Player Matchup

Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
NicosGrays
Nemesis
Level 144
God Stats
3W - 4L
1,380 SR
Queue Stats
717W - 710L
1,499 Elo+
Party 2
Raijin
Raijin
SonyBleinen
Raijin
Level 124
God Stats
7W - 2L
1,902 SR
Queue Stats
205W - 169L
1,645 Elo+
Party 2
Danzaburou
Danzaburou
yTomioka
Danzaburou
Level 95
God Stats
10W - 6L
1,301 SR
Queue Stats
503W - 453L
1,520 Elo+
Party 2
Team Averages
Level 124
1,517 SR
1,533 Elo+

VS

Team Averages
Level 134
1,652 SR
1,444 Elo+
Hercules
Hercules
ElRigos
Hercules
Level 109
God Stats
14W - 17L
1,550 SR
Queue Stats
132W - 160L
1,474 Elo+
Solo
Neith
Neith
Zeppelinstarr
Neith
Level 145
God Stats
10W - 18L
1,479 SR
Queue Stats
340W - 386L
1,457 Elo+
Party 1
Thanatos
Thanatos
hopinha
Thanatos
Level 125
God Stats
4W - 3L
1,838 SR
Queue Stats
116W - 139L
1,415 Elo+
Party 3
Eset
Eset
oBrabo2222222
Eset
Level 149
God Stats
1W - 1L
1,792 SR
Queue Stats
115W - 126L
1,445 Elo+
Party 3
Athena
Athena
princessprvybrd
Athena
Level 142
God Stats
6W - 8L
1,602 SR
Queue Stats
340W - 389L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
1 / 4 / 2
8,262
516
6,829
13,030
13,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
 
Fenrir
10
0 / 4 / 3
6,787
424
2,984
13,178
8,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
NicosGrays
Nemesis
16
9 / 2 / 6
9,493
593
10,512
11,221
4,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Raijin
16
7 / 2 / 8
9,641
603
10,523
10,341
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
yTomioka
Danzaburou
15
4 / 0 / 4
9,175
573
10,684
10,579
4,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElRigos
Hercules
15
3 / 0 / 1
9,297
581
8,349
12,262
10,707
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 5 / 2
8,399
525
9,656
11,098
4,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
hopinha
Thanatos
13
2 / 5 / 2
7,710
482
4,695
14,969
8,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 7 / 2
7,629
477
7,014
12,192
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 4 / 4
7,268
454
3,922
12,166
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
21
Kills
12
12
Deaths
21
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
4
2
0.5
W
Fenrir
 
Fenrir
0
4
3
0.38
L
Hercules
ElRigos
Hercules
3
0
1
3.5
W
Nemesis
NicosGrays
Nemesis
9
2
6
6
W
Raijin
7
2
8
5.5
L
4
5
2
1
L
Thanatos
hopinha
Thanatos
2
5
2
0.6
L
2
7
2
0.43
L
1
4
4
0.75
W
Danzaburou
yTomioka
Danzaburou
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,532
Damage
33,636
58,349
Taken
62,687
35,501
Mitigated
41,444
12,239
Healing
20,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,829
1,450
0
956
13,030
13,099
0
747
12,283
0
55,788
W
Fenrir
 
Fenrir
2,984
380
0
2,663
13,178
8,659
136
1,396
11,782
0
22,945
L
Hercules
ElRigos
Hercules
8,349
2,701
0
3,510
12,262
10,707
0
513
11,707
0
74,378
W
Nemesis
NicosGrays
Nemesis
10,512
6,299
0
738
11,221
4,800
0
2,448
8,773
0
68,524
W
Raijin
10,523
1,518
0
2,924
10,341
4,644
0
4,166
6,175
83,724
0
L
9,656
2,034
0
1,149
11,098
4,658
0
240
10,856
0
50,234
L
Thanatos
hopinha
Thanatos
4,695
759
0
10,570
14,969
8,359
0
1,205
13,634
0
53,137
L
7,014
1,026
406
2,627
12,192
5,039
0
5,248
6,494
48,214
0
L
3,922
549
0
1,992
12,166
12,681
0
2,495
9,473
18,477
497
W
Danzaburou
yTomioka
Danzaburou
10,684
6,621
0
4,958
10,579
4,299
2,178
1,823
8,756
0
70,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,358
Gold Earned
40,303
484
Minions Killed
415
0
Camps Cleared
0
1,568,510
Distance Traveled
1,513,594
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,262
516
93
6
0
306,016
2
W
Fenrir
6,787
424
40
3
0
295,419
6
L
Hercules
9,297
581
133
8
0
306,482
8
W
Nemesis
9,493
593
110
7
0
351,886
1
W
Raijin
9,641
603
138
9
0
297,527
9
L
Neith
8,399
525
91
6
0
286,423
3
L
Thanatos
7,710
482
84
5
0
325,707
4
L
Eset
7,629
477
73
5
0
290,919
1
L
Athena
7,268
454
34
2
0
304,063
2
W
Danzaburou
9,175
573
103
6
0
317,662
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role