Player Matchup

Amaterasu
Amaterasu
Adeuuu-
Amaterasu
Level 49
God Stats
2W - 6L
1,441 SR
Queue Stats
54W - 60L
1,463 Elo+
Solo
Anubis
Anubis
ChItOwNzFiN3zt
Anubis
Level 17
God Stats
0W - 2L
1,284 SR
Queue Stats
24W - 20L
1,521 Elo+
Party 3
Ymir
Ymir
LONG CUCUMBR
Ymir
Level 104
God Stats
38W - 25L
1,675 SR
Queue Stats
204W - 189L
1,503 Elo+
Party 3
Izanami
Izanami
Ochxrv
Izanami
Level 55
God Stats
0W - 1L
1,475 SR
Queue Stats
10W - 19L
1,361 Elo+
Party 1
Hun Batz
Hun Batz
Uchxrv
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,805 Elo+
Party 1
Team Averages
Level 46
1,475 SR
1,530 Elo+

VS

Team Averages
Level 95
1,474 SR
1,514 Elo+
Sol
Sol
BoiTellYouHUT
Sol
Level 160
God Stats
2W - 1L
1,357 SR
Queue Stats
441W - 382L
1,629 Elo+
Party 2
Guan Yu
Guan Yu
DolllsDevil
Guan Yu
Level 155
God Stats
1W - 4L
1,695 SR
Queue Stats
141W - 144L
1,508 Elo+
Party 2
Thanatos
Thanatos
L0STShadow7075
Thanatos
Level 26
God Stats
5W - 7L
1,330 SR
Queue Stats
148W - 145L
1,511 Elo+
Party 2
Scylla
Scylla
Ms Resent
Scylla
Level 94
God Stats
1W - 1L
1,487 SR
Queue Stats
4W - 2L
1,670 Elo+
Party 2
Shiva
Shiva
STRIKER4910
Shiva
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 47L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Adeuuu-
Amaterasu
15
6 / 2 / 1
9,821
614
11,045
16,636
10,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 4
7,645
478
7,001
11,084
5,539
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 3
7,508
469
2,540
13,988
9,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Ochxrv
Izanami
4
0 / 3 / 0
5,132
321
1,986
3,536
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Uchxrv
Hun Batz
14
3 / 4 / 4
8,549
534
7,528
13,042
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
9,060
566
10,965
9,622
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
DolllsDevil
Guan Yu
13
5 / 1 / 7
8,754
547
7,435
12,459
10,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
13
3 / 4 / 7
8,165
510
7,212
12,730
5,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Ms Resent
Scylla
13
3 / 1 / 6
7,924
495
5,192
7,044
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 2 / 1
7,837
490
6,229
10,883
5,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
10
Kills
15
17
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Adeuuu-
Amaterasu
6
2
1
3.25
W
4
2
5
3.25
L
0
4
4
0.5
W
Guan Yu
DolllsDevil
Guan Yu
5
1
7
8.5
W
Thanatos
3
4
7
1.63
L
1
4
3
0.63
W
Scylla
Ms Resent
Scylla
3
1
6
6
L
Izanami
Ochxrv
Izanami
0
3
0
0
W
0
2
1
0.25
L
Hun Batz
Uchxrv
Hun Batz
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,100
Damage
37,033
58,286
Taken
52,738
31,653
Mitigated
27,447
18,983
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Adeuuu-
Amaterasu
11,045
4,946
0
7,703
16,636
10,912
354
2,207
14,429
0
68,039
W
10,965
4,370
0
4,215
9,622
3,732
2,964
2,430
7,192
60,729
8,823
L
7,001
350
0
4,594
11,084
5,539
1,017
3,232
7,852
62,972
0
W
Guan Yu
DolllsDevil
Guan Yu
7,435
1,697
976
3,250
12,459
10,813
0
3,074
9,385
0
32,844
W
Thanatos
7,212
2,113
0
7,721
12,730
5,619
0
2,560
10,170
0
45,559
L
2,540
788
225
2,535
13,988
9,294
316
5,248
8,740
26,352
0
W
Scylla
Ms Resent
Scylla
5,192
575
127
1,057
7,044
2,197
702
1,252
5,792
46,385
0
L
Izanami
Ochxrv
Izanami
1,986
1,517
0
718
3,536
836
0
1,327
2,209
0
8,567
W
6,229
1,409
215
2,322
10,883
5,086
0
792
10,091
0
50,668
L
Hun Batz
Uchxrv
Hun Batz
7,528
1,451
0
3,208
13,042
5,072
1,577
2,706
10,336
0
67,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,655
Gold Earned
41,740
379
Minions Killed
372
0
Camps Cleared
0
1,290,143
Distance Traveled
1,480,003
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,821
614
118
7
0
321,886
0
W
Sol
9,060
566
106
7
0
267,706
0
L
Anubis
7,645
478
95
6
0
246,644
2
W
Guan Yu
8,754
547
51
3
0
312,220
2
W
Thanatos
8,165
510
62
4
0
315,884
0
L
Ymir
7,508
469
48
3
0
311,749
2
W
Scylla
7,924
495
64
4
0
279,237
0
L
Izanami
5,132
321
11
1
0
86,849
2
W
Shiva
7,837
490
89
6
0
304,956
1
L
Hun Batz
8,549
534
107
7
0
323,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role