Player Matchup

Zhong Kui
Zhong Kui
Carlito1G
Zhong Kui
Level 153
God Stats
1W - 2L
1,484 SR
Queue Stats
61W - 58L
1,541 Elo+
Party 1
Tiamat
Tiamat
NArcissistPunk
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,617 Elo+
Solo
Pele
Pele
OasizReaper
Pele
Level 57
God Stats
2W - 4L
1,560 SR
Queue Stats
141W - 146L
1,378 Elo+
Solo
Ishtar
Ishtar
PapaLaVader
Ishtar
Level 155
God Stats
0W - 2L
1,586 SR
Queue Stats
81W - 89L
1,558 Elo+
Party 1
Achilles
Achilles
aDUCKonQUACKk
Achilles
Level 26
God Stats
20W - 33L
1,598 SR
Queue Stats
71W - 87L
1,561 Elo+
Solo
Team Averages
Level 103
1,546 SR
1,531 Elo+

VS

Team Averages
Level 98
1,428 SR
1,473 Elo+
Khepri
Khepri
 
Khepri
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Canadian_Skillz3
Tyr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 59L
1,481 Elo+
Party 2
Xbalanque
Xbalanque
Devilhart1
Xbalanque
Level 97
God Stats
3W - 4L
1,383 SR
Queue Stats
108W - 115L
1,409 Elo+
Solo
Thor
Thor
MericanHunter
Thor
Level 46
God Stats
3W - 4L
1,355 SR
Queue Stats
59W - 79L
1,488 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shadow_Walker711
Morgan Le Fay
Level 100
God Stats
2W - 4L
1,403 SR
Queue Stats
28W - 38L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Carlito1G
Zhong Kui
17
3 / 9 / 3
10,632
665
18,288
26,504
24,543
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 2 / 2
10,897
681
9,756
13,275
8,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 5 / 6
9,837
615
9,114
19,153
7,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
17
1 / 5 / 3
10,173
636
9,322
13,926
5,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
aDUCKonQUACKk
Achilles
18
4 / 1 / 4
10,829
677
17,643
17,470
22,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
4 / 4 / 13
12,451
778
8,172
20,489
25,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
6 / 4 / 12
12,220
764
14,191
23,278
26,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
Devilhart1
Xbalanque
20
2 / 0 / 10
12,215
763
9,245
10,155
4,863
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
6 / 0 / 9
12,136
759
18,974
19,042
12,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
Shadow_Walker711
Morgan Le Fay
20
4 / 2 / 12
12,008
751
22,457
11,757
6,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
10
Kills
22
22
Deaths
10
18
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
4
4
13
2.63
W
6
4
12
3
L
Zhong Kui
Carlito1G
Zhong Kui
3
9
3
0.5
W
Xbalanque
Devilhart1
Xbalanque
2
0
10
7
W
6
0
9
10.5
L
2
2
2
1.5
L
0
5
6
0.6
L
Ishtar
1
5
3
0.5
W
Morgan Le Fay
Shadow_Walker711
Morgan Le Fay
4
2
12
5
L
Achilles
aDUCKonQUACKk
Achilles
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,123
Damage
73,039
90,328
Taken
84,721
68,969
Mitigated
76,528
14,538
Healing
27,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
8,172
603
0
4,693
20,489
25,987
484
4,644
15,459
21,196
0
W
14,191
1,823
0
6,988
23,278
26,122
1,667
7,950
14,937
0
40,137
L
Zhong Kui
Carlito1G
Zhong Kui
18,288
1,956
0
5,801
26,504
24,543
0
9,284
17,064
50,515
0
W
Xbalanque
Devilhart1
Xbalanque
9,245
5,116
0
4,438
10,155
4,863
3,641
2,955
6,921
0
63,117
W
18,974
3,478
0
8,113
19,042
12,824
1,053
7,882
11,009
0
47,410
L
9,756
1,052
524
2,806
13,275
8,728
102
3,664
9,424
38,781
0
L
9,114
2,549
317
905
19,153
7,473
0
7,044
11,983
0
36,339
L
Ishtar
9,322
5,329
0
1,348
13,926
5,953
0
4,956
8,900
0
39,419
W
Morgan Le Fay
Shadow_Walker711
Morgan Le Fay
22,457
1,096
221
2,719
11,757
6,732
1,065
4,739
6,813
58,669
0
L
Achilles
aDUCKonQUACKk
Achilles
17,643
2,991
0
2,837
17,470
22,272
0
5,100
11,740
126
31,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,368
Gold Earned
61,030
288
Minions Killed
311
0
Camps Cleared
0
1,544,169
Distance Traveled
1,694,567
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,451
778
23
1
0
337,900
1
W
Tyr
12,220
764
50
3
0
356,013
1
L
Zhong Kui
10,632
665
73
5
0
250,456
0
W
Xbalanque
12,215
763
101
6
0
327,081
5
W
Thor
12,136
759
59
4
0
334,423
2
L
Tiamat
10,897
681
76
5
0
313,852
2
L
Pele
9,837
615
38
2
0
327,654
0
L
Ishtar
10,173
636
68
4
0
290,912
1
W
Morgan Le Fay
12,008
751
78
5
0
339,150
0
L
Achilles
10,829
677
33
2
0
361,295
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role