Player Matchup

Ishtar
Ishtar
Ame-no-Shiryuuu
Ishtar
Level 59
God Stats
20W - 21L
1,460 SR
Queue Stats
128W - 152L
1,332 Elo+
Party 1
Ganesha
Ganesha
ElectronicMoon
Ganesha
Level 142
God Stats
0W - 1L
1,590 SR
Queue Stats
103W - 62L
1,742 Elo+
Party 1
Kukulkan
Kukulkan
SoooFishy
Kukulkan
Level 26
God Stats
5W - 2L
1,531 SR
Queue Stats
27W - 24L
1,456 Elo+
Party 1
Team Averages
Level 76
1,527 SR
1,510 Elo+

VS

Team Averages
Level 85
1,514 SR
1,512 Elo+
Fenrir
Fenrir
Jankotho
Fenrir
Level 97
God Stats
1W - 1L
1,498 SR
Queue Stats
8W - 11L
1,478 Elo+
Solo
Chaac
Chaac
Manög
Chaac
Level 95
God Stats
11W - 4L
1,500 SR
Queue Stats
171W - 167L
1,554 Elo+
Party 2
Discordia
Discordia
bigdaddy69666
Discordia
Level 63
God Stats
121W - 103L
1,544 SR
Queue Stats
152W - 142L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,620
662
4,646
7,073
3,272
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 2 / 2
7,058
706
4,341
9,124
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
SoooFishy
Kukulkan
12
2 / 5 / 0
7,031
703
7,177
8,183
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jankotho
Fenrir
11
1 / 1 / 4
6,740
674
1,995
10,293
8,217
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Manög
Chaac
13
3 / 1 / 6
7,621
762
8,489
10,225
10,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
bigdaddy69666
Discordia
13
5 / 1 / 4
8,324
832
10,501
5,478
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
9
9
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
2
2
0.5
W
Fenrir
Jankotho
Fenrir
1
1
4
3
W
Chaac
Manög
Chaac
3
1
6
6
L
Kukulkan
SoooFishy
Kukulkan
2
5
0
0.4
W
Discordia
bigdaddy69666
Discordia
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,164
Damage
20,985
24,380
Taken
25,996
15,890
Mitigated
20,641
4,570
Healing
6,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,646
3,369
0
2,542
7,073
3,272
0
3,113
3,880
40
14,138
L
4,341
464
0
1,185
9,124
8,575
0
3,468
5,153
17,127
0
W
Fenrir
Jankotho
Fenrir
1,995
853
0
2,547
10,293
8,217
225
5,506
4,787
0
11,548
W
Chaac
Manög
Chaac
8,489
1,060
0
3,438
10,225
10,289
30
3,531
6,694
0
22,006
L
Kukulkan
SoooFishy
Kukulkan
7,177
304
0
843
8,183
4,043
0
4,312
3,621
29,931
0
W
Discordia
bigdaddy69666
Discordia
10,501
569
0
946
5,478
2,135
512
2,918
2,560
34,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,709
Gold Earned
22,685
108
Minions Killed
116
3
Camps Cleared
6
545,770
Distance Traveled
633,898
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,620
662
39
4
0
161,852
3
L
Ganesha
7,058
706
2
0
0
198,391
3
W
Fenrir
6,740
674
17
2
0
200,729
3
W
Chaac
7,621
762
45
5
4
211,177
3
L
Kukulkan
7,031
703
67
7
3
185,527
0
W
Discordia
8,324
832
54
5
2
221,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role