Player Matchup

Fenrir
Fenrir
A13Xf023
Fenrir
Level 126
God Stats
4W - 4L
1,469 SR
Queue Stats
265W - 284L
1,479 Elo+
Party 2
Janus
Janus
DragonBorn20003
Janus
Level 158
God Stats
5W - 12L
1,509 SR
Queue Stats
251W - 275L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
ImmortalRanaTTV
Danzaburou
Level 148
God Stats
31W - 53L
1,441 SR
Queue Stats
324W - 362L
1,430 Elo+
Party 1
Mulan
Mulan
ItsAvarice
Mulan
Level 132
God Stats
5W - 15L
1,406 SR
Queue Stats
670W - 705L
1,464 Elo+
Party 1
Sylvanus
Sylvanus
MSerranoWolf
Sylvanus
Level 124
God Stats
20W - 27L
1,565 SR
Queue Stats
218W - 236L
1,481 Elo+
Party 2
Team Averages
Level 138
1,478 SR
1,476 Elo+

VS

Team Averages
Level 106
1,468 SR
1,458 Elo+
Cu Chulainn
Cu Chulainn
AZTEC Vortex
Cu Chulainn
Level 87
God Stats
1W - 0L
1,320 SR
Queue Stats
22W - 26L
1,468 Elo+
Party 3
Ra
Ra
LBRIDEZ
Ra
Level 158
God Stats
13W - 11L
1,477 SR
Queue Stats
64W - 64L
1,455 Elo+
Solo
Nemesis
Nemesis
Maser06011
Nemesis
Level 109
God Stats
1W - 1L
1,317 SR
Queue Stats
6W - 9L
1,412 Elo+
Party 3
Apollo
Apollo
PepperjackBlaque
Apollo
Level 146
God Stats
7W - 1L
1,725 SR
Queue Stats
149W - 154L
1,454 Elo+
Solo
Ares
Ares
josebayo13
Ares
Level 31
God Stats
12W - 6L
1,500 SR
Queue Stats
99W - 106L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A13Xf023
Fenrir
16
4 / 7 / 1
10,908
455
8,294
22,858
11,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 5 / 1
12,419
517
16,211
17,231
8,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ImmortalRanaTTV
Danzaburou
16
1 / 5 / 1
9,857
411
8,723
21,306
9,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
16
0 / 7 / 4
11,133
464
27,645
32,224
33,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
MSerranoWolf
Sylvanus
16
1 / 8 / 3
9,866
411
7,298
27,492
26,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AZTEC Vortex
Cu Chulainn
18
1 / 5 / 9
11,818
492
14,612
24,676
20,759
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 2 / 6
12,750
531
15,760
13,452
10,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Maser06011
Nemesis
20
16 / 3 / 7
14,010
584
32,236
23,433
11,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
3 / 3 / 12
12,637
527
16,949
19,301
9,347
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 1 / 10
12,268
511
13,791
20,853
28,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
14
Kills
32
32
Deaths
14
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
A13Xf023
Fenrir
4
7
1
0.64
W
Cu Chulainn
AZTEC Vortex
Cu Chulainn
1
5
9
1.1
L
8
5
1
1.7
L
Danzaburou
ImmortalRanaTTV
Danzaburou
1
5
1
0.3
L
Mulan
0
7
4
0.29
W
5
2
6
4
L
Sylvanus
MSerranoWolf
Sylvanus
1
8
3
0.31
W
Nemesis
Maser06011
Nemesis
16
3
7
6.5
W
3
3
12
3
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,171
Damage
93,348
121,111
Taken
101,715
89,652
Mitigated
81,008
29,929
Healing
27,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
A13Xf023
Fenrir
8,294
1,474
0
4,980
22,858
11,491
88
6,820
15,890
0
75,252
W
Cu Chulainn
AZTEC Vortex
Cu Chulainn
14,612
3,327
538
2,639
24,676
20,759
365
2,332
21,090
0
84,687
L
16,211
1,422
0
1,744
17,231
8,342
252
4,637
12,416
83,547
0
L
Danzaburou
ImmortalRanaTTV
Danzaburou
8,723
4,721
0
6,096
21,306
9,301
518
948
20,358
0
75,816
L
Mulan
27,645
4,796
0
12,090
32,224
33,560
0
8,121
23,905
885
95,031
W
15,760
1,960
3,638
5,011
13,452
10,243
1,055
2,367
10,681
115,994
0
L
Sylvanus
MSerranoWolf
Sylvanus
7,298
1,908
1,524
3,495
27,492
26,958
0
8,316
18,991
44,231
15,193
W
Nemesis
Maser06011
Nemesis
32,236
18,127
0
4,148
23,433
11,699
59
7,199
15,755
0
133,436
W
16,949
14,202
0
9,656
19,301
9,347
4,022
5,435
13,290
0
119,180
W
13,791
653
0
2,050
20,853
28,960
0
5,359
15,050
58,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,183
Gold Earned
63,483
627
Minions Killed
690
0
Camps Cleared
0
2,032,311
Distance Traveled
2,285,347
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,908
455
119
5
0
476,633
3
W
Cu Chulainn
11,818
492
136
6
0
421,290
5
L
Janus
12,419
517
160
7
0
485,071
6
L
Danzaburou
9,857
411
91
4
0
379,325
10
L
Mulan
11,133
464
157
7
0
340,633
7
W
Ra
12,750
531
198
8
0
436,275
9
L
Sylvanus
9,866
411
100
4
0
350,649
5
W
Nemesis
14,010
584
110
5
0
520,878
4
W
Apollo
12,637
527
182
8
0
459,470
2
W
Ares
12,268
511
64
3
0
447,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role