Player Matchup

Hades
Hades
JungleOrL
Hades
Level 45
God Stats
0W - 2L
1,519 SR
Queue Stats
8W - 5L
1,638 Elo+
Party 3
Ra
Ra
KanyeWestDid911
Ra
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 52L
1,550 Elo+
Party 2
Fafnir
Fafnir
WorstOnTheTeam
Fafnir
Level 127
God Stats
1W - 1L
1,715 SR
Queue Stats
32W - 28L
1,566 Elo+
Party 2
Artemis
Artemis
ajsMKK
Artemis
Level 147
God Stats
1W - 3L
1,663 SR
Queue Stats
140W - 137L
1,518 Elo+
Party 3
Bacchus
Bacchus
aladene
Bacchus
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 54L
1,577 Elo+
Party 2
Team Averages
Level 108
1,579 SR
1,570 Elo+

VS

Team Averages
Level 130
1,496 SR
1,571 Elo+
Awilix
Awilix
CatTales2014
Awilix
Level 110
God Stats
2W - 1L
1,543 SR
Queue Stats
267W - 261L
1,583 Elo+
Party 1
Hercules
Hercules
FluffyThanThan
Hercules
Level 118
God Stats
5W - 4L
1,421 SR
Queue Stats
165W - 135L
1,534 Elo+
Party 1
Sol
Sol
Lonsephine
Sol
Level 160
God Stats
2W - 1L
1,368 SR
Queue Stats
79W - 64L
1,597 Elo+
Party 1
Ne Zha
Ne Zha
MX-Fernandes
Ne Zha
Level 108
God Stats
15W - 8L
1,657 SR
Queue Stats
562W - 566L
1,551 Elo+
Solo
Horus
Horus
TankRatatoskr
Horus
Level 156
God Stats
4W - 4L
1,488 SR
Queue Stats
275W - 268L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
JungleOrL
Hades
7
1 / 2 / 1
5,295
756
2,005
3,364
3,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 2
6,339
906
2,712
7,122
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 2 / 5
5,817
831
2,111
7,116
8,013
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
ajsMKK
Artemis
12
3 / 1 / 4
6,533
933
7,132
3,630
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
aladene
Bacchus
12
0 / 1 / 7
5,912
845
4,649
5,584
6,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
0 / 2 / 7
5,919
846
1,587
4,783
2,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
11
1 / 1 / 7
6,431
919
2,881
8,979
7,162
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 1 / 5
7,251
1,036
8,235
3,428
1,582
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
14
3 / 2 / 6
7,767
1,110
6,768
6,550
3,813
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 7
6,439
920
4,552
6,094
5,496
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
6
Kills
9
9
Deaths
7
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Awilix
0
2
7
1.75
W
Hercules
1
1
7
4.5
L
Hades
JungleOrL
Hades
1
2
1
0.75
L
2
3
2
1
W
4
1
5
6.5
W
Ne Zha
3
2
6
3
W
1
1
7
4.5
L
0
2
5
1.25
L
Artemis
ajsMKK
Artemis
3
1
4
5
L
Bacchus
aladene
Bacchus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,609
Damage
24,023
26,816
Taken
29,834
23,367
Mitigated
20,484
6,349
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
1,587
513
336
462
4,783
2,431
0
3,002
1,781
0
2,304
W
Hercules
2,881
304
754
3,767
8,979
7,162
253
3,545
5,434
0
6,977
L
Hades
JungleOrL
Hades
2,005
27
285
259
3,364
3,864
0
1,034
2,215
2,458
0
L
2,712
175
1,663
929
7,122
3,016
0
1,517
5,566
9,488
0
W
8,235
2,264
689
991
3,428
1,582
208
878
2,550
18,398
0
W
Ne Zha
6,768
609
281
1,655
6,550
3,813
579
1,482
5,068
0
21,519
W
4,552
1,566
1,545
2,687
6,094
5,496
0
2,570
3,524
0
8,002
L
2,111
582
275
1,123
7,116
8,013
0
2,877
4,156
4,245
0
L
Artemis
ajsMKK
Artemis
7,132
2,328
1,096
110
3,630
2,161
0
1,455
2,128
0
20,877
L
Bacchus
aladene
Bacchus
4,649
412
331
278
5,584
6,313
0
1,352
4,073
7,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,896
Gold Earned
33,807
56
Minions Killed
83
0
Camps Cleared
0
582,800
Distance Traveled
685,731
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,919
846
1
0
0
138,256
0
W
Hercules
6,431
919
4
1
0
143,405
0
L
Hades
5,295
756
1
0
0
53,756
0
L
Ra
6,339
906
13
2
0
134,470
1
W
Sol
7,251
1,036
32
5
0
112,425
0
W
Ne Zha
7,767
1,110
34
5
0
151,159
4
W
Horus
6,439
920
12
2
0
140,486
0
L
Fafnir
5,817
831
9
1
0
132,356
0
L
Artemis
6,533
933
30
4
0
115,218
1
L
Bacchus
5,912
845
3
0
0
147,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role