Player Matchup

Ne Zha
Ne Zha
MeruemJester
Ne Zha
Level 152
God Stats
3W - 1L
1,772 SR
Queue Stats
103W - 73L
1,661 Elo+
Party 1
Chaac
Chaac
SenseiMuz
Chaac
Level 126
God Stats
3W - 4L
1,502 SR
Queue Stats
154W - 109L
1,675 Elo+
Party 1
Serqet
Serqet
Shinjitsukan
Serqet
Level 125
God Stats
8W - 1L
1,769 SR
Queue Stats
45W - 22L
1,747 Elo+
Party 1
Hel
Hel
TripleCCC1
Hel
Level 152
God Stats
9W - 6L
1,743 SR
Queue Stats
816W - 489L
1,770 Elo+
Party 1
Rama
Rama
dhko
Rama
Level 160
God Stats
8W - 4L
1,721 SR
Queue Stats
314W - 168L
1,728 Elo+
Party 1
Team Averages
Level 143
1,702 SR
1,716 Elo+

VS

Team Averages
Level 156
1,589 SR
1,629 Elo+
Thoth
Thoth
KingFame17
Thoth
Level 157
God Stats
14W - 11L
1,656 SR
Queue Stats
512W - 485L
1,626 Elo+
Solo
Xing Tian
Xing Tian
Ordeals
Xing Tian
Level 158
God Stats
4W - 5L
1,620 SR
Queue Stats
214W - 192L
1,629 Elo+
Solo
Achilles
Achilles
Scoutmat
Achilles
Level 159
God Stats
0W - 2L
1,849 SR
Queue Stats
92W - 87L
1,671 Elo+
Solo
Rama
Rama
Steezyyyyy
Rama
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 79L
1,657 Elo+
Solo
Lancelot
Lancelot
dezzendly
Lancelot
Level 158
God Stats
0W - 1L
1,321 SR
Queue Stats
118W - 127L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
3 / 6 / 13
14,547
693
24,315
35,845
34,797
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
SenseiMuz
Chaac
20
4 / 5 / 11
14,565
694
15,273
37,604
41,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
20
10 / 1 / 14
16,522
787
34,903
25,242
16,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 1 / 12
15,552
741
26,650
17,655
13,291
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rama
dhko
Rama
20
11 / 2 / 11
17,333
825
26,514
19,063
10,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
2 / 6 / 8
13,640
650
29,397
21,682
9,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
Ordeals
Xing Tian
20
2 / 2 / 11
13,913
663
16,006
36,349
46,301
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
Scoutmat
Achilles
20
5 / 5 / 3
14,533
692
17,006
33,411
37,726
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 10 / 7
13,658
650
20,621
25,790
12,270
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
dezzendly
Lancelot
20
4 / 11 / 3
13,832
659
15,878
29,188
20,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
47
34
Kills
15
15
Deaths
34
61
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thoth
2
6
8
1
W
Ne Zha
3
6
13
1.58
L
Xing Tian
Ordeals
Xing Tian
2
2
11
3.75
L
Achilles
Scoutmat
Achilles
5
5
3
1.3
W
Chaac
SenseiMuz
Chaac
4
5
11
1.9
W
Serqet
10
1
14
17
L
2
10
7
0.55
W
6
1
12
12
L
Lancelot
dezzendly
Lancelot
4
11
3
0.5
W
Rama
dhko
Rama
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,655
Damage
98,908
135,409
Taken
146,420
116,613
Mitigated
126,118
54,190
Healing
18,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
29,397
705
0
1,833
21,682
9,403
216
4,153
17,359
81,980
0
W
Ne Zha
24,315
3,065
0
5,213
35,845
34,797
773
12,400
23,327
967
57,305
L
Xing Tian
Ordeals
Xing Tian
16,006
659
468
1,262
36,349
46,301
0
10,598
23,745
30,026
0
L
Achilles
Scoutmat
Achilles
17,006
4,763
0
10,036
33,411
37,726
0
7,470
23,590
0
62,908
W
Chaac
SenseiMuz
Chaac
15,273
2,114
0
12,571
37,604
41,911
315
13,639
23,965
116
51,781
W
Serqet
34,903
6,506
0
2,503
25,242
16,428
352
3,645
21,597
0
71,974
L
20,621
13,975
0
1,445
25,790
12,270
792
994
24,120
0
71,095
W
26,650
1,106
21,042
11,910
17,655
13,291
780
8,150
9,330
60,595
0
L
Lancelot
dezzendly
Lancelot
15,878
2,168
0
3,118
29,188
20,418
0
3,647
24,325
0
43,062
W
Rama
dhko
Rama
26,514
18,825
0
951
19,063
10,186
6,779
7,569
11,494
0
109,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,519
Gold Earned
69,576
448
Minions Killed
366
0
Camps Cleared
0
2,299,714
Distance Traveled
2,000,024
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,640
650
89
4
0
374,387
0
W
Ne Zha
14,547
693
54
3
0
442,627
8
L
Xing Tian
13,913
663
26
1
0
479,403
2
L
Achilles
14,533
692
106
5
0
427,769
5
W
Chaac
14,565
694
68
3
0
471,127
1
W
Serqet
16,522
787
76
4
0
493,139
4
L
Rama
13,658
650
97
5
0
336,755
4
W
Hel
15,552
741
92
4
0
484,657
3
L
Lancelot
13,832
659
48
2
0
381,710
3
W
Rama
17,333
825
158
8
0
408,164
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role