Player Matchup

King Arthur
King Arthur
Gold II
Ace_Wolff
King Arthur
Gold II
Level 121
God Stats
14W - 11L
1,573 SR
Queue Stats
57W - 54L
1,596 MMR
Party 3
Anubis
Anubis
Gold III
FluffyFluff8843
Anubis
Gold III
Level 109
God Stats
4W - 4L
1,724 SR
Queue Stats
184W - 187L
1,379 MMR
Party 1
Rama
Rama
Silver I
GR__Solid
Rama
Silver I
Level 160
God Stats
3W - 1L
1,687 SR
Queue Stats
191W - 194L
1,105 MMR
Party 3
Thor
Thor
Gold III
Lonelywolf90545
Thor
Gold III
Level 108
God Stats
6W - 4L
1,560 SR
Queue Stats
75W - 80L
1,363 MMR
Party 1
Terra
Terra
Bronze III
SHILN4D
Terra
Bronze III
Level 124
God Stats
3W - 1L
1,572 SR
Queue Stats
25W - 32L
1,353 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,623 SR
1,359 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,559 SR
1,361 MMR
Danzaburou
Danzaburou
Silver II
ItsBaddest
Danzaburou
Silver II
Level 141
God Stats
158W - 123L
1,606 SR
Queue Stats
888W - 920L
1,187 MMR
Party 2
He Bo
He Bo
Gold III
NVO-Bryan
He Bo
Gold III
Level 147
God Stats
11W - 16L
1,534 SR
Queue Stats
1,008W - 1,027L
1,535 MMR
Party 2
Hercules
Hercules
Silver II
Ramen_Hex
Hercules
Silver II
Level 64
God Stats
0W - 1L
1,582 SR
Queue Stats
32W - 54L
1,348 MMR
Solo
Sylvanus
Sylvanus
Bronze III
TheMaicolss
Sylvanus
Bronze III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,368 MMR
Solo
Nemesis
Nemesis
Gold V
VotiveMeerkat54
Nemesis
Gold V
Level 102
God Stats
2W - 7L
1,572 SR
Queue Stats
94W - 101L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ace_Wolff
King Arthur
20
7 / 3 / 16
19,429
540
31,651
46,294
85,712
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
14 / 7 / 17
20,213
561
53,953
36,198
28,880
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
20
7 / 1 / 15
18,525
515
28,597
39,481
21,383
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
11 / 4 / 21
18,602
517
23,866
31,106
20,282
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Terra
SHILN4D
Terra
20
2 / 8 / 26
16,775
466
17,872
42,455
68,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TyrZhong KuiLokiDa Ji

VS

Bans
MulanArachneKumbhakarnaChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItsBaddest
Danzaburou
20
7 / 11 / 7
17,010
473
21,364
33,168
13,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
NVO-Bryan
He Bo
20
6 / 10 / 7
15,425
428
33,926
30,504
11,824
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hercules
Ramen_Hex
Hercules
18
1 / 9 / 5
13,645
379
14,810
45,550
43,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
TheMaicolss
Sylvanus
20
3 / 6 / 12
16,247
451
24,130
46,684
64,735
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 5 / 9
16,498
458
23,877
38,900
18,021
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
63
41
Kills
23
23
Deaths
41
95
Assists
40
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ace_Wolff
King Arthur
7
3
16
5
W
14
7
17
3.21
W
Rama
7
1
15
14.5
L
Danzaburou
ItsBaddest
Danzaburou
7
11
7
0.95
W
11
4
21
5.38
L
He Bo
NVO-Bryan
He Bo
6
10
7
0.95
L
Hercules
Ramen_Hex
Hercules
1
9
5
0.39
W
Terra
SHILN4D
Terra
2
8
26
1.88
L
Sylvanus
TheMaicolss
Sylvanus
3
6
12
1.5
L
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,939
Damage
118,107
195,534
Taken
194,806
224,344
Mitigated
152,105
67,869
Healing
43,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ace_Wolff
King Arthur
31,651
1,383
0
10,556
46,294
85,712
64
16,412
29,882
632
171,040
W
53,953
3,174
0
15,044
36,198
28,880
1,985
15,691
20,507
180,416
0
W
Rama
28,597
25,281
0
22,441
39,481
21,383
13,530
8,136
31,345
0
209,928
L
Danzaburou
ItsBaddest
Danzaburou
21,364
8,850
0
6,642
33,168
13,642
1,355
11,091
21,784
0
131,934
W
23,866
4,482
0
2,985
31,106
20,282
1,802
10,907
20,199
28
117,399
L
He Bo
NVO-Bryan
He Bo
33,926
152
266
3,602
30,504
11,824
0
15,299
15,205
109,245
0
L
Hercules
Ramen_Hex
Hercules
14,810
3,685
0
7,981
45,550
43,883
380
13,729
31,821
0
90,725
W
Terra
SHILN4D
Terra
17,872
1,341
8,761
8,082
42,455
68,087
960
13,735
28,720
80,409
0
L
Sylvanus
TheMaicolss
Sylvanus
24,130
4,101
6,585
15,257
46,684
64,735
143
17,100
29,584
68,048
0
L
23,877
11,290
0
3,326
38,900
18,021
0
16,073
22,827
0
150,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

93,544
Gold Earned
78,825
888
Minions Killed
679
0
Camps Cleared
0
3,274,978
Distance Traveled
3,046,934
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
19,429
540
225
6
0
688,173
5
W
Anubis
20,213
561
211
6
0
598,938
2
W
Rama
18,525
515
246
7
0
644,713
11
L
Danzaburou
17,010
473
190
5
0
584,446
5
W
Thor
18,602
517
116
3
0
668,369
2
L
He Bo
15,425
428
126
4
0
575,963
3
L
Hercules
13,645
379
134
4
0
539,966
4
W
Terra
16,775
466
90
3
0
674,785
3
L
Sylvanus
16,247
451
61
2
0
574,981
6
L
Nemesis
16,498
458
168
5
0
771,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role