Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Coming0nUU
Hachiman
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 27L
1,782 Elo+
Party 3
Gilgamesh
Gilgamesh
Nonosaka
Gilgamesh
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 3L
1,885 Elo+
Party 3
Khepri
Khepri
Surreal Images
Khepri
Level 160
God Stats
1W - 0L
1,563 SR
Queue Stats
42W - 21L
1,646 Elo+
Party 3
Aphrodite
Aphrodite
etsei
Aphrodite
Level 13
God Stats
21W - 2L
1,861 SR
Queue Stats
21W - 2L
1,959 Elo+
Party 3
Team Averages
Level 102
1,585 SR
1,754 Elo+

VS

Team Averages
Level 87
1,535 SR
1,518 Elo+
Achilles
Achilles
 
Achilles
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
KaiserKairo
Ishtar
Level 88
God Stats
0W - 2L
1,131 SR
Queue Stats
130W - 110L
1,538 Elo+
Party 2
Anubis
Anubis
SUPA DEATH
Anubis
Level 129
God Stats
17W - 6L
1,648 SR
Queue Stats
596W - 504L
1,511 Elo+
Party 1
Vamana
Vamana
SUPA SLAY
Vamana
Level 105
God Stats
13W - 4L
1,893 SR
Queue Stats
358W - 280L
1,549 Elo+
Party 1
Bacchus
Bacchus
SUPA V3NOM
Bacchus
Level 39
God Stats
171W - 118L
1,502 SR
Queue Stats
309W - 230L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 0 / 9
11,811
1,181
17,112
16,993
19,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Coming0nUU
Hachiman
17
6 / 0 / 13
11,426
1,143
17,775
6,622
3,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Nonosaka
Gilgamesh
16
3 / 1 / 12
10,556
1,056
13,693
13,298
11,116
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 1 / 14
10,824
1,082
5,646
9,587
14,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
etsei
Aphrodite
16
0 / 0 / 15
9,668
967
7,396
4,670
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

317

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
0 / 4 / 2
9,165
917
7,696
14,728
12,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
15
1 / 4 / 1
9,584
958
10,824
11,903
6,296
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
SUPA DEATH
Anubis
14
1 / 6 / 1
9,433
943
9,647
11,073
6,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
SUPA SLAY
Vamana
15
0 / 4 / 2
8,799
880
6,422
14,935
17,327
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
SUPA V3NOM
Bacchus
14
0 / 3 / 2
8,830
883
10,948
12,887
14,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
10
21
Kills
2
2
Deaths
21
63
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
0
9
14.5
L
Achilles
 
Achilles
0
4
2
0.25
W
Hachiman
Coming0nUU
Hachiman
6
0
13
12.5
L
Ishtar
1
4
1
0.38
W
Gilgamesh
Nonosaka
Gilgamesh
3
1
12
9
L
Anubis
SUPA DEATH
Anubis
1
6
1
0.25
L
Vamana
SUPA SLAY
Vamana
0
4
2
0.25
L
Bacchus
SUPA V3NOM
Bacchus
0
3
2
0.33
W
2
1
14
9
W
Aphrodite
etsei
Aphrodite
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,622
Damage
45,537
51,170
Taken
65,526
51,249
Mitigated
56,776
17,475
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,112
2,808
0
1,786
16,993
19,483
0
4,982
11,857
119
25,171
L
Achilles
 
Achilles
7,696
1,155
0
966
14,728
12,173
0
4,054
10,508
0
28,510
W
Hachiman
Coming0nUU
Hachiman
17,775
10,856
0
1,514
6,622
3,121
0
2,957
3,665
0
42,607
L
Ishtar
10,824
5,516
0
540
11,903
6,296
0
736
10,853
0
30,722
W
Gilgamesh
Nonosaka
Gilgamesh
13,693
4,679
0
380
13,298
11,116
0
5,821
7,477
0
26,397
L
Anubis
SUPA DEATH
Anubis
9,647
30
0
102
11,073
6,517
0
1,043
9,733
30,786
0
L
Vamana
SUPA SLAY
Vamana
6,422
2,240
0
2,428
14,935
17,327
0
4,489
10,126
0
14,025
L
Bacchus
SUPA V3NOM
Bacchus
10,948
964
0
67
12,887
14,463
0
2,839
9,816
16,851
0
W
5,646
817
0
866
9,587
14,039
0
4,061
5,526
12,791
0
W
Aphrodite
etsei
Aphrodite
7,396
193
9,293
3,636
4,670
3,490
0
2,774
1,896
15,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,285
Gold Earned
45,811
161
Minions Killed
164
8
Camps Cleared
7
1,039,601
Distance Traveled
949,950
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,811
1,181
22
2
2
225,021
1
L
Achilles
9,165
917
44
4
2
176,806
0
W
Hachiman
11,426
1,143
75
8
3
196,521
0
L
Ishtar
9,584
958
39
4
4
172,500
1
W
Gilgamesh
10,556
1,056
19
2
2
196,592
2
L
Anubis
9,433
943
54
5
1
180,324
0
L
Vamana
8,799
880
19
2
0
210,693
0
L
Bacchus
8,830
883
8
1
0
209,627
0
W
Khepri
10,824
1,082
19
2
1
203,615
0
W
Aphrodite
9,668
967
26
3
0
217,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role