Player Matchup

Anhur
Anhur
CaptainSack210
Anhur
Level 153
God Stats
1W - 8L
1,007 SR
Queue Stats
173W - 206L
1,258 Elo+
Solo
Hades
Hades
GothicRose420
Hades
Level 92
God Stats
5W - 1L
1,470 SR
Queue Stats
265W - 359L
1,308 Elo+
Solo
Zeus
Zeus
Hitsan00
Zeus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,402 Elo+
Solo
Ah Puch
Ah Puch
JumboGumboPaste
Ah Puch
Level 61
God Stats
6W - 4L
1,706 SR
Queue Stats
121W - 148L
1,298 Elo+
Solo
Chiron
Chiron
bluejeans07
Chiron
Level 79
God Stats
1W - 0L
1,237 SR
Queue Stats
31W - 48L
1,319 Elo+
Solo
Team Averages
Level 83
1,384 SR
1,317 Elo+

VS

Team Averages
Level 66
1,499 SR
1,328 Elo+
Thoth
Thoth
 
Thoth
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
KoBrAKiNG13
Ganesha
Level 44
God Stats
0W - 2L
1,425 SR
Queue Stats
14W - 29L
1,259 Elo+
Solo
Gilgamesh
Gilgamesh
Wolfofsin95
Gilgamesh
Level 66
God Stats
2W - 2L
1,556 SR
Queue Stats
301W - 401L
1,325 Elo+
Solo
Da Ji
Da Ji
ii2C8039
Da Ji
Level 68
God Stats
9W - 17L
1,351 SR
Queue Stats
410W - 466L
1,227 Elo+
Solo
Jormungandr
Jormungandr
trinnitay
Jormungandr
Level 68
God Stats
1W - 1L
1,661 SR
Queue Stats
31W - 39L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
7,471
934
7,039
6,143
1,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 2 / 8
8,397
1,050
6,006
12,141
8,334
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zeus
14
3 / 2 / 9
8,089
1,011
8,499
5,876
1,973
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 5
8,226
1,028
6,137
7,609
3,074
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
14
4 / 3 / 6
8,533
1,067
3,836
7,852
2,906
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 3 / 2
7,121
890
6,645
7,106
3,442
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
KoBrAKiNG13
Ganesha
15
0 / 5 / 7
7,139
892
5,276
13,788
14,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Wolfofsin95
Gilgamesh
14
4 / 7 / 3
7,957
995
8,333
13,858
10,096
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
ii2C8039
Da Ji
5
2 / 2 / 0
5,685
711
3,928
2,302
772
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Jormungandr
trinnitay
Jormungandr
1
0 / 0 / 0
2,096
262
0
0
0

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
17
Kills
10
13
Deaths
17
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
3
2
1.67
W
2
3
6
1.67
W
4
2
8
4
W
Zeus
3
2
9
3.75
W
4
3
5
2.17
L
Ganesha
KoBrAKiNG13
Ganesha
0
5
7
0.7
L
Gilgamesh
Wolfofsin95
Gilgamesh
4
7
3
0.79
W
Chiron
4
3
6
2.33
L
Da Ji
ii2C8039
Da Ji
2
2
0
1
L
Jormungandr
trinnitay
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,517
Damage
24,182
39,621
Taken
37,054
18,248
Mitigated
28,388
17,517
Healing
5,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,645
387
198
921
7,106
3,442
0
4,980
2,126
21,484
0
W
7,039
3,749
313
993
6,143
1,961
1,646
1,581
4,562
0
10,913
W
6,006
1,359
2,397
6,283
12,141
8,334
827
3,480
8,661
15,148
0
W
Zeus
8,499
1,670
799
465
5,876
1,973
2,052
2,463
3,413
19,449
0
W
6,137
780
500
1,691
7,609
3,074
1,058
2,000
5,609
13,336
0
L
Ganesha
KoBrAKiNG13
Ganesha
5,276
351
0
2,073
13,788
14,078
0
7,501
6,287
10,302
0
L
Gilgamesh
Wolfofsin95
Gilgamesh
8,333
2,062
957
1,224
13,858
10,096
0
7,338
6,520
0
11,237
W
Chiron
3,836
1,419
1,640
2,436
7,852
2,906
1,854
2,397
5,455
0
11,913
L
Da Ji
ii2C8039
Da Ji
3,928
843
0
37
2,302
772
0
823
1,479
0
3,928
L
Jormungandr
trinnitay
Jormungandr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,716
Gold Earned
29,998
79
Minions Killed
43
0
Camps Cleared
0
710,734
Distance Traveled
450,311
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,121
890
24
3
0
126,397
0
W
Anhur
7,471
934
6
1
0
141,489
1
W
Hades
8,397
1,050
15
2
0
161,146
3
W
Zeus
8,089
1,011
26
3
0
124,351
0
W
Ah Puch
8,226
1,028
18
2
0
122,343
1
L
Ganesha
7,139
892
3
0
0
133,300
0
L
Gilgamesh
7,957
995
16
2
0
141,203
0
W
Chiron
8,533
1,067
14
2
0
161,405
1
L
Da Ji
5,685
711
0
0
0
49,411
0
L
Jormungandr
2,096
262
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role