Player Matchup

Ymir
Ymir
HaerzZ
Ymir
Level 43
God Stats
2W - 1L
1,614 SR
Queue Stats
55W - 65L
1,439 Elo+
Solo
Ares
Ares
Hell0Kinky
Ares
Level 149
God Stats
7W - 7L
1,602 SR
Queue Stats
451W - 398L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
Lulepbpsrb
Gilgamesh
Level 160
God Stats
14W - 12L
1,397 SR
Queue Stats
657W - 653L
1,523 Elo+
Party 2
Ganesha
Ganesha
MosquitoControl
Ganesha
Level 111
God Stats
15W - 4L
1,490 SR
Queue Stats
312W - 280L
1,499 Elo+
Party 2
Janus
Janus
Triperko
Janus
Level 153
God Stats
12W - 11L
1,384 SR
Queue Stats
1,002W - 933L
1,503 Elo+
Party 2
Team Averages
Level 123
1,497 SR
1,496 Elo+

VS

Team Averages
Level 119
1,461 SR
1,437 Elo+
Cabrakan
Cabrakan
Ironhammer5590
Cabrakan
Level 137
God Stats
3W - 2L
1,478 SR
Queue Stats
204W - 187L
1,484 Elo+
Party 1
Amaterasu
Amaterasu
NadMigger
Amaterasu
Level 107
God Stats
1W - 4L
1,302 SR
Queue Stats
49W - 62L
1,380 Elo+
Party 3
Ares
Ares
chili_royal
Ares
Level 155
God Stats
6W - 3L
1,526 SR
Queue Stats
608W - 615L
1,505 Elo+
Party 1
Arachne
Arachne
fancy81
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 55L
1,384 Elo+
Party 3
Agni
Agni
physiobolt
Agni
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 179L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HaerzZ
Ymir
15
4 / 1 / 13
9,161
916
7,986
13,990
18,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
11 / 3 / 7
10,275
1,028
10,729
15,223
18,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
Lulepbpsrb
Gilgamesh
14
2 / 3 / 14
8,332
833
10,106
11,993
12,120
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
0 / 4 / 16
7,539
754
5,837
14,166
16,965
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Triperko
Janus
17
5 / 2 / 15
9,453
945
21,259
7,287
4,506
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
0 / 6 / 9
7,143
714
5,774
16,679
23,927
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Amaterasu
NadMigger
Amaterasu
14
4 / 4 / 5
8,345
835
10,447
16,895
17,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 4 / 8
7,892
789
9,633
15,102
18,774
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Arachne
fancy81
Arachne
14
4 / 4 / 5
7,436
744
9,137
9,751
6,116
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 5 / 8
7,712
771
5,777
6,643
3,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
47
22
Kills
12
13
Deaths
23
65
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ymir
HaerzZ
Ymir
4
1
13
10.5
W
11
3
7
4.83
L
Cabrakan
0
6
9
0.75
W
Gilgamesh
Lulepbpsrb
Gilgamesh
2
3
14
3
W
0
4
16
2
L
Amaterasu
NadMigger
Amaterasu
4
4
5
1.63
W
Janus
Triperko
Janus
5
2
15
6.25
L
3
4
8
1.75
L
Arachne
fancy81
Arachne
4
4
5
1.63
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,917
Damage
40,768
62,659
Taken
65,070
69,950
Mitigated
69,919
21,014
Healing
15,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
HaerzZ
Ymir
7,986
1,160
1,538
4,315
13,990
18,209
233
6,657
7,333
14,145
0
W
10,729
826
1,835
3,819
15,223
18,150
386
4,141
11,082
15,387
0
L
Cabrakan
5,774
538
0
964
16,679
23,927
0
12,869
3,512
11,346
0
W
Gilgamesh
Lulepbpsrb
Gilgamesh
10,106
1,328
1,471
1,993
11,993
12,120
64
3,086
8,907
0
18,400
W
5,837
603
1,056
1,919
14,166
16,965
110
4,182
9,984
13,175
0
L
Amaterasu
NadMigger
Amaterasu
10,447
4,186
1,921
6,644
16,895
17,552
0
12,122
4,565
0
17,296
W
Janus
Triperko
Janus
21,259
2,308
1,282
1,786
7,287
4,506
1,008
3,118
4,169
44,201
0
L
9,633
58
816
2,859
15,102
18,774
0
8,649
6,100
12,081
0
L
Arachne
fancy81
Arachne
9,137
4,877
0
1,891
9,751
6,116
16
6,982
2,719
0
11,700
L
5,777
461
0
0
6,643
3,550
0
5,189
1,454
25,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,760
Gold Earned
38,528
141
Minions Killed
74
0
Camps Cleared
0
959,513
Distance Traveled
931,717
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,161
916
10
1
0
197,116
0
W
Ares
10,275
1,028
14
1
0
197,312
1
L
Cabrakan
7,143
714
12
1
0
167,891
0
W
Gilgamesh
8,332
833
33
3
0
198,929
0
W
Ganesha
7,539
754
0
0
0
180,842
0
L
Amaterasu
8,345
835
13
1
0
200,344
0
W
Janus
9,453
945
84
8
0
185,314
5
L
Ares
7,892
789
3
0
0
186,114
1
L
Arachne
7,436
744
9
1
0
202,147
0
L
Agni
7,712
771
37
4
0
175,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role