Player Matchup

Cthulhu
Cthulhu
BlackGodS
Cthulhu
Level 157
God Stats
4W - 0L
1,776 SR
Queue Stats
327W - 315L
1,568 Elo+
Solo
Merlin
Merlin
DEADSHOD
Merlin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 37L
1,517 Elo+
Party 2
Bellona
Bellona
Kylian__Crash
Bellona
Level 126
God Stats
4W - 0L
1,770 SR
Queue Stats
81W - 61L
1,592 Elo+
Party 2
Kali
Kali
Policemaster
Kali
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Raijin
Raijin
teppich99
Raijin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
373W - 337L
1,585 Elo+
Solo
Team Averages
Level 115
1,609 SR
1,552 Elo+

VS

Team Averages
Level 127
1,566 SR
1,587 Elo+
Achilles
Achilles
BlopMe
Achilles
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,419 Elo+
Party 1
Geb
Geb
GuraGod
Geb
Level 159
God Stats
1W - 11L
1,043 SR
Queue Stats
257W - 206L
1,609 Elo+
Party 1
Bellona
Bellona
Magniv
Bellona
Level 113
God Stats
2W - 5L
1,528 SR
Queue Stats
179W - 133L
1,639 Elo+
Party 1
Ne Zha
Ne Zha
MeraGod
Ne Zha
Level 124
God Stats
10W - 5L
1,963 SR
Queue Stats
166W - 129L
1,621 Elo+
Party 1
Hades
Hades
SunBlooper
Hades
Level 109
God Stats
2W - 1L
1,799 SR
Queue Stats
132W - 93L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlackGodS
Cthulhu
20
1 / 3 / 21
13,123
691
24,057
25,928
37,641
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
DEADSHOD
Merlin
20
12 / 5 / 10
14,363
756
34,185
17,963
11,758
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
20
8 / 6 / 15
13,573
714
15,983
30,681
41,880
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 6 / 14
12,005
632
11,573
21,902
13,591
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
teppich99
Raijin
20
4 / 4 / 18
12,432
654
26,996
15,840
9,629
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlopMe
Achilles
20
12 / 6 / 6
13,387
705
24,169
26,216
31,577
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
20
3 / 3 / 14
13,607
716
18,817
28,143
25,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Magniv
Bellona
17
2 / 7 / 14
11,957
629
14,046
32,433
42,451
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
MeraGod
Ne Zha
20
6 / 4 / 12
12,131
638
28,739
25,967
15,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hades
16
0 / 9 / 11
10,374
546
18,029
23,693
16,233
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
80
29
Kills
23
24
Deaths
29
78
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BlackGodS
Cthulhu
1
3
21
3.83
L
Achilles
BlopMe
Achilles
12
6
6
2.5
W
Merlin
DEADSHOD
Merlin
12
5
10
3.4
L
Geb
3
3
14
3.33
W
Bellona
8
6
15
2.58
L
Bellona
Magniv
Bellona
2
7
14
1.29
L
Ne Zha
MeraGod
Ne Zha
6
4
12
3
W
4
6
14
1.83
L
Hades
0
9
11
0.61
W
Raijin
teppich99
Raijin
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,794
Damage
103,800
112,314
Taken
136,452
114,499
Mitigated
131,126
37,144
Healing
46,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BlackGodS
Cthulhu
24,057
1,264
4,980
6,238
25,928
37,641
203
11,173
14,755
45,346
0
L
Achilles
BlopMe
Achilles
24,169
3,522
3,465
4,432
26,216
31,577
15
15,758
10,458
0
41,305
W
Merlin
DEADSHOD
Merlin
34,185
1,339
2,135
3,648
17,963
11,758
941
4,064
13,899
64,458
0
L
Geb
18,817
577
2,627
7,430
28,143
25,009
425
20,441
7,702
38,007
0
W
Bellona
15,983
2,663
4,350
5,120
30,681
41,880
153
9,671
21,010
0
23,894
L
Bellona
Magniv
Bellona
14,046
2,933
2,142
4,717
32,433
42,451
40
17,583
14,850
0
20,708
L
Ne Zha
MeraGod
Ne Zha
28,739
1,834
2,103
10,921
25,967
15,856
430
16,624
9,343
0
59,794
W
11,573
5,277
0
5,283
21,902
13,591
491
5,816
16,086
0
18,884
L
Hades
18,029
1,043
3,594
5,280
23,693
16,233
802
14,832
8,861
30,042
0
W
Raijin
teppich99
Raijin
26,996
2,592
2,996
2,394
15,840
9,629
72
6,122
9,718
47,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,496
Gold Earned
61,456
208
Minions Killed
177
0
Camps Cleared
0
1,686,239
Distance Traveled
1,617,039
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,123
691
37
2
0
372,981
0
L
Achilles
13,387
705
43
2
0
338,669
0
W
Merlin
14,363
756
72
4
0
315,920
1
L
Geb
13,607
716
45
2
0
367,764
1
W
Bellona
13,573
714
18
1
0
336,884
0
L
Bellona
11,957
629
5
0
0
295,589
4
L
Ne Zha
12,131
638
53
3
0
353,614
3
W
Kali
12,005
632
20
1
0
365,576
0
L
Hades
10,374
546
31
2
0
261,403
5
W
Raijin
12,432
654
61
3
0
294,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role