Player Matchup

Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
KaldrSkadi
Skadi
Level 103
God Stats
37W - 4L
1,750 SR
Queue Stats
308W - 114L
1,876 Elo+
Party 2
Ares
Ares
TheAltercation
Ares
Level 30
God Stats
6W - 0L
1,771 SR
Queue Stats
190W - 34L
1,981 Elo+
Party 2
Team Averages
Level 79
1,673 SR
1,785 Elo+

VS

Team Averages
Level 63
1,440 SR
1,440 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
ChromeNutt
Cliodhna
Level 63
God Stats
0W - 2L
1,320 SR
Queue Stats
3W - 8L
1,135 Elo+
Party 1
Discordia
Discordia
SakeSerenity
Discordia
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 35L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 1 / 6
10,107
919
12,854
12,943
6,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Skadi
13
4 / 2 / 12
8,879
807
11,688
11,569
5,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 13
8,892
808
8,247
12,674
12,666
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 6 / 4
7,826
711
5,841
17,281
18,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
ChromeNutt
Cliodhna
9
0 / 9 / 3
6,594
599
4,886
12,459
4,999
Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SakeSerenity
Discordia
13
4 / 3 / 0
8,797
800
8,345
7,533
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
4
4
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
1
6
14
L
Cthulhu
 
Cthulhu
0
6
4
0.33
L
Cliodhna
ChromeNutt
Cliodhna
0
9
3
0.17
W
Skadi
4
2
12
5
L
Discordia
SakeSerenity
Discordia
4
3
0
1.33
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,789
Damage
19,072
37,186
Taken
37,273
24,311
Mitigated
26,741
13,692
Healing
3,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,854
5,459
0
7,284
12,943
6,515
1,541
4,946
7,997
40,146
4,284
L
Cthulhu
 
Cthulhu
5,841
881
165
975
17,281
18,578
0
9,280
8,001
18,153
0
L
Cliodhna
ChromeNutt
Cliodhna
4,886
691
0
1,399
12,459
4,999
0
6,231
6,228
0
14,071
W
Skadi
11,688
5,231
0
2,270
11,569
5,130
1,185
5,275
6,294
0
43,684
L
Discordia
SakeSerenity
Discordia
8,345
663
0
830
7,533
3,164
0
4,444
3,089
29,383
0
W
8,247
945
774
3,364
12,674
12,666
494
4,412
8,262
12,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
23,217
128
Minions Killed
79
9
Camps Cleared
0
604,158
Distance Traveled
581,356
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,107
919
55
5
3
208,312
2
L
Cthulhu
7,826
711
26
2
0
201,207
2
L
Cliodhna
6,594
599
18
2
0
176,033
0
W
Skadi
8,879
807
65
6
5
196,218
2
L
Discordia
8,797
800
35
3
0
204,116
2
W
Ares
8,892
808
8
1
1
199,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role