Player Matchup

Da Ji
Da Ji
KDYER124
Da Ji
Level 158
God Stats
6W - 6L
1,581 SR
Queue Stats
303W - 296L
1,474 Elo+
Party 3
Hercules
Hercules
LiLSavaaage
Hercules
Level 89
God Stats
1W - 1L
1,732 SR
Queue Stats
20W - 20L
1,521 Elo+
Party 3
Izanami
Izanami
Swamisan
Izanami
Level 124
God Stats
41W - 48L
1,607 SR
Queue Stats
43W - 51L
1,555 Elo+
Party 2
Kukulkan
Kukulkan
U_Dont_Own_Me324
Kukulkan
Level 100
God Stats
3W - 7L
1,503 SR
Queue Stats
79W - 76L
1,489 Elo+
Party 3
Bacchus
Bacchus
xExPoSeD_uRfAtCh
Bacchus
Level 117
God Stats
3W - 2L
1,523 SR
Queue Stats
232W - 210L
1,551 Elo+
Party 2
Team Averages
Level 118
1,589 SR
1,518 Elo+

VS

Team Averages
Level 133
1,662 SR
1,542 Elo+
Medusa
Medusa
Iambigdamge
Medusa
Level 160
God Stats
2W - 2L
1,564 SR
Queue Stats
74W - 69L
1,395 Elo+
Party 1
Baron Samedi
Baron Samedi
IronNiple0
Baron Samedi
Level 62
God Stats
4W - 5L
1,669 SR
Queue Stats
167W - 163L
1,534 Elo+
Solo
Awilix
Awilix
ShieldWalllTaunt
Awilix
Level 160
God Stats
18W - 12L
1,700 SR
Queue Stats
225W - 212L
1,536 Elo+
Party 1
Cerberus
Cerberus
Shockwave3998
Cerberus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,655 Elo+
Party 1
Apollo
Apollo
linesofchaos
Apollo
Level 159
God Stats
7W - 2L
1,875 SR
Queue Stats
288W - 300L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KDYER124
Da Ji
12
4 / 3 / 2
7,250
483
7,570
14,048
5,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
LiLSavaaage
Hercules
13
0 / 3 / 0
7,560
504
2,748
11,179
8,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Swamisan
Izanami
13
2 / 2 / 3
7,631
509
8,362
11,163
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 1
7,044
470
1,830
8,632
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 4
6,925
462
6,281
12,394
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 3 / 1
7,860
524
6,879
9,448
3,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
IronNiple0
Baron Samedi
15
4 / 0 / 2
9,341
623
7,926
8,496
8,229
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 1 / 3
8,358
557
12,849
9,428
4,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Shockwave3998
Cerberus
11
2 / 3 / 6
7,836
522
7,852
13,871
10,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
14
2 / 0 / 2
8,227
548
5,119
11,873
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
16
16
Deaths
7
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
3
1
0.83
W
Baron Samedi
IronNiple0
Baron Samedi
4
0
2
5
L
Da Ji
KDYER124
Da Ji
4
3
2
1.67
L
Hercules
LiLSavaaage
Hercules
0
3
0
0
W
6
1
3
7.5
W
Cerberus
Shockwave3998
Cerberus
2
3
6
1.67
L
Izanami
Swamisan
Izanami
2
2
3
1.75
L
0
5
1
0.1
W
Apollo
2
0
2
3
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,791
Damage
40,625
57,416
Taken
53,116
31,993
Mitigated
29,537
13,053
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,879
2,185
0
2,084
9,448
3,087
1,315
1,055
8,393
0
56,349
W
Baron Samedi
IronNiple0
Baron Samedi
7,926
1,372
219
2,340
8,496
8,229
411
0
8,496
69,117
0
L
Da Ji
KDYER124
Da Ji
7,570
1,935
0
3,684
14,048
5,797
0
3,101
10,947
0
47,178
L
Hercules
LiLSavaaage
Hercules
2,748
1,037
0
1,859
11,179
8,124
222
5,814
5,365
0
52,484
W
12,849
4,907
0
689
9,428
4,026
0
3,034
6,394
0
60,809
W
Cerberus
Shockwave3998
Cerberus
7,852
684
0
3,806
13,871
10,118
0
3,147
10,724
23,389
0
L
Izanami
Swamisan
Izanami
8,362
5,068
0
3,528
11,163
3,408
0
2,726
8,437
0
70,777
L
1,830
92
0
1,100
8,632
3,116
0
2,091
6,541
56,594
0
W
Apollo
5,119
3,291
56
928
11,873
4,077
2,165
363
11,102
0
75,440
L
6,281
1,619
474
2,408
12,394
11,548
0
2,046
10,348
24,307
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,410
Gold Earned
41,622
460
Minions Killed
475
0
Camps Cleared
0
1,406,162
Distance Traveled
1,469,600
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,860
524
87
6
0
280,299
3
W
Baron Samedi
9,341
623
129
9
0
233,168
3
L
Da Ji
7,250
483
90
6
0
301,407
5
L
Hercules
7,560
504
113
8
0
270,998
0
W
Awilix
8,358
557
90
6
0
359,052
1
W
Cerberus
7,836
522
52
3
0
287,165
3
L
Izanami
7,631
509
114
8
0
279,621
3
L
Kukulkan
7,044
470
111
7
0
277,878
4
W
Apollo
8,227
548
117
8
0
309,916
0
L
Bacchus
6,925
462
32
2
0
276,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role