Player Matchup

Sylvanus
Sylvanus
Maanuur117
Sylvanus
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 14L
1,666 Elo+
Party 2
Horus
Horus
Ruizelbala
Horus
Level 102
God Stats
12W - 3L
1,824 SR
Queue Stats
295W - 269L
1,596 Elo+
Party 2
Ra
Ra
τsukuyomi
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 8L
1,757 Elo+
Party 2
Team Averages
Level 64
1,608 SR
1,673 Elo+

VS

Team Averages
Level 128
1,345 SR
1,439 Elo+
Heimdallr
Heimdallr
Lyapapam
Heimdallr
Level 108
God Stats
2W - 4L
1,406 SR
Queue Stats
135W - 155L
1,448 Elo+
Party 1
Hercules
Hercules
Qastym
Hercules
Level 157
God Stats
1W - 6L
1,255 SR
Queue Stats
15W - 19L
1,378 Elo+
Party 1
Janus
Janus
UpperShaft
Janus
Level 119
God Stats
1W - 6L
1,375 SR
Queue Stats
98W - 103L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Maanuur117
Sylvanus
16
3 / 1 / 6
10,919
682
9,854
20,362
28,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Horus
14
1 / 2 / 8
11,103
694
7,486
16,375
20,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
5 / 1 / 4
11,146
697
16,755
12,362
7,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lyapapam
Heimdallr
16
3 / 3 / 1
10,922
683
9,393
12,178
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Qastym
Hercules
14
1 / 1 / 3
9,711
607
7,311
19,216
24,941
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
13
0 / 5 / 4
9,102
569
10,900
11,211
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
9
Kills
4
4
Deaths
9
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Lyapapam
Heimdallr
3
3
1
1.17
W
Sylvanus
Maanuur117
Sylvanus
3
1
6
6
L
Hercules
Qastym
Hercules
1
1
3
2.5
W
Horus
1
2
8
2.5
L
Janus
0
5
4
0.4
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,095
Damage
27,604
49,099
Taken
42,605
56,853
Mitigated
33,711
26,939
Healing
10,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Lyapapam
Heimdallr
9,393
4,317
0
1,333
12,178
5,248
0
8,585
3,593
0
37,836
W
Sylvanus
Maanuur117
Sylvanus
9,854
1,785
4,613
6,790
20,362
28,408
241
4,205
14,493
26,651
5,366
L
Hercules
Qastym
Hercules
7,311
983
496
6,542
19,216
24,941
0
10,721
8,495
0
19,553
W
Horus
7,486
2,621
1,175
4,578
16,375
20,785
732
3,534
11,755
0
17,893
L
Janus
10,900
293
662
1,137
11,211
3,522
0
6,949
4,262
38,858
0
W
16,755
2,320
4,928
4,855
12,362
7,660
1,929
3,553
8,809
79,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,168
Gold Earned
29,735
186
Minions Killed
159
11
Camps Cleared
2
867,990
Distance Traveled
785,415
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,922
683
77
5
0
257,405
4
W
Sylvanus
10,919
682
40
3
4
253,320
1
L
Hercules
9,711
607
22
1
0
239,436
4
W
Horus
11,103
694
14
1
2
332,599
1
L
Janus
9,102
569
60
4
2
288,574
7
W
Ra
11,146
697
132
8
5
282,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role