Player Matchup

Geb
Geb
BootyCallJones
Geb
Level 141
God Stats
3W - 2L
1,298 SR
Queue Stats
133W - 70L
1,680 Elo+
Party 2
Medusa
Medusa
Dame666
Medusa
Level 16
God Stats
6W - 1L
1,681 SR
Queue Stats
27W - 28L
1,631 Elo+
Party 2
Scylla
Scylla
Lvl10xxMasHole
Scylla
Level 121
God Stats
5W - 3L
1,517 SR
Queue Stats
107W - 63L
1,572 Elo+
Party 2
Ullr
Ullr
SeeThruLies
Ullr
Level 155
God Stats
6W - 5L
1,495 SR
Queue Stats
171W - 111L
1,675 Elo+
Party 2
Arachne
Arachne
Shogunn215
Arachne
Level 146
God Stats
3W - 4L
1,201 SR
Queue Stats
165W - 142L
1,584 Elo+
Party 2
Team Averages
Level 116
1,439 SR
1,628 Elo+

VS

Team Averages
Level 49
1,568 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
RPGzMakeHerWet
Shiva
Level 19
God Stats
2W - 1L
1,760 SR
Queue Stats
23W - 24L
1,570 Elo+
Solo
Gilgamesh
Gilgamesh
Silvokiji
Gilgamesh
Level 105
God Stats
2W - 2L
1,487 SR
Queue Stats
15W - 30L
1,462 Elo+
Party 1
Bacchus
Bacchus
darkpizzaman1
Bacchus
Level 28
God Stats
3W - 8L
1,621 SR
Queue Stats
17W - 33L
1,462 Elo+
Party 1
Chaac
Chaac
x_Al3o
Chaac
Level 48
God Stats
0W - 1L
1,474 SR
Queue Stats
9W - 25L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 8
8,515
852
7,384
7,158
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
Dame666
Medusa
12
0 / 5 / 8
7,035
704
3,527
9,684
4,384
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 3 / 3
8,309
831
12,043
6,635
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 0 / 4
8,602
860
17,145
7,370
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Arachne
Shogunn215
Arachne
16
4 / 2 / 3
8,391
839
6,378
14,671
8,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
4 / 3 / 3
8,129
813
8,489
9,031
4,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 4 / 5
7,687
769
12,490
15,224
16,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
Silvokiji
Gilgamesh
12
1 / 4 / 4
7,224
722
4,966
15,836
8,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
12
0 / 3 / 7
6,534
653
3,500
12,204
12,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
x_Al3o
Chaac
11
1 / 5 / 2
6,767
677
4,881
9,754
5,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
18
Kills
10
10
Deaths
19
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
3
3
1.83
W
3
0
8
7
W
Medusa
Dame666
Medusa
0
5
8
0.8
W
5
3
3
2.17
L
4
4
5
1.63
W
6
0
4
8
W
Arachne
Shogunn215
Arachne
4
2
3
2.75
L
Gilgamesh
Silvokiji
Gilgamesh
1
4
4
0.75
L
Bacchus
0
3
7
1.17
L
Chaac
x_Al3o
Chaac
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,477
Damage
34,326
45,518
Taken
62,049
26,700
Mitigated
46,643
12,744
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
8,489
2,793
0
1,945
9,031
4,059
165
3,159
5,872
0
41,302
W
7,384
1,147
0
2,380
7,158
6,879
0
111
7,000
24,004
0
W
Medusa
Dame666
Medusa
3,527
1,671
0
934
9,684
4,384
64
1,095
8,450
0
9,610
W
12,043
1,142
0
250
6,635
2,808
779
708
5,763
29,301
0
L
12,490
1,806
0
2,410
15,224
16,122
0
3,854
11,370
0
25,754
W
17,145
9,922
0
2,093
7,370
4,314
0
1,098
6,225
0
39,296
W
Arachne
Shogunn215
Arachne
6,378
4,078
105
6,982
14,671
8,315
1,778
488
13,588
0
27,892
L
Gilgamesh
Silvokiji
Gilgamesh
4,966
769
1,196
3,614
15,836
8,011
110
4,450
11,386
0
12,376
L
Bacchus
3,500
311
0
31
12,204
12,671
112
5,282
6,922
6,342
0
L
Chaac
x_Al3o
Chaac
4,881
1,573
223
1,288
9,754
5,780
23
2,682
7,072
0
10,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,852
Gold Earned
36,341
212
Minions Killed
165
0
Camps Cleared
0
1,021,342
Distance Traveled
940,887
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,129
813
68
7
0
197,464
0
W
Geb
8,515
852
25
3
0
227,113
1
W
Medusa
7,035
704
20
2
0
165,974
1
W
Scylla
8,309
831
46
5
0
200,534
1
L
Shiva
7,687
769
42
4
0
196,747
1
W
Ullr
8,602
860
77
8
0
211,767
0
W
Arachne
8,391
839
44
4
0
215,954
1
L
Gilgamesh
7,224
722
24
2
0
198,452
0
L
Bacchus
6,534
653
5
1
0
212,663
0
L
Chaac
6,767
677
26
3
0
135,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role