Player Matchup

Cthulhu
Cthulhu
Dr_Castellano
Cthulhu
Level 160
God Stats
32W - 17L
1,625 SR
Queue Stats
1,155W - 1,230L
1,565 Elo+
Solo
Izanami
Izanami
Favarooooo
Izanami
Level 160
God Stats
6W - 3L
1,676 SR
Queue Stats
1,102W - 401L
1,814 Elo+
Party 1
Zeus
Zeus
MickeyMadMouse
Zeus
Level 160
God Stats
35W - 7L
1,767 SR
Queue Stats
994W - 409L
1,816 Elo+
Party 1
Eset
Eset
MonkeyBoySte
Eset
Level 160
God Stats
17W - 9L
1,764 SR
Queue Stats
916W - 291L
1,846 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pashutin
Ah Muzen Cab
Level 160
God Stats
22W - 1L
2,011 SR
Queue Stats
1,391W - 364L
1,875 Elo+
Party 1
Team Averages
Level 160
1,769 SR
1,783 Elo+

VS

Team Averages
Level 136
1,626 SR
1,559 Elo+
Serqet
Serqet
 
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Cruseid
Ymir
Level 160
God Stats
1W - 1L
1,699 SR
Queue Stats
136W - 124L
1,568 Elo+
Solo
Danzaburou
Danzaburou
JUMBOMANIAC
Danzaburou
Level 128
God Stats
6W - 3L
1,791 SR
Queue Stats
220W - 236L
1,556 Elo+
Solo
Zeus
Zeus
StreаmSnipeR
Zeus
Level 78
God Stats
0W - 1L
1,545 SR
Queue Stats
41W - 28L
1,605 Elo+
Party 2
Nike
Nike
Няки
Nike
Level 160
God Stats
2W - 2L
1,592 SR
Queue Stats
237W - 226L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 2 / 10
8,152
815
12,267
13,190
13,654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Favarooooo
Izanami
16
9 / 2 / 6
9,471
947
17,031
11,706
7,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 11
8,276
828
12,775
6,466
3,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 1 / 11
8,243
824
7,171
8,827
6,802
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Pashutin
Ah Muzen Cab
16
6 / 0 / 11
9,327
933
13,345
9,010
5,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 4 / 4
6,496
650
5,235
15,820
15,275
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
Cruseid
Ymir
12
0 / 5 / 3
6,984
698
5,666
17,763
16,985
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
JUMBOMANIAC
Danzaburou
14
0 / 3 / 5
7,221
722
4,556
10,676
5,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 0
7,987
799
11,893
7,343
3,383
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
13
4 / 4 / 2
7,395
740
9,812
14,076
13,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
19
Kills
8
8
Deaths
19
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
4
0.5
L
Ymir
Cruseid
Ymir
0
5
3
0.3
W
Cthulhu
2
2
10
3.5
W
Izanami
Favarooooo
Izanami
9
2
6
6
L
Danzaburou
JUMBOMANIAC
Danzaburou
0
3
5
0.83
W
1
3
11
2.17
W
1
1
11
6.5
W
Ah Muzen Cab
Pashutin
Ah Muzen Cab
6
0
11
11.5
L
4
3
0
1.33
L
Nike
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,589
Damage
37,162
49,199
Taken
65,678
36,854
Mitigated
54,898
16,555
Healing
15,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,235
795
1,527
2,793
15,820
15,275
0
8,485
7,036
380
5,417
L
Ymir
Cruseid
Ymir
5,666
276
2,586
2,426
17,763
16,985
0
7,383
10,030
8,812
0
W
Cthulhu
12,267
330
1,501
1,753
13,190
13,654
0
4,702
8,244
21,979
0
W
Izanami
Favarooooo
Izanami
17,031
11,146
0
2,817
11,706
7,252
353
4,413
7,148
0
34,379
L
Danzaburou
JUMBOMANIAC
Danzaburou
4,556
690
0
2,517
10,676
5,346
0
6,734
3,685
0
22,977
W
12,775
897
0
835
6,466
3,488
870
1,403
4,685
18,545
0
W
7,171
208
2,024
1,680
8,827
6,802
349
3,021
5,806
11,105
0
W
Ah Muzen Cab
Pashutin
Ah Muzen Cab
13,345
3,788
1,811
4,134
9,010
5,658
643
4,605
4,405
0
25,883
L
11,893
203
0
726
7,343
3,383
0
3,702
3,524
24,900
0
L
Nike
9,812
605
1,280
1,392
14,076
13,909
0
4,618
9,190
247
12,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,469
Gold Earned
36,083
136
Minions Killed
112
0
Camps Cleared
0
997,896
Distance Traveled
904,933
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,496
650
6
1
0
181,649
3
L
Ymir
6,984
698
11
1
0
174,864
0
W
Cthulhu
8,152
815
22
2
0
197,866
0
W
Izanami
9,471
947
40
4
0
197,247
1
L
Danzaburou
7,221
722
43
4
0
191,549
0
W
Zeus
8,276
828
19
2
0
177,400
0
W
Eset
8,243
824
17
2
0
194,812
0
W
Ah Muzen Cab
9,327
933
38
4
0
230,571
2
L
Zeus
7,987
799
39
4
0
177,225
1
L
Nike
7,395
740
13
1
0
179,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role