Player Matchup

Baron Samedi
Baron Samedi
Gômeng
Baron Samedi
Level 127
God Stats
4W - 2L
1,652 SR
Queue Stats
136W - 145L
1,485 Elo+
Solo
Janus
Janus
Jąndroid
Janus
Level 101
God Stats
49W - 63L
1,455 SR
Queue Stats
61W - 70L
1,464 Elo+
Solo
Thor
Thor
Misplay
Thor
Level 160
God Stats
8W - 6L
1,644 SR
Queue Stats
29W - 20L
1,573 Elo+
Solo
Ishtar
Ishtar
RIPOM
Ishtar
Level 127
God Stats
4W - 1L
1,858 SR
Queue Stats
238W - 223L
1,559 Elo+
Party 1
Kumbhakarna
Kumbhakarna
fozz1UP
Kumbhakarna
Level 144
God Stats
9W - 6L
1,567 SR
Queue Stats
236W - 227L
1,478 Elo+
Party 1
Team Averages
Level 132
1,635 SR
1,512 Elo+

VS

Team Averages
Level 102
1,564 SR
1,505 Elo+
Bellona
Bellona
 
Bellona
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Blarkehuss248
Persephone
Level 123
God Stats
4W - 3L
1,805 SR
Queue Stats
143W - 115L
1,642 Elo+
Solo
Terra
Terra
LunaForlorn
Terra
Level 88
God Stats
4W - 3L
1,516 SR
Queue Stats
192W - 163L
1,529 Elo+
Solo
Cupid
Cupid
Mariña
Cupid
Level 68
God Stats
3W - 8L
1,525 SR
Queue Stats
11W - 23L
1,374 Elo+
Solo
Hun Batz
Hun Batz
XxxDragonZomber
Hun Batz
Level 95
God Stats
3W - 4L
1,476 SR
Queue Stats
151W - 135L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gômeng
Baron Samedi
12
2 / 1 / 6
8,043
503
11,773
10,538
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Jąndroid
Janus
20
3 / 0 / 0
11,768
736
5,987
8,175
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
Misplay
Thor
14
4 / 2 / 2
8,486
530
10,089
14,002
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
RIPOM
Ishtar
14
4 / 2 / 3
8,829
552
12,876
11,206
4,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
fozz1UP
Kumbhakarna
11
2 / 1 / 5
7,657
479
4,675
13,736
13,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 1 / 1
8,913
557
9,535
14,258
9,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Persephone
Blarkehuss248
Persephone
13
1 / 3 / 5
8,483
530
11,748
10,053
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 3 / 6
7,183
449
3,619
19,140
12,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
Mariña
Cupid
11
1 / 4 / 0
6,236
390
5,047
10,949
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
13
1 / 4 / 3
7,693
481
4,826
14,346
6,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
15
Kills
6
6
Deaths
15
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
1
1
3.5
L
Persephone
Blarkehuss248
Persephone
1
3
5
1.17
W
Baron Samedi
Gômeng
Baron Samedi
2
1
6
5
W
Janus
Jąndroid
Janus
3
0
0
3
L
0
3
6
1
L
Cupid
Mariña
Cupid
1
4
0
0.25
W
Thor
Misplay
Thor
4
2
2
2.5
W
Ishtar
RIPOM
Ishtar
4
2
3
2.75
L
Hun Batz
1
4
3
0.63
W
Kumbhakarna
fozz1UP
Kumbhakarna
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,400
Damage
34,775
57,657
Taken
68,746
32,265
Mitigated
36,389
14,745
Healing
26,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,535
3,342
0
5,522
14,258
9,889
0
5,484
8,612
0
76,471
L
Persephone
Blarkehuss248
Persephone
11,748
957
0
1,476
10,053
4,102
0
3,593
6,457
72,431
0
W
Baron Samedi
Gômeng
Baron Samedi
11,773
1,167
614
3,598
10,538
4,591
405
5,510
5,028
52,341
0
W
Janus
Jąndroid
Janus
5,987
727
0
1,280
8,175
3,560
0
0
8,175
128,151
0
L
3,619
440
3,980
7,800
19,140
12,939
0
6,690
12,450
16,412
0
L
Cupid
Mariña
Cupid
5,047
2,361
657
2,819
10,949
3,362
0
1,105
9,844
0
36,709
W
Thor
Misplay
Thor
10,089
2,465
0
750
14,002
6,196
0
3,938
10,064
0
77,190
W
Ishtar
RIPOM
Ishtar
12,876
8,061
0
5,290
11,206
4,837
2,521
1,922
9,284
0
84,729
L
Hun Batz
4,826
1,721
0
4,518
14,346
6,097
0
3,613
10,653
0
53,866
W
Kumbhakarna
fozz1UP
Kumbhakarna
4,675
609
0
3,213
13,736
13,081
203
3,997
9,739
10,763
5,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,783
Gold Earned
38,508
617
Minions Killed
438
0
Camps Cleared
0
1,579,495
Distance Traveled
1,617,214
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,913
557
145
9
0
338,561
1
L
Persephone
8,483
530
116
7
0
321,735
6
W
Baron Samedi
8,043
503
94
6
0
289,428
1
W
Janus
11,768
736
261
16
0
367,491
8
L
Terra
7,183
449
11
1
0
299,716
3
L
Cupid
6,236
390
51
3
0
302,542
0
W
Thor
8,486
530
102
6
0
330,898
2
W
Ishtar
8,829
552
145
9
0
279,805
4
L
Hun Batz
7,693
481
115
7
0
354,660
5
W
Kumbhakarna
7,657
479
15
1
0
311,873
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role