Player Matchup

Ra
Ra
BRADSAA
Ra
Level 148
God Stats
17W - 4L
1,741 SR
Queue Stats
378W - 154L
1,689 Elo+
Party 1
Hou Yi
Hou Yi
Steelstrike24
Hou Yi
Level 24
God Stats
5W - 1L
1,716 SR
Queue Stats
14W - 13L
1,422 Elo+
Party 1
Bacchus
Bacchus
sparkle2
Bacchus
Level 37
God Stats
5W - 0L
1,838 SR
Queue Stats
219W - 55L
1,734 Elo+
Party 1
Team Averages
Level 70
1,765 SR
1,615 Elo+

VS

Team Averages
Level 45
1,446 SR
1,262 Elo+
Fenrir
Fenrir
BlearWings26418
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,256 Elo+
Party 2
Atlas
Atlas
Opps is bums
Atlas
Level 44
God Stats
6W - 5L
1,482 SR
Queue Stats
52W - 85L
1,281 Elo+
Party 2
Poseidon
Poseidon
RicketyGem55861
Poseidon
Level 48
God Stats
6W - 7L
1,355 SR
Queue Stats
103W - 161L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 10
8,226
823
13,789
8,188
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 0 / 11
7,203
720
5,020
2,551
1,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
sparkle2
Bacchus
13
11 / 0 / 7
9,690
969
9,504
6,183
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,131
613
3,989
9,768
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 4 / 1
6,227
623
4,650
14,289
12,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Poseidon
9
0 / 9 / 1
5,887
589
2,824
10,854
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
18
Kills
1
1
Deaths
19
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
1
6
0
0.17
L
0
4
1
0.13
L
Poseidon
0
9
1
0.06
W
1
0
11
6.5
W
Bacchus
sparkle2
Bacchus
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,313
Damage
11,463
16,922
Taken
34,911
13,875
Mitigated
21,592
6,757
Healing
977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,789
1,351
881
3,202
8,188
4,034
506
4,350
3,838
37,214
0
L
3,989
646
0
290
9,768
4,704
0
6,464
3,304
0
8,499
L
4,650
1,826
0
416
14,289
12,091
21
8,273
6,016
14,876
0
L
Poseidon
2,824
409
0
271
10,854
4,797
0
8,687
2,167
12,871
0
W
5,020
3,112
0
872
2,551
1,199
993
1,070
1,481
0
12,721
W
Bacchus
sparkle2
Bacchus
9,504
1,324
0
1,802
6,183
8,642
219
2,363
3,820
22,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
18,245
98
Minions Killed
59
7
Camps Cleared
2
571,581
Distance Traveled
456,193
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,226
823
58
6
5
202,414
7
L
Fenrir
6,131
613
10
1
0
150,409
0
L
Atlas
6,227
623
16
2
0
171,026
0
L
Poseidon
5,887
589
33
3
2
134,758
1
W
Hou Yi
7,203
720
21
2
0
178,786
0
W
Bacchus
9,690
969
19
2
2
190,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role