Player Matchup

Heimdallr
Heimdallr
Chrise_668
Heimdallr
Level 24
God Stats
1W - 4L
1,553 SR
Queue Stats
11W - 22L
1,278 Elo+
Party 1
Tyr
Tyr
DiabeetyPetey
Tyr
Level 129
God Stats
0W - 2L
1,430 SR
Queue Stats
3W - 13L
1,266 Elo+
Party 1
Hades
Hades
IronLordVader
Hades
Level 26
God Stats
5W - 9L
1,415 SR
Queue Stats
10W - 18L
1,399 Elo+
Party 1
Sylvanus
Sylvanus
Jaminaterr
Sylvanus
Level 61
God Stats
0W - 1L
1,267 SR
Queue Stats
43W - 55L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
Loglover91
Baron Samedi
Level 120
God Stats
7W - 7L
1,737 SR
Queue Stats
101W - 121L
1,435 Elo+
Party 1
Team Averages
Level 72
1,480 SR
1,373 Elo+

VS

Team Averages
Level 92
1,327 SR
1,488 Elo+
Neith
Neith
Hjalg
Neith
Level 26
God Stats
9W - 19L
1,372 SR
Queue Stats
18W - 32L
1,392 Elo+
Party 2
Fenrir
Fenrir
Lurleane
Fenrir
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 65L
1,469 Elo+
Party 2
Chaac
Chaac
The_Thing_94
Chaac
Level 117
God Stats
3W - 5L
1,186 SR
Queue Stats
227W - 264L
1,484 Elo+
Solo
He Bo
He Bo
cheefyboy
He Bo
Level 89
God Stats
2W - 2L
1,365 SR
Queue Stats
44W - 46L
1,468 Elo+
Party 2
Geb
Geb
xV1BEx
Geb
Level 127
God Stats
3W - 2L
1,213 SR
Queue Stats
16W - 15L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chrise_668
Heimdallr
16
0 / 2 / 8
9,735
608
10,685
10,441
5,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
5 / 4 / 7
11,291
706
21,802
23,220
27,735
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 6
10,308
644
10,139
17,523
14,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Jaminaterr
Sylvanus
18
2 / 5 / 7
10,649
666
13,002
19,947
30,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Loglover91
Baron Samedi
17
3 / 4 / 7
10,571
661
14,454
15,827
13,915
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hjalg
Neith
19
4 / 4 / 11
11,749
734
12,079
13,076
6,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Lurleane
Fenrir
19
6 / 2 / 12
12,247
765
11,993
18,568
23,728
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 4 / 16
10,925
683
15,566
24,763
19,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
cheefyboy
He Bo
18
3 / 3 / 14
11,465
717
15,882
15,343
8,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
xV1BEx
Geb
18
6 / 1 / 13
11,552
722
17,004
18,083
26,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
86
13
Kills
20
20
Deaths
14
35
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Chrise_668
Heimdallr
0
2
8
2
L
5
4
7
2.13
W
Neith
Hjalg
Neith
4
4
11
2.38
L
3
5
6
1.2
L
Sylvanus
Jaminaterr
Sylvanus
2
5
7
1.1
L
Baron Samedi
Loglover91
Baron Samedi
3
4
7
1.63
W
Fenrir
Lurleane
Fenrir
6
2
12
6
W
1
4
16
2.25
W
He Bo
cheefyboy
He Bo
3
3
14
3.33
W
Geb
xV1BEx
Geb
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,082
Damage
72,524
86,958
Taken
89,833
91,658
Mitigated
85,344
25,067
Healing
20,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Chrise_668
Heimdallr
10,685
4,845
0
1,763
10,441
5,794
929
5,381
5,060
0
33,430
L
21,802
1,958
0
3,631
23,220
27,735
470
6,879
16,341
0
42,945
W
Neith
Hjalg
Neith
12,079
6,043
0
2,189
13,076
6,945
3,824
4,572
8,504
0
58,033
L
10,139
1,161
529
2,627
17,523
14,087
360
7,167
10,356
26,079
0
L
Sylvanus
Jaminaterr
Sylvanus
13,002
1,851
4,562
4,808
19,947
30,127
648
7,576
12,371
35,333
6,381
L
Baron Samedi
Loglover91
Baron Samedi
14,454
1,463
3,869
3,278
15,827
13,915
0
5,883
9,944
37,878
0
W
Fenrir
Lurleane
Fenrir
11,993
1,866
853
4,768
18,568
23,728
13
7,450
11,118
0
32,923
W
15,566
4,283
0
7,441
24,763
19,619
1,807
10,477
14,286
0
46,573
W
He Bo
cheefyboy
He Bo
15,882
1,199
531
3,708
15,343
8,481
122
7,271
8,072
42,551
0
W
Geb
xV1BEx
Geb
17,004
2,806
0
1,235
18,083
26,571
278
7,342
10,741
26,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,554
Gold Earned
57,938
245
Minions Killed
253
0
Camps Cleared
0
1,427,461
Distance Traveled
1,681,688
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,735
608
57
4
0
311,680
1
L
Tyr
11,291
706
43
3
0
329,907
3
W
Neith
11,749
734
56
4
0
311,951
0
L
Hades
10,308
644
34
2
0
259,705
2
L
Sylvanus
10,649
666
62
4
0
258,307
3
L
Baron Samedi
10,571
661
49
3
0
267,862
2
W
Fenrir
12,247
765
57
4
0
401,929
1
W
Chaac
10,925
683
72
5
0
304,488
3
W
He Bo
11,465
717
51
3
0
336,217
1
W
Geb
11,552
722
17
1
0
327,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role