Player Matchup

Tiamat
Tiamat
JiminyCrick3tt
Tiamat
Level 159
God Stats
2W - 1L
1,433 SR
Queue Stats
122W - 159L
1,461 Elo+
Party 2
Chang'e
Chang'e
ROSSTASTIC
Chang'e
Level 157
God Stats
0W - 6L
1,440 SR
Queue Stats
120W - 139L
1,472 Elo+
Party 2
Skadi
Skadi
Sh4dowWolveZ
Skadi
Level 159
God Stats
0W - 1L
1,738 SR
Queue Stats
128W - 173L
1,459 Elo+
Party 2
Cernunnos
Cernunnos
YmirsBoto
Cernunnos
Level 139
God Stats
1W - 4L
1,423 SR
Queue Stats
151W - 186L
1,483 Elo+
Party 2
Merlin
Merlin
zxvkv
Merlin
Level 116
God Stats
3W - 3L
1,557 SR
Queue Stats
73W - 81L
1,526 Elo+
Party 2
Team Averages
Level 146
1,518 SR
1,480 Elo+

VS

Team Averages
Level 87
1,589 SR
1,586 Elo+
Nike
Nike
ElBlanco622
Nike
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 123L
1,507 Elo+
Party 3
Cupid
Cupid
Josue9228
Cupid
Level 63
God Stats
5W - 3L
1,658 SR
Queue Stats
219W - 217L
1,549 Elo+
Party 3
Sylvanus
Sylvanus
PandaPhD
Sylvanus
Level 158
God Stats
30W - 16L
1,521 SR
Queue Stats
202W - 179L
1,552 Elo+
Party 1
Camazotz
Camazotz
SeemsRisky
Camazotz
Level 117
God Stats
5W - 3L
1,674 SR
Queue Stats
156W - 135L
1,611 Elo+
Party 1
Vulcan
Vulcan
TheRealBosey
Vulcan
Level 50
God Stats
2W - 0L
1,590 SR
Queue Stats
50W - 19L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,690
414
7,408
16,820
11,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
ROSSTASTIC
Chang'e
17
2 / 4 / 1
11,419
544
20,428
26,752
11,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 3 / 2
10,493
500
9,011
16,903
6,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
YmirsBoto
Cernunnos
15
0 / 7 / 1
9,146
436
6,781
16,587
6,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
zxvkv
Merlin
16
2 / 3 / 0
9,644
459
11,756
11,530
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 3
10,419
496
15,939
25,250
23,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Josue9228
Cupid
19
9 / 1 / 2
11,847
564
18,454
16,280
8,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
PandaPhD
Sylvanus
16
2 / 1 / 5
8,948
426
4,721
10,579
8,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Camazotz
SeemsRisky
Camazotz
18
6 / 2 / 3
10,983
523
14,813
24,695
10,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
18
2 / 0 / 1
10,514
501
14,208
13,381
6,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
20
20
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
0
3
0
0
W
Cupid
Josue9228
Cupid
9
1
2
10
W
Sylvanus
PandaPhD
Sylvanus
2
1
5
4.5
L
Chang'e
ROSSTASTIC
Chang'e
2
4
1
0.63
W
Camazotz
SeemsRisky
Camazotz
6
2
3
3.75
L
1
3
2
0.67
W
Vulcan
2
0
1
2.5
L
Cernunnos
YmirsBoto
Cernunnos
0
7
1
0.07
L
Merlin
zxvkv
Merlin
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,384
Damage
68,135
88,592
Taken
90,185
40,648
Mitigated
57,126
24,514
Healing
40,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,939
1,012
0
9,660
25,250
23,009
222
17,689
7,561
156
99,350
L
7,408
374
54
5,430
16,820
11,086
526
6,397
10,155
32,547
0
W
Cupid
Josue9228
Cupid
18,454
11,163
108
6,865
16,280
8,124
3,641
3,959
12,321
0
116,219
W
Sylvanus
PandaPhD
Sylvanus
4,721
728
1,967
3,059
10,579
8,979
84
4,681
5,898
29,033
11,841
L
Chang'e
ROSSTASTIC
Chang'e
20,428
1,110
409
13,608
26,752
11,308
351
1,038
25,698
98,613
0
W
Camazotz
SeemsRisky
Camazotz
14,813
2,260
0
16,501
24,695
10,662
0
6,733
17,962
0
90,155
L
9,011
2,463
0
1,518
16,903
6,679
0
4,010
12,783
0
91,374
W
Vulcan
14,208
3,634
0
2,524
13,381
6,352
0
6,530
6,851
113,179
0
L
Cernunnos
YmirsBoto
Cernunnos
6,781
3,731
0
3,030
16,587
6,701
1,600
2,187
14,336
0
70,485
L
Merlin
zxvkv
Merlin
11,756
229
0
465
11,530
4,874
1,053
4,573
6,883
97,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,392
Gold Earned
52,711
648
Minions Killed
734
0
Camps Cleared
0
1,893,951
Distance Traveled
2,080,043
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,419
496
157
7
0
409,015
0
L
Tiamat
8,690
414
58
3
0
395,765
4
W
Cupid
11,847
564
189
9
0
347,495
1
W
Sylvanus
8,948
426
71
3
0
381,239
13
L
Chang'e
11,419
544
158
8
0
363,239
4
W
Camazotz
10,983
523
132
6
0
496,777
0
L
Skadi
10,493
500
131
6
0
411,082
7
W
Vulcan
10,514
501
185
9
0
445,517
6
L
Cernunnos
9,146
436
133
6
0
339,828
6
L
Merlin
9,644
459
168
8
0
384,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role