Player Matchup

Neith
Neith
AlexGrace
Neith
Level 33
God Stats
0W - 3L
1,210 SR
Queue Stats
2W - 9L
1,216 Elo+
Party 2
Merlin
Merlin
ESZepEDa
Merlin
Level 86
God Stats
0W - 1L
1,165 SR
Queue Stats
22W - 33L
1,335 Elo+
Party 3
Olorun
Olorun
SereneComfort
Olorun
Level 39
God Stats
5W - 2L
1,502 SR
Queue Stats
157W - 198L
1,258 Elo+
Solo
Sobek
Sobek
SonOfSwarog
Sobek
Level 29
God Stats
0W - 3L
1,030 SR
Queue Stats
1W - 4L
1,216 Elo+
Party 2
Thanatos
Thanatos
THE_JHAPOL
Thanatos
Level 44
God Stats
1W - 5L
1,388 SR
Queue Stats
14W - 22L
1,370 Elo+
Party 3
Team Averages
Level 46
1,259 SR
1,279 Elo+

VS

Team Averages
Level 68
1,399 SR
1,336 Elo+
Medusa
Medusa
 
Medusa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Ivadd
Guan Yu
Level 59
God Stats
16W - 17L
1,447 SR
Queue Stats
140W - 173L
1,289 Elo+
Party 1
Bakasura
Bakasura
Jonirenicus77
Bakasura
Level 123
God Stats
9W - 7L
1,409 SR
Queue Stats
262W - 296L
1,317 Elo+
Solo
Raijin
Raijin
PhilippeDeNevers
Raijin
Level 63
God Stats
4W - 9L
1,442 SR
Queue Stats
156W - 171L
1,304 Elo+
Party 1
Xing Tian
Xing Tian
chicov
Xing Tian
Level 46
God Stats
3W - 3L
1,197 SR
Queue Stats
135W - 174L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlexGrace
Neith
16
1 / 4 / 1
9,574
435
10,618
13,635
6,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
ESZepEDa
Merlin
14
0 / 7 / 2
8,664
394
6,851
14,037
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
1 / 10 / 1
9,894
450
7,701
21,353
8,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 6 / 1
7,633
347
4,700
21,569
23,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
THE_JHAPOL
Thanatos
14
2 / 6 / 1
8,940
406
8,382
22,080
8,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
3 / 0 / 8
12,003
546
12,699
12,694
7,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Ivadd
Guan Yu
18
8 / 0 / 4
12,171
553
11,487
18,774
20,049
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Jonirenicus77
Bakasura
20
11 / 1 / 9
12,835
583
15,466
17,298
9,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 1 / 9
12,860
585
26,756
15,662
7,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
chicov
Xing Tian
16
2 / 3 / 9
11,024
501
6,084
23,819
29,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
4
Kills
33
33
Deaths
5
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
8
7
L
Neith
AlexGrace
Neith
1
4
1
0.38
L
Merlin
ESZepEDa
Merlin
0
7
2
0.14
W
Guan Yu
Ivadd
Guan Yu
8
0
4
10
W
Bakasura
Jonirenicus77
Bakasura
11
1
9
15.5
W
9
1
9
13.5
L
1
10
1
0.15
L
0
6
1
0.08
L
Thanatos
THE_JHAPOL
Thanatos
2
6
1
0.42
W
Xing Tian
chicov
Xing Tian
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,252
Damage
72,492
92,674
Taken
88,247
50,219
Mitigated
73,429
25,845
Healing
29,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,699
5,851
0
4,734
12,694
7,098
9,626
2,077
10,617
0
127,770
L
Neith
AlexGrace
Neith
10,618
3,734
0
3,129
13,635
6,521
228
3,785
9,609
0
90,672
L
Merlin
ESZepEDa
Merlin
6,851
670
0
1,500
14,037
3,907
0
3,859
9,618
58,612
0
W
Guan Yu
Ivadd
Guan Yu
11,487
739
4,079
7,035
18,774
20,049
2,375
4,500
14,274
0
63,696
W
Bakasura
Jonirenicus77
Bakasura
15,466
11,205
0
4,814
17,298
9,028
2,894
3,338
13,960
0
101,082
W
26,756
2,568
93
5,518
15,662
7,772
1,977
6,979
8,683
114,253
0
L
7,701
4,219
187
4,792
21,353
8,451
1,494
12,347
8,454
77,177
0
L
4,700
417
0
3,300
21,569
23,080
75
7,494
14,075
13,712
0
L
Thanatos
THE_JHAPOL
Thanatos
8,382
1,349
89
12,848
22,080
8,260
0
4,930
16,427
0
58,471
W
Xing Tian
chicov
Xing Tian
6,084
980
0
3,598
23,819
29,482
960
2,358
21,461
23,413
3,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,705
Gold Earned
60,893
482
Minions Killed
644
0
Camps Cleared
0
1,638,559
Distance Traveled
2,212,563
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,003
546
182
8
0
434,217
3
L
Neith
9,574
435
139
6
0
343,220
0
L
Merlin
8,664
394
97
4
0
344,553
2
W
Guan Yu
12,171
553
108
5
0
438,995
0
W
Bakasura
12,835
583
168
8
0
498,121
7
W
Raijin
12,860
585
153
7
0
434,195
0
L
Olorun
9,894
450
126
6
0
308,626
0
L
Sobek
7,633
347
10
0
0
280,143
0
L
Thanatos
8,940
406
110
5
0
362,017
1
W
Xing Tian
11,024
501
33
2
0
407,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role