Player Matchup

Cthulhu
Cthulhu
Bryan111111
Cthulhu
Level 120
God Stats
3W - 3L
1,476 SR
Queue Stats
319W - 294L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
DaLegendaryDuke
Danzaburou
Level 86
God Stats
7W - 8L
1,483 SR
Queue Stats
111W - 98L
1,439 Elo+
Solo
Nu Wa
Nu Wa
HolyWizdon
Nu Wa
Level 157
God Stats
10W - 6L
1,625 SR
Queue Stats
82W - 72L
1,494 Elo+
Solo
Artio
Artio
Midbro15
Artio
Level 116
God Stats
1W - 1L
1,809 SR
Queue Stats
294W - 262L
1,463 Elo+
Party 1
Bellona
Bellona
stoneytony97
Bellona
Level 102
God Stats
17W - 17L
1,469 SR
Queue Stats
411W - 413L
1,452 Elo+
Solo
Team Averages
Level 116
1,572 SR
1,461 Elo+

VS

Team Averages
Level 121
1,576 SR
1,443 Elo+
Artemis
Artemis
Achillies_26
Artemis
Level 141
God Stats
13W - 13L
1,611 SR
Queue Stats
289W - 297L
1,417 Elo+
Solo
Bacchus
Bacchus
Ajrj07
Bacchus
Level 113
God Stats
2W - 0L
1,701 SR
Queue Stats
126W - 129L
1,478 Elo+
Solo
Amaterasu
Amaterasu
AntonioTv3960
Amaterasu
Level 98
God Stats
34W - 18L
1,628 SR
Queue Stats
142W - 151L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
NPKINGPIN
Kuzenbo
Level 104
God Stats
2W - 2L
1,475 SR
Queue Stats
52W - 48L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
reaper952619
Baron Samedi
Level 149
God Stats
4W - 6L
1,463 SR
Queue Stats
567W - 565L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bryan111111
Cthulhu
18
2 / 1 / 4
12,351
494
19,253
21,094
21,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
DaLegendaryDuke
Danzaburou
18
0 / 4 / 1
12,056
482
14,950
19,678
9,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
17
0 / 5 / 0
10,685
427
18,953
15,395
6,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
Midbro15
Artio
17
2 / 5 / 2
11,707
468
8,612
25,606
32,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
stoneytony97
Bellona
18
3 / 5 / 1
11,589
464
10,674
27,930
18,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Achillies_26
Artemis
20
7 / 0 / 4
12,734
509
15,270
18,702
8,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Ajrj07
Bacchus
19
5 / 2 / 13
12,115
485
10,799
19,388
14,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
AntonioTv3960
Amaterasu
18
2 / 3 / 7
11,793
472
13,623
23,719
22,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
NPKINGPIN
Kuzenbo
17
2 / 1 / 11
11,523
461
7,529
22,683
34,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
reaper952619
Baron Samedi
17
4 / 1 / 8
11,446
458
23,903
18,670
9,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
7
Kills
20
20
Deaths
7
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Artemis
Achillies_26
Artemis
7
0
4
9
W
Bacchus
Ajrj07
Bacchus
5
2
13
5.75
W
Amaterasu
AntonioTv3960
Amaterasu
2
3
7
1.83
L
Cthulhu
Bryan111111
Cthulhu
2
1
4
4
L
Danzaburou
DaLegendaryDuke
Danzaburou
0
4
1
0.13
L
Nu Wa
0
5
0
0
L
Artio
Midbro15
Artio
2
5
2
0.6
W
Kuzenbo
NPKINGPIN
Kuzenbo
2
1
11
7.5
W
Baron Samedi
reaper952619
Baron Samedi
4
1
8
8
L
Bellona
stoneytony97
Bellona
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,442
Damage
71,124
109,703
Taken
103,162
88,361
Mitigated
88,309
30,004
Healing
35,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Achillies_26
Artemis
15,270
7,166
0
7,171
18,702
8,087
0
4,561
14,087
0
110,341
W
Bacchus
Ajrj07
Bacchus
10,799
1,317
547
2,563
19,388
14,376
0
7,359
11,789
112,109
0
W
Amaterasu
AntonioTv3960
Amaterasu
13,623
4,808
0
6,463
23,719
22,702
624
12,090
10,556
0
107,229
L
Cthulhu
Bryan111111
Cthulhu
19,253
1,119
1,247
5,242
21,094
21,194
26
6,599
14,495
101,158
0
L
Danzaburou
DaLegendaryDuke
Danzaburou
14,950
5,120
0
7,757
19,678
9,188
93
6,046
13,632
0
128,432
L
Nu Wa
18,953
4,511
0
78
15,395
6,957
552
7,115
8,280
102,580
0
L
Artio
Midbro15
Artio
8,612
299
739
6,744
25,606
32,450
0
10,668
14,938
31,779
5,879
W
Kuzenbo
NPKINGPIN
Kuzenbo
7,529
3,194
705
4,691
22,683
34,065
134
9,965
12,578
44,156
0
W
Baron Samedi
reaper952619
Baron Samedi
23,903
970
5,192
7,765
18,670
9,079
437
10,153
8,266
109,555
0
L
Bellona
stoneytony97
Bellona
10,674
5,208
0
8,197
27,930
18,572
58
11,803
16,127
28
101,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,388
Gold Earned
59,611
704
Minions Killed
691
0
Camps Cleared
0
2,251,926
Distance Traveled
2,327,469
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,734
509
173
7
0
456,125
3
W
Bacchus
12,115
485
134
5
0
500,928
3
W
Amaterasu
11,793
472
173
7
0
461,507
4
L
Cthulhu
12,351
494
174
7
0
507,889
8
L
Danzaburou
12,056
482
192
8
0
431,911
4
L
Nu Wa
10,685
427
134
5
0
394,013
6
L
Artio
11,707
468
55
2
0
462,341
8
W
Kuzenbo
11,523
461
53
2
0
473,468
8
W
Baron Samedi
11,446
458
158
6
0
435,441
7
L
Bellona
11,589
464
149
6
0
455,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role