Player Matchup

Xing Tian
Xing Tian
BubbaGump xv
Xing Tian
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,376 Elo+
Party 1
Shiva
Shiva
IOnlyGotTee
Shiva
Level 127
God Stats
1W - 1L
1,537 SR
Queue Stats
94W - 93L
1,501 Elo+
Party 1
Cerberus
Cerberus
MasterHoot420
Cerberus
Level 105
God Stats
3W - 1L
1,801 SR
Queue Stats
117W - 139L
1,446 Elo+
Party 1
Raijin
Raijin
TheBogyman9
Raijin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 93L
1,428 Elo+
Party 1
Tiamat
Tiamat
Unikqe
Tiamat
Level 110
God Stats
0W - 1L
1,265 SR
Queue Stats
5W - 13L
1,366 Elo+
Party 1
Team Averages
Level 95
1,520 SR
1,423 Elo+

VS

Team Averages
Level 140
1,581 SR
1,452 Elo+
Ah Puch
Ah Puch
CoKeNCopper
Ah Puch
Level 145
God Stats
2W - 0L
1,715 SR
Queue Stats
36W - 49L
1,519 Elo+
Party 2
Cupid
Cupid
Kricket6666660
Cupid
Level 127
God Stats
1W - 1L
1,253 SR
Queue Stats
48W - 74L
1,371 Elo+
Party 2
Charybdis
Charybdis
WaristukiRD
Charybdis
Level 123
God Stats
5W - 0L
1,745 SR
Queue Stats
98W - 81L
1,519 Elo+
Solo
Cu Chulainn
Cu Chulainn
dejermy
Cu Chulainn
Level 156
God Stats
1W - 0L
1,570 SR
Queue Stats
4W - 5L
1,404 Elo+
Party 2
Mulan
Mulan
powermurderkid2
Mulan
Level 148
God Stats
2W - 0L
1,622 SR
Queue Stats
19W - 28L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BubbaGump xv
Xing Tian
20
5 / 3 / 7
12,692
635
20,346
29,949
53,832
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
6 / 8 / 5
11,411
571
34,604
40,044
35,731
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
MasterHoot420
Cerberus
20
1 / 7 / 10
11,622
581
11,676
26,732
34,054
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
17
2 / 12 / 5
11,190
560
11,173
21,644
16,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
Unikqe
Tiamat
19
2 / 5 / 4
11,588
579
11,054
16,653
13,497
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CoKeNCopper
Ah Puch
20
9 / 2 / 21
15,549
777
37,439
14,495
8,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 5 / 13
13,266
663
19,112
15,767
8,499
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
WaristukiRD
Charybdis
20
6 / 1 / 23
13,369
668
23,040
15,165
9,029
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
dejermy
Cu Chulainn
19
5 / 3 / 19
12,702
635
21,735
42,310
33,708
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
9 / 5 / 21
14,290
715
23,915
30,490
44,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
132
16
Kills
35
35
Deaths
16
31
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BubbaGump xv
Xing Tian
5
3
7
2.83
W
Ah Puch
CoKeNCopper
Ah Puch
9
2
21
9.75
L
6
8
5
1.06
W
6
5
13
2.5
L
Cerberus
MasterHoot420
Cerberus
1
7
10
0.86
L
Raijin
2
12
5
0.38
L
Tiamat
Unikqe
Tiamat
2
5
4
0.8
W
Charybdis
WaristukiRD
Charybdis
6
1
23
17.5
W
Cu Chulainn
dejermy
Cu Chulainn
5
3
19
4.83
W
9
5
21
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,853
Damage
125,241
135,022
Taken
118,227
153,785
Mitigated
104,265
36,750
Healing
59,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BubbaGump xv
Xing Tian
20,346
986
4,586
8,733
29,949
53,832
0
9,409
20,540
38,681
0
W
Ah Puch
CoKeNCopper
Ah Puch
37,439
1,109
2,773
5,500
14,495
8,462
778
5,430
8,923
76,350
0
L
34,604
4,057
2,081
11,442
40,044
35,731
0
7,601
32,443
58
47,788
W
19,112
12,999
4,857
3,679
15,767
8,499
3,672
6,435
8,993
0
37,911
L
Cerberus
MasterHoot420
Cerberus
11,676
100
416
5,384
26,732
34,054
0
6,380
20,352
31,366
0
L
Raijin
11,173
2,027
1,107
587
21,644
16,671
0
6,429
15,215
23,173
0
L
Tiamat
Unikqe
Tiamat
11,054
1,110
104
2,310
16,653
13,497
0
7,620
9,033
31,448
0
W
Charybdis
WaristukiRD
Charybdis
23,040
12,626
4,898
4,831
15,165
9,029
2,704
7,258
7,740
0
44,440
W
Cu Chulainn
dejermy
Cu Chulainn
21,735
3,763
1,534
14,188
42,310
33,708
633
20,955
20,657
0
38,737
W
23,915
3,143
7,347
9,796
30,490
44,567
305
14,229
15,573
0
33,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,503
Gold Earned
69,176
203
Minions Killed
208
0
Camps Cleared
0
1,575,516
Distance Traveled
1,852,576
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
12,692
635
27
1
0
369,941
4
W
Ah Puch
15,549
777
85
4
0
390,076
5
L
Shiva
11,411
571
24
1
0
322,379
0
W
Cupid
13,266
663
36
2
0
332,913
1
L
Cerberus
11,622
581
42
2
0
313,974
1
L
Raijin
11,190
560
35
2
0
266,656
1
L
Tiamat
11,588
579
75
4
0
302,566
0
W
Charybdis
13,369
668
43
2
0
382,141
0
W
Cu Chulainn
12,702
635
30
2
0
382,836
0
W
Mulan
14,290
715
14
1
0
364,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role