Player Matchup

Cthulhu
Cthulhu
Kittau
Cthulhu
Level 145
God Stats
1W - 2L
1,690 SR
Queue Stats
178W - 241L
1,422 Elo+
Party 2
Artemis
Artemis
Oaklythe
Artemis
Level 159
God Stats
33W - 34L
1,517 SR
Queue Stats
224W - 236L
1,388 Elo+
Party 2
Ra
Ra
algodãorosa
Ra
Level 60
God Stats
4W - 3L
1,667 SR
Queue Stats
119W - 137L
1,347 Elo+
Solo
King Arthur
King Arthur
sotoslol2001
King Arthur
Level 22
God Stats
1W - 2L
1,227 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Thor
Thor
tobiej1212
Thor
Level 153
God Stats
0W - 1L
1,905 SR
Queue Stats
9W - 17L
1,501 Elo+
Party 2
Team Averages
Level 108
1,601 SR
1,432 Elo+

VS

Team Averages
Level 47
1,488 SR
1,505 Elo+
Sol
Sol
Shadow2fast
Sol
Level 29
God Stats
7W - 1L
1,419 SR
Queue Stats
214W - 180L
1,512 Elo+
Party 1
Mulan
Mulan
TerannicV3
Mulan
Level 46
God Stats
13W - 14L
1,500 SR
Queue Stats
173W - 153L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
Vondahare
Jormungandr
Level 29
God Stats
4W - 5L
1,613 SR
Queue Stats
62W - 59L
1,387 Elo+
Party 1
Neith
Neith
basirburstwin
Neith
Level 68
God Stats
14W - 6L
1,500 SR
Queue Stats
56W - 53L
1,643 Elo+
Solo
Ne Zha
Ne Zha
zSinner
Ne Zha
Level 61
God Stats
29W - 24L
1,407 SR
Queue Stats
177W - 151L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kittau
Cthulhu
10
2 / 1 / 0
7,103
444
6,226
12,982
9,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Oaklythe
Artemis
12
0 / 3 / 0
7,431
464
6,147
12,599
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 3 / 0
6,280
393
2,643
8,943
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
sotoslol2001
King Arthur
12
1 / 3 / 1
7,103
444
5,894
14,113
13,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 4 / 2
6,713
420
6,881
15,239
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,879
555
9,615
14,074
6,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
14
3 / 1 / 5
9,064
567
11,277
15,795
10,593
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Vondahare
Jormungandr
11
0 / 0 / 7
7,967
498
6,839
11,157
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 1 / 2
8,019
501
9,520
7,576
3,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
zSinner
Ne Zha
15
8 / 3 / 4
9,444
590
9,580
13,957
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
14
14
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Kittau
Cthulhu
2
1
0
2
L
Artemis
Oaklythe
Artemis
0
3
0
0
W
2
1
2
3
W
Mulan
3
1
5
5.5
W
Jormungandr
Vondahare
Jormungandr
0
0
7
3.5
L
0
3
0
0
W
1
1
2
2
L
King Arthur
sotoslol2001
King Arthur
1
3
1
0.5
L
2
4
2
0.75
W
Ne Zha
zSinner
Ne Zha
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,791
Damage
46,831
63,876
Taken
62,559
37,159
Mitigated
38,820
15,900
Healing
27,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Kittau
Cthulhu
6,226
230
2,342
2,541
12,982
9,678
0
4,193
8,789
26,228
2,203
L
Artemis
Oaklythe
Artemis
6,147
1,541
0
4,742
12,599
4,668
0
1,123
11,476
0
57,175
W
9,615
3,845
0
9,829
14,074
6,132
779
1,946
12,128
82,138
13,994
W
Mulan
11,277
2,318
0
6,188
15,795
10,593
199
1,913
13,882
1,783
64,713
W
Jormungandr
Vondahare
Jormungandr
6,839
2,228
248
2,479
11,157
11,305
388
2,283
8,874
30,687
0
L
2,643
173
792
2,063
8,943
3,621
0
4,753
4,190
37,623
0
W
9,520
4,272
0
1,691
7,576
3,801
1,491
975
6,601
0
53,880
L
King Arthur
sotoslol2001
King Arthur
5,894
305
0
270
14,113
13,099
0
2,208
11,905
0
46,754
L
6,881
660
0
3,150
15,239
6,093
0
3,294
11,945
0
32,339
W
Ne Zha
zSinner
Ne Zha
9,580
2,594
0
7,051
13,957
6,989
165
1,983
11,974
0
61,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
43,373
351
Minions Killed
463
0
Camps Cleared
0
1,395,505
Distance Traveled
1,441,939
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,103
444
36
2
0
317,667
2
L
Artemis
7,431
464
111
7
0
219,750
4
W
Sol
8,879
555
120
8
0
252,126
2
W
Mulan
9,064
567
116
7
0
297,761
3
W
Jormungandr
7,967
498
44
3
0
303,861
1
L
Ra
6,280
393
65
4
0
273,739
5
W
Neith
8,019
501
86
5
0
264,948
3
L
King Arthur
7,103
444
84
5
0
289,234
2
L
Thor
6,713
420
55
3
0
295,115
3
W
Ne Zha
9,444
590
97
6
0
323,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role