Player Matchup

Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Guizma
Danzaburou
Level 160
God Stats
11W - 8L
1,543 SR
Queue Stats
311W - 303L
1,467 Elo+
Party 2
Horus
Horus
Mad5nail-
Horus
Level 95
God Stats
2W - 1L
1,293 SR
Queue Stats
130W - 117L
1,510 Elo+
Solo
Chang'e
Chang'e
ZyktoRakan
Chang'e
Level 109
God Stats
17W - 12L
1,592 SR
Queue Stats
336W - 306L
1,409 Elo+
Solo
Sylvanus
Sylvanus
hotskillpt
Sylvanus
Level 158
God Stats
166W - 158L
1,510 SR
Queue Stats
274W - 261L
1,436 Elo+
Party 2
Team Averages
Level 136
1,488 SR
1,464 Elo+

VS

Team Averages
Level 36
1,418 SR
1,206 Elo+
Nu Wa
Nu Wa
Alpha_Tomaz
Nu Wa
Level 65
God Stats
10W - 10L
1,570 SR
Queue Stats
93W - 110L
1,468 Elo+
Solo
Yemoja
Yemoja
CocoBELLO74
Yemoja
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 48L
1,128 Elo+
Party 1
Hun Batz
Hun Batz
Damgi96
Hun Batz
Level 26
God Stats
1W - 3L
1,260 SR
Queue Stats
15W - 36L
1,101 Elo+
Party 1
Apollo
Apollo
Den_Bobes
Apollo
Level 29
God Stats
0W - 4L
1,260 SR
Queue Stats
24W - 53L
1,233 Elo+
Party 1
Osiris
Osiris
Freez_1997
Osiris
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 62L
1,101 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 0 / 4
5,650
565
1,772
5,546
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Guizma
Danzaburou
10
4 / 1 / 1
6,107
611
6,295
6,779
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Mad5nail-
Horus
12
4 / 0 / 0
7,153
715
7,274
7,176
4,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
ZyktoRakan
Chang'e
11
2 / 0 / 2
6,299
630
6,668
5,406
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
hotskillpt
Sylvanus
9
1 / 0 / 4
5,225
523
3,156
4,832
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,921
492
2,126
4,966
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
8
0 / 1 / 0
4,850
485
2,139
6,764
2,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
Damgi96
Hun Batz
8
0 / 3 / 0
4,619
462
2,190
8,774
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Den_Bobes
Apollo
8
1 / 3 / 0
4,677
468
4,189
7,263
2,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
Freez_1997
Osiris
9
0 / 2 / 0
5,273
527
3,527
8,469
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
11
Kills
1
1
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
0
4
2
L
0
2
0
0
L
Yemoja
0
1
0
0
L
Hun Batz
Damgi96
Hun Batz
0
3
0
0
L
Apollo
Den_Bobes
Apollo
1
3
0
0.33
L
Osiris
Freez_1997
Osiris
0
2
0
0
W
Danzaburou
Guizma
Danzaburou
4
1
1
4.5
W
Horus
Mad5nail-
Horus
4
0
0
4
W
Chang'e
ZyktoRakan
Chang'e
2
0
2
3
W
Sylvanus
hotskillpt
Sylvanus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,165
Damage
14,171
29,739
Taken
36,236
13,415
Mitigated
13,436
14,665
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,772
408
0
3,400
5,546
1,851
0
363
5,183
0
39,426
L
2,126
523
0
465
4,966
1,926
0
3,593
1,334
31,203
0
L
Yemoja
2,139
533
1,562
1,405
6,764
2,436
0
1,764
5,000
16,379
0
L
Hun Batz
Damgi96
Hun Batz
2,190
645
0
2,064
8,774
3,058
0
2,849
5,884
0
19,677
L
Apollo
Den_Bobes
Apollo
4,189
2,535
0
1,515
7,263
2,335
0
1,347
5,916
0
26,899
L
Osiris
Freez_1997
Osiris
3,527
2,010
0
3,473
8,469
3,681
0
0
7,944
0
30,565
W
Danzaburou
Guizma
Danzaburou
6,295
2,375
0
2,718
6,779
2,520
28
1,289
5,490
0
40,699
W
Horus
Mad5nail-
Horus
7,274
3,384
75
2,987
7,176
4,171
0
151
7,025
0
50,157
W
Chang'e
ZyktoRakan
Chang'e
6,668
469
570
2,336
5,406
1,923
1,095
1,305
4,101
47,037
0
W
Sylvanus
hotskillpt
Sylvanus
3,156
779
905
1,674
4,832
2,950
30
1,157
3,675
17,324
5,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,434
Gold Earned
24,340
346
Minions Killed
227
0
Camps Cleared
0
1,039,827
Distance Traveled
932,334
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,650
565
87
9
0
220,677
2
L
Nu Wa
4,921
492
51
5
0
193,632
2
L
Yemoja
4,850
485
31
3
0
186,731
1
L
Hun Batz
4,619
462
37
4
0
205,792
1
L
Apollo
4,677
468
44
4
0
174,642
2
L
Osiris
5,273
527
64
6
0
171,537
1
W
Danzaburou
6,107
611
57
6
0
190,525
2
W
Horus
7,153
715
91
9
0
230,392
1
W
Chang'e
6,299
630
77
8
0
211,882
1
W
Sylvanus
5,225
523
34
3
0
186,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role