Player Matchup

Arachne
Arachne
IndecisvieJohn
Arachne
Level 37
God Stats
4W - 4L
1,238 SR
Queue Stats
129W - 162L
1,455 Elo+
Solo
Lancelot
Lancelot
OnlyGrants
Lancelot
Level 42
God Stats
1W - 6L
1,500 SR
Queue Stats
45W - 75L
1,369 Elo+
Solo
Atlas
Atlas
ProzacLi
Atlas
Level 93
God Stats
2W - 9L
1,339 SR
Queue Stats
69W - 83L
1,421 Elo+
Solo
Hades
Hades
VeteranCard6934
Hades
Level 160
God Stats
56W - 62L
1,485 SR
Queue Stats
368W - 411L
1,453 Elo+
Solo
Merlin
Merlin
jiar__
Merlin
Level 129
God Stats
0W - 4L
1,107 SR
Queue Stats
442W - 499L
1,408 Elo+
Solo
Team Averages
Level 92
1,334 SR
1,422 Elo+

VS

Team Averages
Level 71
1,512 SR
1,395 Elo+
Ymir
Ymir
Assasssin 8
Ymir
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 47L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
Ganta Delra DOD
Baron Samedi
Level 159
God Stats
2W - 4L
1,730 SR
Queue Stats
251W - 242L
1,505 Elo+
Party 1
Achilles
Achilles
HypedTT
Achilles
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
46W - 26L
1,389 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Lowcash Pato
Ah Muzen Cab
Level 82
God Stats
6W - 13L
1,330 SR
Queue Stats
293W - 315L
1,386 Elo+
Solo
Set
Set
bigfnNdn
Set
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 2
8,351
464
8,542
21,763
11,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
OnlyGrants
Lancelot
14
1 / 4 / 1
8,849
492
8,440
17,913
12,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
ProzacLi
Atlas
13
4 / 3 / 3
8,740
486
8,776
16,146
18,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 9 / 3
7,334
407
11,364
18,084
10,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
jiar__
Merlin
13
1 / 4 / 4
8,502
472
8,938
12,308
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 12
9,161
509
9,116
16,827
17,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Ganta Delra DOD
Baron Samedi
16
12 / 3 / 2
9,935
552
20,549
15,346
8,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
HypedTT
Achilles
14
2 / 2 / 1
8,703
484
9,297
16,192
13,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
Lowcash Pato
Ah Muzen Cab
16
7 / 4 / 6
10,015
556
17,356
18,839
8,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
4 / 4 / 7
8,625
479
8,476
14,247
6,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
11
Kills
27
27
Deaths
14
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
W
Baron Samedi
Ganta Delra DOD
Baron Samedi
12
3
2
4.33
W
Achilles
HypedTT
Achilles
2
2
1
1.25
L
4
7
2
0.71
W
Ah Muzen Cab
Lowcash Pato
Ah Muzen Cab
7
4
6
2.5
L
Lancelot
OnlyGrants
Lancelot
1
4
1
0.38
L
Atlas
ProzacLi
Atlas
4
3
3
1.83
L
1
9
3
0.28
W
4
4
7
1.88
L
Merlin
jiar__
Merlin
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,060
Damage
64,794
86,214
Taken
81,451
57,777
Mitigated
54,634
19,177
Healing
23,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,116
1,915
0
3,064
16,827
17,846
144
8,036
8,400
39,608
0
W
Baron Samedi
Ganta Delra DOD
Baron Samedi
20,549
2,666
1,933
7,670
15,346
8,070
1,068
4,298
11,000
72,292
0
W
Achilles
HypedTT
Achilles
9,297
3,212
0
4,387
16,192
13,918
803
1,001
14,317
0
51,308
L
8,542
5,198
0
6,241
21,763
11,290
37
10,721
11,042
0
53,556
W
Ah Muzen Cab
Lowcash Pato
Ah Muzen Cab
17,356
8,550
0
4,888
18,839
8,081
720
11,712
7,127
0
92,741
L
Lancelot
OnlyGrants
Lancelot
8,440
1,775
0
3,371
17,913
12,225
0
2,030
15,883
0
60,052
L
Atlas
ProzacLi
Atlas
8,776
2,978
513
3,523
16,146
18,191
0
4,798
11,348
32,669
0
L
11,364
872
603
4,238
18,084
10,135
0
4,097
13,987
46,201
0
W
8,476
3,843
0
1,263
14,247
6,719
825
4,031
10,181
0
51,145
L
Merlin
jiar__
Merlin
8,938
253
0
688
12,308
5,936
0
8,019
4,289
55,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,776
Gold Earned
46,439
436
Minions Killed
445
0
Camps Cleared
0
1,612,087
Distance Traveled
1,667,546
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,161
509
62
3
0
349,978
3
W
Baron Samedi
9,935
552
97
5
0
318,190
3
W
Achilles
8,703
484
84
5
0
337,182
0
L
Arachne
8,351
464
87
5
0
369,251
2
W
Ah Muzen Cab
10,015
556
123
7
0
313,211
0
L
Lancelot
8,849
492
119
7
0
329,553
3
L
Atlas
8,740
486
44
2
0
323,536
9
L
Hades
7,334
407
80
4
0
270,553
3
W
Set
8,625
479
79
4
0
348,985
0
L
Merlin
8,502
472
106
6
0
319,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role