Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
HabibiDan
Anhur
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,486 Elo+
Party 1
Erlang Shen
Erlang Shen
MIDNEEDDIE
Erlang Shen
Level 85
God Stats
3W - 2L
1,626 SR
Queue Stats
511W - 545L
1,496 Elo+
Solo
Persephone
Persephone
SirVides
Persephone
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,497 Elo+
Party 1
Horus
Horus
runswithitstiff
Horus
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 234L
1,472 Elo+
Solo
Team Averages
Level 99
1,525 SR
1,490 Elo+

VS

Team Averages
Level 98
1,529 SR
1,481 Elo+
Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
I_PlayFor_Blood
Geb
Level 134
God Stats
2W - 4L
1,687 SR
Queue Stats
169W - 171L
1,400 Elo+
Party 2
Jing Wei
Jing Wei
YoYoEdman
Jing Wei
Level 98
God Stats
2W - 1L
1,479 SR
Queue Stats
485W - 457L
1,459 Elo+
Solo
Fenrir
Fenrir
spinxbacon
Fenrir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
xMagnumOpus
Zhong Kui
Level 67
God Stats
7W - 5L
1,481 SR
Queue Stats
200W - 220L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 1 / 0
6,981
436
4,293
7,670
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
HabibiDan
Anhur
14
1 / 2 / 1
8,069
504
10,795
8,751
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
MIDNEEDDIE
Erlang Shen
11
1 / 5 / 0
7,066
442
6,078
16,880
16,161
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
SirVides
Persephone
12
0 / 3 / 0
7,443
465
6,592
13,727
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 1 / 0
6,848
428
3,035
11,790
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
8 / 0 / 1
9,804
613
16,076
14,835
11,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 0 / 7
8,196
512
6,035
15,442
14,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
YoYoEdman
Jing Wei
13
0 / 1 / 1
7,885
493
2,117
8,050
2,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
spinxbacon
Fenrir
13
0 / 2 / 4
7,825
489
5,668
15,591
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
xMagnumOpus
Zhong Kui
16
3 / 0 / 1
9,579
599
7,499
6,072
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
12
12
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
W
Achilles
 
Achilles
8
0
1
8.5
L
Anhur
HabibiDan
Anhur
1
2
1
0.75
W
1
0
7
4.5
L
Erlang Shen
MIDNEEDDIE
Erlang Shen
1
5
0
0.2
L
Persephone
SirVides
Persephone
0
3
0
0
W
Jing Wei
YoYoEdman
Jing Wei
0
1
1
0.5
L
0
1
0
0
W
Fenrir
spinxbacon
Fenrir
0
2
4
1
W
Zhong Kui
xMagnumOpus
Zhong Kui
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,793
Damage
37,395
58,818
Taken
59,990
38,474
Mitigated
40,343
22,749
Healing
23,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,293
1,179
0
2,557
7,670
3,319
1,320
4,275
3,395
41,123
4,768
W
Achilles
 
Achilles
16,076
3,972
0
6,277
14,835
11,001
61
4,007
10,828
0
67,212
L
Anhur
HabibiDan
Anhur
10,795
6,090
0
2,907
8,751
4,136
717
2,756
5,995
0
75,904
W
6,035
1,163
555
4,692
15,442
14,861
145
2,763
12,679
28,004
0
L
Erlang Shen
MIDNEEDDIE
Erlang Shen
6,078
3,351
1,023
5,375
16,880
16,161
0
1,658
15,222
0
35,499
L
Persephone
SirVides
Persephone
6,592
1,412
0
6,626
13,727
4,612
0
2,051
11,673
62,673
0
W
Jing Wei
YoYoEdman
Jing Wei
2,117
1,589
0
2,255
8,050
2,578
0
0
8,050
0
62,236
L
3,035
1,382
1,122
3,139
11,790
10,246
0
2,793
8,997
0
28,980
W
Fenrir
spinxbacon
Fenrir
5,668
2,168
0
4,192
15,591
6,632
330
1,384
14,207
0
71,188
W
Zhong Kui
xMagnumOpus
Zhong Kui
7,499
1,015
0
5,078
6,072
5,271
857
2,296
3,776
86,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,407
Gold Earned
43,289
434
Minions Killed
535
0
Camps Cleared
0
1,410,209
Distance Traveled
1,593,800
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,981
436
81
5
0
275,206
1
W
Achilles
9,804
613
117
7
0
347,616
1
L
Anhur
8,069
504
134
8
0
277,315
6
W
Geb
8,196
512
21
1
0
344,169
1
L
Erlang Shen
7,066
442
63
4
0
247,270
1
L
Persephone
7,443
465
110
7
0
282,199
0
W
Jing Wei
7,885
493
133
8
0
284,397
3
L
Horus
6,848
428
46
3
0
328,219
1
W
Fenrir
7,825
489
103
6
0
296,763
4
W
Zhong Kui
9,579
599
161
10
0
320,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role