Player Matchup

Sol
Sol
A Top Target
Sol
Level 103
God Stats
3W - 3L
1,670 SR
Queue Stats
107W - 117L
1,434 Elo+
Party 1
Merlin
Merlin
AnOleFashioned
Merlin
Level 148
God Stats
3W - 3L
1,704 SR
Queue Stats
241W - 255L
1,359 Elo+
Solo
Baron Samedi
Baron Samedi
The Italiannn
Baron Samedi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 96L
1,448 Elo+
Party 1
Janus
Janus
TheRealGigs
Janus
Level 33
God Stats
2W - 1L
1,762 SR
Queue Stats
7W - 8L
1,426 Elo+
Party 2
Apollo
Apollo
UsefulEndymion
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,391 Elo+
Party 2
Team Averages
Level 95
1,627 SR
1,412 Elo+

VS

Team Averages
Level 112
1,519 SR
1,405 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Firestorm7447
Chiron
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,286 Elo+
Solo
Sol
Sol
IVly t3am 1oses
Sol
Level 145
God Stats
4W - 4L
1,442 SR
Queue Stats
474W - 523L
1,374 Elo+
Solo
Xbalanque
Xbalanque
lusiosbladerHS
Xbalanque
Level 107
God Stats
4W - 4L
1,522 SR
Queue Stats
284W - 288L
1,448 Elo+
Solo
Tiamat
Tiamat
x508xNoChance
Tiamat
Level 126
God Stats
5W - 4L
1,628 SR
Queue Stats
204W - 220L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 7
8,385
762
8,079
11,062
4,445
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 6
7,531
685
9,309
12,013
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
The Italiannn
Baron Samedi
15
5 / 6 / 7
9,114
829
14,287
12,464
10,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 7 / 7
8,096
736
7,821
10,707
4,527
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
8 / 6 / 4
9,141
831
5,758
11,186
5,236
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
6 / 4 / 16
9,985
908
11,002
12,190
7,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
7 / 2 / 19
10,428
948
8,976
12,032
5,313
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 3 / 15
9,976
907
13,299
11,462
5,216
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
lusiosbladerHS
Xbalanque
16
8 / 4 / 16
10,297
936
12,512
13,847
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 19
9,480
862
9,210
11,376
8,962
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
113
14
Kills
28
28
Deaths
15
31
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
4
16
3.5
L
1
4
7
1.13
L
0
5
6
0.6
W
7
2
19
8.25
W
5
3
15
4.17
L
Baron Samedi
The Italiannn
Baron Samedi
5
6
7
1.42
L
0
7
7
0.5
L
8
6
4
1.67
W
Xbalanque
lusiosbladerHS
Xbalanque
8
4
16
4
W
2
2
19
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,254
Damage
54,999
57,432
Taken
60,907
29,986
Mitigated
33,087
13,731
Healing
28,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,002
632
2,797
2,988
12,190
7,111
452
9,115
3,075
21,266
0
L
8,079
1,177
753
3,672
11,062
4,445
0
8,333
2,729
15,889
0
L
9,309
74
708
2,198
12,013
5,332
0
4,589
7,424
22,333
0
W
8,976
2,115
2,243
3,903
12,032
5,313
1,892
7,941
4,091
0
22,195
W
13,299
1,108
2,477
4,382
11,462
5,216
3,232
7,592
3,870
25,392
0
L
Baron Samedi
The Italiannn
Baron Samedi
14,287
1,073
1,538
2,302
12,464
10,446
0
8,579
3,885
22,722
0
L
7,821
302
424
358
10,707
4,527
0
6,434
4,273
21,857
0
L
5,758
1,664
383
1,395
11,186
5,236
0
5,576
5,610
0
10,781
W
Xbalanque
lusiosbladerHS
Xbalanque
12,512
5,750
1,989
3,533
13,847
6,485
1,818
8,666
5,181
0
27,254
W
9,210
597
813
3,736
11,376
8,962
235
6,182
5,194
21,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,267
Gold Earned
50,166
118
Minions Killed
127
0
Camps Cleared
0
932,183
Distance Traveled
1,166,343
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,985
908
24
2
0
208,702
0
L
Sol
8,385
762
17
2
0
201,067
1
L
Merlin
7,531
685
29
3
0
189,948
0
W
Chiron
10,428
948
31
3
0
242,476
0
W
Sol
9,976
907
26
2
0
239,089
2
L
Baron Samedi
9,114
829
20
2
0
158,787
1
L
Janus
8,096
736
39
4
0
187,353
0
L
Apollo
9,141
831
13
1
0
195,028
0
W
Xbalanque
10,297
936
24
2
0
225,300
0
W
Tiamat
9,480
862
22
2
0
250,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role