Player Matchup

Sol
Sol
Kenevich
Sol
Level 77
God Stats
10W - 10L
1,432 SR
Queue Stats
426W - 466L
1,290 Elo+
Solo
Jormungandr
Jormungandr
Monster-KooKie03
Jormungandr
Level 16
God Stats
2W - 5L
1,201 SR
Queue Stats
8W - 23L
1,052 Elo+
Party 2
Cernunnos
Cernunnos
Tianshi07
Cernunnos
Level 107
God Stats
22W - 17L
1,425 SR
Queue Stats
514W - 509L
1,330 Elo+
Solo
Da Ji
Da Ji
XxTrechoxX
Da Ji
Level 60
God Stats
3W - 8L
1,309 SR
Queue Stats
22W - 42L
1,116 Elo+
Party 2
Izanami
Izanami
ZSN-_-SAGE
Izanami
Level 54
God Stats
2W - 3L
1,452 SR
Queue Stats
10W - 17L
1,236 Elo+
Solo
Team Averages
Level 63
1,364 SR
1,205 Elo+

VS

Team Averages
Level 85
1,414 SR
1,204 Elo+
Baron Samedi
Baron Samedi
AdjusT Ruthless
Baron Samedi
Level 101
God Stats
39W - 24L
1,537 SR
Queue Stats
194W - 187L
1,272 Elo+
Solo
Chaac
Chaac
Eli102899
Chaac
Level 67
God Stats
1W - 0L
1,474 SR
Queue Stats
4W - 3L
1,181 Elo+
Party 1
Ymir
Ymir
YungTticTac
Ymir
Level 98
God Stats
1W - 0L
1,362 SR
Queue Stats
6W - 6L
1,260 Elo+
Party 1
Ra
Ra
b3oysinc
Ra
Level 96
God Stats
1W - 0L
1,347 SR
Queue Stats
3W - 8L
1,124 Elo+
Solo
Charybdis
Charybdis
doctor_kid8
Charybdis
Level 64
God Stats
3W - 6L
1,350 SR
Queue Stats
23W - 41L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
8,232
412
2,992
8,068
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Monster-KooKie03
Jormungandr
10
3 / 9 / 1
7,853
393
4,150
17,245
13,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
Tianshi07
Cernunnos
14
1 / 3 / 2
9,050
453
7,521
13,553
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
10
0 / 9 / 4
7,577
379
8,367
13,892
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
ZSN-_-SAGE
Izanami
16
2 / 3 / 1
10,164
508
4,960
14,329
5,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdjusT Ruthless
Baron Samedi
15
5 / 0 / 11
11,223
561
11,539
8,830
4,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Eli102899
Chaac
14
5 / 1 / 5
9,372
469
7,087
11,833
7,217
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 3 / 8
8,901
445
6,118
17,288
8,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 5
9,935
497
5,687
10,054
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
doctor_kid8
Charybdis
16
10 / 2 / 1
10,730
537
11,549
13,482
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
24
25
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AdjusT Ruthless
Baron Samedi
5
0
11
10.5
W
Chaac
Eli102899
Chaac
5
1
5
7.5
L
0
1
0
0
L
Jormungandr
Monster-KooKie03
Jormungandr
3
9
1
0.39
L
Cernunnos
Tianshi07
Cernunnos
1
3
2
0.67
L
Da Ji
0
9
4
0.22
W
1
3
8
1.67
L
Izanami
ZSN-_-SAGE
Izanami
2
3
1
0.83
W
3
1
5
5.5
W
Charybdis
doctor_kid8
Charybdis
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,990
Damage
41,980
67,087
Taken
61,487
33,668
Mitigated
30,267
11,478
Healing
27,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AdjusT Ruthless
Baron Samedi
11,539
886
3,737
6,332
8,830
4,167
1,691
368
8,432
44,366
0
W
Chaac
Eli102899
Chaac
7,087
715
169
2,869
11,833
7,217
63
903
10,438
0
53,359
L
2,992
831
0
4,470
8,068
3,405
119
1,418
6,650
46,988
8,390
L
Jormungandr
Monster-KooKie03
Jormungandr
4,150
1,432
215
541
17,245
13,154
205
4,372
12,873
19,293
0
L
Cernunnos
Tianshi07
Cernunnos
7,521
2,986
274
2,806
13,553
6,517
0
6,191
7,362
0
69,935
L
Da Ji
8,367
2,695
193
1,814
13,892
5,174
311
5,057
8,835
0
29,578
W
6,118
1,590
298
6,223
17,288
8,806
0
1,117
15,927
66,892
0
L
Izanami
ZSN-_-SAGE
Izanami
4,960
2,970
0
1,165
14,329
5,418
1,552
6,424
7,905
0
82,851
W
5,687
445
675
2,742
10,054
4,703
338
2,629
7,384
81,800
0
W
Charybdis
doctor_kid8
Charybdis
11,549
7,054
0
4,393
13,482
5,374
2,977
1,829
11,653
0
75,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,876
Gold Earned
50,161
396
Minions Killed
478
0
Camps Cleared
0
1,553,718
Distance Traveled
2,017,959
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,223
561
64
3
0
376,064
2
W
Chaac
9,372
469
79
4
0
500,586
4
L
Sol
8,232
412
85
4
0
192,921
7
L
Jormungandr
7,853
393
30
2
0
298,923
1
L
Cernunnos
9,050
453
104
5
0
314,189
4
L
Da Ji
7,577
379
32
2
0
379,072
2
W
Ymir
8,901
445
75
4
0
361,001
0
L
Izanami
10,164
508
145
7
0
368,613
1
W
Ra
9,935
497
144
7
0
418,810
7
W
Charybdis
10,730
537
116
6
0
361,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role