Player Matchup

Fenrir
Fenrir
Cash Carti4373
Fenrir
Level 28
God Stats
34W - 33L
1,424 SR
Queue Stats
145W - 175L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
EL RATON 93
Cthulhu
Level 140
God Stats
8W - 12L
1,478 SR
Queue Stats
222W - 199L
1,402 Elo+
Party 2
Janus
Janus
The_ComediaN_XD
Janus
Level 140
God Stats
10W - 21L
1,420 SR
Queue Stats
161W - 174L
1,473 Elo+
Solo
Team Averages
Level 103
1,441 SR
1,418 Elo+

VS

Team Averages
Level 74
1,637 SR
1,568 Elo+
Anubis
Anubis
EnsignTomato761
Anubis
Level 38
God Stats
1W - 0L
1,440 SR
Queue Stats
7W - 13L
1,174 Elo+
Solo
Shiva
Shiva
Unknown_BOSS_777
Shiva
Level 26
God Stats
3W - 1L
1,651 SR
Queue Stats
91W - 54L
1,771 Elo+
Party 1
Bellona
Bellona
i-Morfix
Bellona
Level 159
God Stats
2W - 0L
1,819 SR
Queue Stats
274W - 162L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
10,752
538
5,479
17,419
11,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
EL RATON 93
Cthulhu
17
2 / 1 / 3
12,009
600
16,111
19,338
22,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 5 / 2
11,745
587
19,222
15,593
7,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 6
11,246
562
8,793
16,851
9,964
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

19
3 / 0 / 9
13,873
694
14,287
17,846
22,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
i-Morfix
Bellona
19
10 / 0 / 3
14,528
726
22,897
21,522
25,501
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
13
13
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Cthulhu
EL RATON 93
Cthulhu
2
1
3
3.5
W
0
5
6
0.6
L
2
5
2
0.6
W
3
0
9
7.5
W
Bellona
i-Morfix
Bellona
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,812
Damage
45,977
52,350
Taken
56,219
40,615
Mitigated
58,107
5,001
Healing
14,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,479
714
0
299
17,419
11,224
0
3,232
14,187
0
15,534
L
Cthulhu
EL RATON 93
Cthulhu
16,111
1,464
362
1,283
19,338
22,006
0
4,207
15,131
55,714
0
W
8,793
824
0
5,014
16,851
9,964
67
14,545
2,306
35,082
0
L
19,222
592
0
3,057
15,593
7,385
0
2,157
13,436
57,762
0
W
14,287
2,535
1,364
3,527
17,846
22,642
112
11,321
6,525
254
47,226
W
Bellona
i-Morfix
Bellona
22,897
6,042
652
4,176
21,522
25,501
576
9,839
11,683
0
67,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
39,647
192
Minions Killed
193
8
Camps Cleared
9
1,075,960
Distance Traveled
1,169,830
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,752
538
19
1
2
344,356
1
L
Cthulhu
12,009
600
76
4
0
372,019
3
W
Anubis
11,246
562
43
2
3
315,670
0
L
Janus
11,745
587
97
5
6
359,585
3
W
Shiva
13,873
694
67
3
2
436,419
3
W
Bellona
14,528
726
83
4
4
417,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role