
4
4
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
0
3
8.5
L
Thanatos
 
Thanatos
2
3
0
0.67
W
Anubis
Avenger909
Anubis
3
2
3
2.25
W
Ah Puch
Gorbazaki
Ah Puch
6
0
5
8.5
L
Shiva
Kandzio
Shiva
0
4
1
0.13
W
5
0
7
8.5
L
Cthulhu
Rejent
Cthulhu
0
7
2
0.14
L
Agni
Vaujors
Agni
1
4
2
0.5
W
1
2
5
1.75
L
Danzaburou
superpc
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
31,113
57,471
Taken
62,481
30,100
Mitigated
33,668
31,106
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,779
3,145
0
5,671
11,785
5,040
886
1,530
10,255
0
78,298
L
Thanatos
 
Thanatos
8,260
1,664
0
8,838
13,676
6,627
0
4,164
9,512
0
45,709
W
Anubis
Avenger909
Anubis
8,407
542
0
5,627
11,366
5,910
930
1,116
10,250
56,898
0
W
Ah Puch
Gorbazaki
Ah Puch
9,800
1,571
0
7,268
11,589
7,545
521
2,743
8,846
54,104
5,795
L
Shiva
Kandzio
Shiva
7,164
1,577
0
3,085
14,693
8,094
170
7,211
7,482
0
38,643
W
10,963
2,517
877
8,251
15,280
8,625
312
4,309
10,548
372
55,046
L
Cthulhu
Rejent
Cthulhu
7,077
1,410
0
494
15,667
11,623
0
6,999
8,668
14,482
0
L
Agni
Vaujors
Agni
5,295
325
0
1,351
9,558
3,869
0
4,422
5,136
53,015
0
W
7,401
622
1,044
2,368
7,451
2,980
333
3,245
4,206
64,444
0
L
Danzaburou
superpc
Danzaburou
3,317
508
0
988
8,887
3,455
0
2,855
6,032
0
31,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,491
Gold Earned
33,050
490
Minions Killed
305
0
Camps Cleared
0
1,477,507
Distance Traveled
1,446,122
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,448
591
118
7
0
366,249
6
L
Thanatos
7,082
443
74
5
0
312,518
9
W
Anubis
9,103
569
103
6
0
216,783
4
W
Ah Puch
8,807
550
95
6
0
267,154
4
L
Shiva
6,646
415
65
4
0
310,655
3
W
Shiva
8,790
549
69
4
0
303,019
2
L
Cthulhu
6,092
381
15
1
0
273,915
0
L
Agni
7,136
446
93
6
0
269,307
0
W
Ra
8,343
521
105
7
0
324,302
2
L
Danzaburou
6,094
381
58
4
0
279,727
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role