Player Matchup

Discordia
Discordia
 
Discordia
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
StopTheRoach
Guan Yu
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 52L
1,502 Elo+
Party 2
He Bo
He Bo
TheRedWolf_1
He Bo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,534 Elo+
Solo
Achilles
Achilles
TheTinfoilMan
Achilles
Level 60
God Stats
1W - 1L
1,701 SR
Queue Stats
32W - 22L
1,502 Elo+
Party 2
Freya
Freya
ThisIsStoney
Freya
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,486 Elo+
Party 2
Team Averages
Level 112
1,540 SR
1,505 Elo+

VS

Team Averages
Level 107
1,405 SR
1,477 Elo+
Bacchus
Bacchus
Jonezie
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,560 Elo+
Solo
Eset
Eset
SexyMagicKarp
Eset
Level 75
God Stats
4W - 1L
1,679 SR
Queue Stats
139W - 125L
1,525 Elo+
Solo
Horus
Horus
championredd
Horus
Level 107
God Stats
1W - 4L
1,064 SR
Queue Stats
362W - 390L
1,430 Elo+
Party 1
Hercules
Hercules
demy51
Hercules
Level 86
God Stats
5W - 4L
1,294 SR
Queue Stats
336W - 378L
1,422 Elo+
Party 1
Sobek
Sobek
djXpress4
Sobek
Level 160
God Stats
6W - 2L
1,488 SR
Queue Stats
100W - 106L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 3 / 5
7,684
768
9,769
6,495
2,758
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
StopTheRoach
Guan Yu
13
2 / 5 / 6
7,457
746
6,980
15,720
13,550
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 7 / 2
7,438
744
12,576
10,616
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
TheTinfoilMan
Achilles
12
1 / 6 / 4
7,011
701
7,369
14,464
16,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 5 / 7
7,722
772
11,066
9,364
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jonezie
Bacchus
14
6 / 4 / 13
8,615
862
11,418
14,544
16,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
15 / 2 / 9
10,107
1,011
19,843
11,352
5,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 20
8,426
843
5,473
13,631
13,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
demy51
Hercules
14
2 / 1 / 21
8,046
805
6,776
21,497
14,491
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sobek
djXpress4
Sobek
15
1 / 2 / 23
9,111
911
5,874
17,782
22,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
111
10
Kills
25
26
Deaths
10
24
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
5
1.5
W
Bacchus
Jonezie
Bacchus
6
4
13
3.13
W
15
2
9
9.75
L
Guan Yu
StopTheRoach
Guan Yu
2
5
6
1
L
3
7
2
0.57
L
Achilles
TheTinfoilMan
Achilles
1
6
4
0.5
L
2
5
7
1.1
W
1
1
20
11
W
Hercules
demy51
Hercules
2
1
21
12.5
W
Sobek
djXpress4
Sobek
1
2
23
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,760
Damage
49,384
56,659
Taken
78,806
41,448
Mitigated
71,476
11,926
Healing
42,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,769
750
1,249
1,839
6,495
2,758
34
4,243
2,130
14,563
0
W
Bacchus
Jonezie
Bacchus
11,418
1,036
481
1,181
14,544
16,532
593
4,650
9,717
14,519
0
W
19,843
1,220
3,037
3,243
11,352
5,073
2,122
5,563
5,662
30,625
0
L
Guan Yu
StopTheRoach
Guan Yu
6,980
866
1,792
2,208
15,720
13,550
0
9,714
5,768
0
11,334
L
12,576
542
327
654
10,616
4,535
0
6,353
4,115
22,365
0
L
Achilles
TheTinfoilMan
Achilles
7,369
1,192
178
1,551
14,464
16,171
0
8,423
5,821
0
9,451
L
11,066
2,967
836
1,292
9,364
4,434
0
7,483
1,655
21,693
0
W
5,473
3,603
8,593
6,817
13,631
13,360
661
6,483
7,061
35
8,869
W
Hercules
demy51
Hercules
6,776
1,572
2,313
11,695
21,497
14,491
848
9,183
12,142
0
14,474
W
Sobek
djXpress4
Sobek
5,874
324
1,204
4,028
17,782
22,020
129
7,532
10,029
18,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,312
Gold Earned
44,305
69
Minions Killed
91
0
Camps Cleared
0
832,447
Distance Traveled
981,733
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,684
768
12
1
0
174,433
1
W
Bacchus
8,615
862
13
1
0
189,041
0
W
Eset
10,107
1,011
30
3
0
194,867
2
L
Guan Yu
7,457
746
3
0
0
177,185
0
L
He Bo
7,438
744
24
2
0
162,081
0
L
Achilles
7,011
701
4
0
0
175,089
0
L
Freya
7,722
772
26
3
0
143,659
1
W
Horus
8,426
843
5
1
0
196,469
0
W
Hercules
8,046
805
11
1
0
203,044
0
W
Sobek
9,111
911
32
3
0
198,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role