Player Matchup

Anubis
Anubis
Al3x804
Anubis
Level 66
God Stats
8W - 16L
1,262 SR
Queue Stats
128W - 198L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
KillerKaleb02
Cthulhu
Level 87
God Stats
4W - 4L
1,371 SR
Queue Stats
13W - 11L
1,473 Elo+
Solo
Artemis
Artemis
TooDamGood4U
Artemis
Level 158
God Stats
5W - 7L
1,259 SR
Queue Stats
352W - 526L
1,399 Elo+
Party 2
Team Averages
Level 104
1,297 SR
1,389 Elo+

VS

Team Averages
Level 38
1,476 SR
1,457 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Blaster322
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,545 Elo+
Party 1
Chaac
Chaac
GameIegend
Chaac
Level 40
God Stats
1W - 4L
1,429 SR
Queue Stats
69W - 100L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Al3x804
Anubis
17
4 / 4 / 5
11,654
728
9,913
13,198
8,790
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
16
3 / 2 / 6
12,026
752
9,699
17,211
20,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
TooDamGood4U
Artemis
15
2 / 2 / 7
10,568
661
13,199
12,060
6,140
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
2 / 2 / 5
10,097
631
12,500
7,510
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Blaster322
Bakasura
14
2 / 6 / 4
10,174
636
4,552
15,272
8,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
17
4 / 1 / 4
11,236
702
15,630
19,701
18,202
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
9
Kills
8
8
Deaths
9
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
2
5
2.25
W
Anubis
Al3x804
Anubis
4
4
5
1.63
L
Bakasura
Blaster322
Bakasura
2
6
4
0.67
L
Chaac
4
1
4
6
W
Cthulhu
3
2
6
3
W
Artemis
TooDamGood4U
Artemis
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,811
Damage
32,682
42,469
Taken
42,483
35,835
Mitigated
29,510
14,190
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
12,500
1,132
0
46
7,510
3,087
249
3,638
3,872
37,054
0
W
Anubis
Al3x804
Anubis
9,913
428
0
5,954
13,198
8,790
624
3,404
9,724
54,912
0
L
Bakasura
Blaster322
Bakasura
4,552
3,119
0
1,916
15,272
8,221
363
8,081
7,191
0
17,689
L
Chaac
15,630
2,592
0
9,178
19,701
18,202
47
9,634
10,067
0
44,703
W
Cthulhu
9,699
851
726
5,081
17,211
20,905
256
4,736
12,033
33,570
0
W
Artemis
TooDamGood4U
Artemis
13,199
6,174
0
2,429
12,060
6,140
1,330
5,139
6,838
0
44,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,248
Gold Earned
31,507
185
Minions Killed
160
7
Camps Cleared
6
836,363
Distance Traveled
843,844
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,097
631
68
4
3
230,637
1
W
Anubis
11,654
728
87
5
4
267,028
3
L
Bakasura
10,174
636
54
3
2
317,930
2
L
Chaac
11,236
702
38
2
1
295,277
3
W
Cthulhu
12,026
752
50
3
1
300,227
5
W
Artemis
10,568
661
48
3
2
269,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role