Player Matchup

Kali
Kali
Diamond II
 
Kali
Diamond II
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Chicoooo
Ah Muzen Cab
Diamond I
Level 106
God Stats
23W - 28L
1,648 SR
Queue Stats
337W - 310L
2,411 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
MiggsOP
Cu Chulainn
Masters
Level 155
God Stats
171W - 150L
1,676 SR
Queue Stats
568W - 540L
2,504 MMR
Solo
Artio
Artio
Diamond III
Ropefist
Artio
Diamond III
Level 158
God Stats
3W - 1L
1,532 SR
Queue Stats
79W - 59L
2,361 MMR
Party 2
Jormungandr
Jormungandr
Diamond III
WhoTookGumyum
Jormungandr
Diamond III
Level 153
God Stats
142W - 124L
1,992 SR
Queue Stats
149W - 131L
2,355 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,669 SR
2,226 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,648 SR
2,245 MMR
Mulan
Mulan
Platinum II
 
Mulan
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum I
AlexAmor
Geb
Platinum I
Level 147
God Stats
4W - 1L
1,767 SR
Queue Stats
94W - 76L
2,042 MMR
Party 1
Lancelot
Lancelot
Masters
BigDaddyBaccus
Lancelot
Masters
Level 154
God Stats
43W - 38L
1,655 SR
Queue Stats
579W - 524L
2,527 MMR
Solo
Yu Huang
Yu Huang
Masters
Itaі
Yu Huang
Masters
Level 68
God Stats
19W - 14L
1,707 SR
Queue Stats
228W - 195L
2,516 MMR
Solo
Xbalanque
Xbalanque
Masters
Weccinator
Xbalanque
Masters
Level 63
God Stats
7W - 6L
1,610 SR
Queue Stats
128W - 115L
2,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
6 / 0 / 5
14,420
601
17,456
27,931
15,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Muzen Cab
Chicoooo
Ah Muzen Cab
20
2 / 2 / 4
13,581
566
17,331
20,460
9,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
MiggsOP
Cu Chulainn
19
3 / 4 / 7
13,433
560
19,052
28,140
38,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
Ropefist
Artio
20
6 / 3 / 13
12,990
541
11,876
27,990
35,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jormungandr
WhoTookGumyum
Jormungandr
20
7 / 1 / 12
13,927
580
23,591
29,957
21,036
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Baron SamediKhepriHadesIzanami

VS

Bans
AtlasNe ZhaGuan YuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
3 / 3 / 2
11,019
459
16,240
23,913
19,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
0 / 4 / 4
8,911
371
9,765
20,769
23,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
19
2 / 5 / 1
12,253
511
11,202
25,763
34,250
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Yu Huang
Itaі
Yu Huang
15
2 / 4 / 1
10,028
418
19,908
14,257
6,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Weccinator
Xbalanque
20
2 / 8 / 3
12,686
529
22,315
26,306
11,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
24
Kills
9
10
Deaths
24
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
0
5
8.5
L
Mulan
 
Mulan
3
3
2
1.33
L
0
4
4
0.5
L
Lancelot
2
5
1
0.5
W
Ah Muzen Cab
Chicoooo
Ah Muzen Cab
2
2
4
2
L
Yu Huang
Itaі
Yu Huang
2
4
1
0.63
W
Cu Chulainn
MiggsOP
Cu Chulainn
3
4
7
1.63
W
Artio
Ropefist
Artio
6
3
13
4.17
L
Xbalanque
Weccinator
Xbalanque
2
8
3
0.44
W
Jormungandr
WhoTookGumyum
Jormungandr
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,306
Damage
79,430
134,478
Taken
111,008
119,172
Mitigated
95,201
65,328
Healing
26,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
17,456
8,711
0
10,284
27,931
15,309
3,020
6,745
19,647
0
131,918
L
Mulan
 
Mulan
16,240
2,838
0
9,448
23,913
19,378
0
8,036
15,425
126
109,201
L
9,765
875
0
2,291
20,769
23,381
0
7,054
13,170
28,537
0
L
Lancelot
11,202
2,513
1,280
5,712
25,763
34,250
0
3,086
21,766
0
110,496
W
Ah Muzen Cab
Chicoooo
Ah Muzen Cab
17,331
6,091
0
8,366
20,460
9,322
6,219
10,316
10,144
0
159,980
L
Yu Huang
Itaі
Yu Huang
19,908
1,503
0
996
14,257
6,651
0
4,263
9,547
96,340
0
W
Cu Chulainn
MiggsOP
Cu Chulainn
19,052
2,570
392
8,513
28,140
38,217
194
4,893
23,247
501
101,513
W
Artio
Ropefist
Artio
11,876
1,584
3,541
15,369
27,990
35,288
212
7,461
20,529
64,460
0
L
Xbalanque
Weccinator
Xbalanque
22,315
12,491
0
6,801
26,306
11,541
1,322
11,915
13,983
27
143,605
W
Jormungandr
WhoTookGumyum
Jormungandr
23,591
2,580
1,453
17,410
29,957
21,036
689
6,165
23,792
122,858
7,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,351
Gold Earned
54,897
816
Minions Killed
811
0
Camps Cleared
0
2,501,422
Distance Traveled
2,274,888
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
14,420
601
168
7
0
546,687
2
L
Mulan
11,019
459
159
7
0
503,424
5
L
Geb
8,911
371
19
1
0
487,922
12
L
Lancelot
12,253
511
231
10
0
451,579
1
W
Ah Muzen Cab
13,581
566
215
9
0
476,139
0
L
Yu Huang
10,028
418
179
7
0
440,747
4
W
Cu Chulainn
13,433
560
165
7
0
481,439
7
W
Artio
12,990
541
95
4
0
485,160
3
L
Xbalanque
12,686
529
223
9
0
391,216
3
W
Jormungandr
13,927
580
173
7
0
511,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role