Player Matchup

Merlin
Merlin
Ryus Path
Merlin
Level 102
God Stats
1W - 2L
1,238 SR
Queue Stats
160W - 238L
1,327 Elo+
Solo
Chaac
Chaac
Sacred-Void
Chaac
Level 59
God Stats
6W - 6L
1,301 SR
Queue Stats
34W - 39L
1,404 Elo+
Solo
Mercury
Mercury
VanillaGuy98
Mercury
Level 137
God Stats
7W - 12L
1,380 SR
Queue Stats
348W - 430L
1,358 Elo+
Solo
Team Averages
Level 99
1,306 SR
1,363 Elo+

VS

Team Averages
Level 33
1,503 SR
1,288 Elo+
Scylla
Scylla
Azmodance
Scylla
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,224 Elo+
Party 1
Fenrir
Fenrir
Jpace9
Fenrir
Level 83
God Stats
1W - 2L
1,509 SR
Queue Stats
25W - 41L
1,339 Elo+
Party 1
Guan Yu
Guan Yu
SLAPxxxDAD
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ryus Path
Merlin
13
5 / 1 / 6
8,584
780
11,932
6,937
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 1 / 8
9,161
833
11,655
11,593
11,421
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
VanillaGuy98
Mercury
13
4 / 2 / 11
8,620
784
9,004
7,259
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Azmodance
Scylla
11
1 / 5 / 1
7,142
649
4,124
9,478
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Jpace9
Fenrir
11
2 / 4 / 1
7,724
702
4,002
17,759
16,721
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
SLAPxxxDAD
Guan Yu
11
1 / 7 / 2
7,651
696
4,351
13,916
11,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
4
4
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
Azmodance
Scylla
1
5
1
0.3
L
Fenrir
Jpace9
Fenrir
2
4
1
0.63
W
Merlin
Ryus Path
Merlin
5
1
6
8
L
Guan Yu
SLAPxxxDAD
Guan Yu
1
7
2
0.29
W
7
1
8
11
W
Mercury
VanillaGuy98
Mercury
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,591
Damage
12,477
25,789
Taken
41,153
18,489
Mitigated
31,986
4,648
Healing
3,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Azmodance
Scylla
4,124
1,165
0
0
9,478
3,391
0
2,867
6,611
19,769
0
L
Fenrir
Jpace9
Fenrir
4,002
1,077
0
1,568
17,759
16,721
0
5,624
12,135
0
11,500
W
Merlin
Ryus Path
Merlin
11,932
610
0
909
6,937
2,985
0
1,479
5,458
32,688
0
L
Guan Yu
SLAPxxxDAD
Guan Yu
4,351
1,565
418
1,648
13,916
11,874
0
3,894
10,022
0
12,509
W
11,655
1,612
0
2,669
11,593
11,421
66
1,411
8,302
89
28,470
W
Mercury
VanillaGuy98
Mercury
9,004
4,566
0
1,070
7,259
4,083
1,722
1,797
5,462
0
29,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,365
Gold Earned
22,517
115
Minions Killed
58
7
Camps Cleared
2
601,264
Distance Traveled
511,711
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,142
649
23
2
2
151,412
0
L
Fenrir
7,724
702
18
2
0
190,709
2
W
Merlin
8,584
780
44
4
3
203,649
3
L
Guan Yu
7,651
696
17
2
0
169,590
0
W
Chaac
9,161
833
36
3
2
202,066
3
W
Mercury
8,620
784
35
3
2
195,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role