Player Matchup

Susano
Susano
ACidorp
Susano
Level 62
God Stats
0W - 2L
1,275 SR
Queue Stats
61W - 74L
1,447 Elo+
Solo
Izanami
Izanami
EmiliaUwU
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,369 Elo+
Party 1
Sobek
Sobek
L00karound
Sobek
Level 37
God Stats
3W - 5L
1,296 SR
Queue Stats
17W - 28L
1,417 Elo+
Party 2
Nu Wa
Nu Wa
Snäbbä
Nu Wa
Level 45
God Stats
5W - 5L
1,558 SR
Queue Stats
123W - 129L
1,401 Elo+
Party 1
Achilles
Achilles
Tetantl
Achilles
Level 27
God Stats
1W - 2L
1,234 SR
Queue Stats
12W - 24L
1,406 Elo+
Party 2
Team Averages
Level 37
1,372 SR
1,408 Elo+

VS

Team Averages
Level 73
1,503 SR
1,412 Elo+
Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sol
Sol
Asasynus
Sol
Level 120
God Stats
5W - 5L
1,511 SR
Queue Stats
103W - 114L
1,410 Elo+
Solo
Cliodhna
Cliodhna
FrauKübert
Cliodhna
Level 77
God Stats
3W - 4L
1,506 SR
Queue Stats
413W - 458L
1,445 Elo+
Party 3
Cabrakan
Cabrakan
RenTner1n
Cabrakan
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
383W - 411L
1,408 Elo+
Party 3
Discordia
Discordia
Vatu4016
Discordia
Level 43
God Stats
4W - 4L
1,500 SR
Queue Stats
121W - 173L
1,296 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ACidorp
Susano
11
2 / 6 / 2
7,536
471
8,799
16,441
6,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
EmiliaUwU
Izanami
10
0 / 6 / 2
6,230
389
4,887
10,267
3,701
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
13
1 / 5 / 2
8,033
502
9,550
20,437
17,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
Snäbbä
Nu Wa
11
0 / 5 / 1
6,872
430
9,443
11,210
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Tetantl
Achilles
11
2 / 6 / 1
6,546
409
4,436
16,494
15,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 1 / 4
9,540
596
9,836
8,205
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 0 / 7
10,013
626
18,086
11,488
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cliodhna
FrauKübert
Cliodhna
17
10 / 2 / 6
10,600
663
14,590
17,042
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cabrakan
RenTner1n
Cabrakan
14
3 / 1 / 12
9,194
575
6,397
15,046
19,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
Vatu4016
Discordia
14
2 / 2 / 5
8,866
554
8,881
9,586
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
5
Kills
28
28
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
4
7
L
Susano
ACidorp
Susano
2
6
2
0.5
W
8
0
7
11.5
L
Izanami
EmiliaUwU
Izanami
0
6
2
0.17
W
Cliodhna
FrauKübert
Cliodhna
10
2
6
6.5
L
Sobek
1
5
2
0.4
W
Cabrakan
RenTner1n
Cabrakan
3
1
12
9
L
Nu Wa
Snäbbä
Nu Wa
0
5
1
0.1
L
Achilles
Tetantl
Achilles
2
6
1
0.42
W
Discordia
Vatu4016
Discordia
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,115
Damage
57,790
74,849
Taken
61,367
46,674
Mitigated
39,476
15,631
Healing
28,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,836
3,678
0
3,131
8,205
3,565
1,396
5,020
2,637
0
57,376
L
Susano
ACidorp
Susano
8,799
2,505
0
3,261
16,441
6,271
0
5,031
11,020
0
51,038
W
18,086
9,313
0
7,934
11,488
4,796
6,436
2,014
9,276
83,463
0
L
Izanami
EmiliaUwU
Izanami
4,887
3,049
0
1,715
10,267
3,701
0
7,803
2,464
0
42,819
W
Cliodhna
FrauKübert
Cliodhna
14,590
3,731
0
10,363
17,042
7,494
1,862
4,888
11,144
0
87,264
L
Sobek
9,550
1,043
0
6,882
20,437
17,194
0
4,591
15,846
44,358
0
W
Cabrakan
RenTner1n
Cabrakan
6,397
826
1,261
3,457
15,046
19,896
150
2,196
12,588
34,139
1,724
L
Nu Wa
Snäbbä
Nu Wa
9,443
3,188
58
1,382
11,210
4,164
0
5,702
5,508
47,390
0
L
Achilles
Tetantl
Achilles
4,436
1,378
313
2,020
16,494
15,344
0
9,997
6,497
0
16,076
W
Discordia
Vatu4016
Discordia
8,881
566
0
2,334
9,586
3,725
1,155
3,085
6,247
65,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,217
Gold Earned
48,213
349
Minions Killed
527
0
Camps Cleared
0
1,419,515
Distance Traveled
1,533,809
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,540
596
96
6
0
305,313
2
L
Susano
7,536
471
80
5
0
317,686
2
W
Sol
10,013
626
128
8
0
294,342
2
L
Izanami
6,230
389
65
4
0
280,229
7
W
Cliodhna
10,600
663
140
9
0
372,897
5
L
Sobek
8,033
502
96
6
0
282,756
3
W
Cabrakan
9,194
575
55
3
0
279,229
2
L
Nu Wa
6,872
430
81
5
0
261,417
0
L
Achilles
6,546
409
27
2
0
277,427
1
W
Discordia
8,866
554
108
7
0
282,028
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role