Player Matchup

Sol
Sol
CoteyX
Sol
Level 104
God Stats
1W - 2L
1,213 SR
Queue Stats
43W - 58L
1,429 Elo+
Party 1
Horus
Horus
EggCheeseMom
Horus
Level 65
God Stats
17W - 10L
1,543 SR
Queue Stats
68W - 83L
1,438 Elo+
Party 1
Raijin
Raijin
LIGHTSKINxGAMING
Raijin
Level 60
God Stats
0W - 3L
1,264 SR
Queue Stats
28W - 40L
1,406 Elo+
Party 4
Serqet
Serqet
dottu
Serqet
Level 60
God Stats
27W - 22L
1,564 SR
Queue Stats
183W - 193L
1,443 Elo+
Solo
Ravana
Ravana
jajuan_loli_Pug
Ravana
Level 102
God Stats
5W - 3L
1,708 SR
Queue Stats
94W - 92L
1,520 Elo+
Party 4
Team Averages
Level 78
1,459 SR
1,447 Elo+

VS

Team Averages
Level 73
1,418 SR
1,351 Elo+
Fenrir
Fenrir
Backajack
Fenrir
Level 87
God Stats
6W - 10L
1,320 SR
Queue Stats
72W - 81L
1,401 Elo+
Party 3
Cernunnos
Cernunnos
Cantu2002
Cernunnos
Level 83
God Stats
40W - 33L
1,536 SR
Queue Stats
115W - 114L
1,369 Elo+
Party 3
Mulan
Mulan
DowneyZA
Mulan
Level 32
God Stats
1W - 1L
1,327 SR
Queue Stats
2W - 8L
1,203 Elo+
Party 2
Cabrakan
Cabrakan
Minty43
Cabrakan
Level 42
God Stats
7W - 6L
1,718 SR
Queue Stats
115W - 111L
1,405 Elo+
Party 2
Raijin
Raijin
stacko1999
Raijin
Level 120
God Stats
1W - 1L
1,188 SR
Queue Stats
155W - 168L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CoteyX
Sol
15
3 / 1 / 1
9,473
526
14,103
12,113
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 0 / 2
8,876
493
10,509
14,448
16,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 1
8,703
484
6,643
11,808
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
dottu
Serqet
14
3 / 2 / 2
8,617
479
7,639
17,245
10,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 0
6,453
359
2,035
2,656
1,002
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Backajack
Fenrir
13
2 / 1 / 3
8,355
464
5,507
13,189
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Cantu2002
Cernunnos
14
1 / 2 / 0
8,636
480
9,340
12,513
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
DowneyZA
Mulan
13
0 / 2 / 3
8,047
447
7,787
15,406
9,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Minty43
Cabrakan
13
0 / 1 / 3
8,044
447
2,983
11,167
12,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Raijin
stacko1999
Raijin
15
3 / 3 / 0
9,103
506
11,283
11,799
5,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
6
7
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Backajack
Fenrir
2
1
3
3.5
W
Cernunnos
Cantu2002
Cernunnos
1
2
0
0.5
L
Sol
CoteyX
Sol
3
1
1
3.5
W
Mulan
DowneyZA
Mulan
0
2
3
0.75
L
0
0
2
1
L
3
3
1
1.17
W
Cabrakan
Minty43
Cabrakan
0
1
3
1.5
L
Serqet
dottu
Serqet
3
2
2
2
L
0
1
0
0
W
Raijin
stacko1999
Raijin
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,929
Damage
36,900
58,270
Taken
64,074
37,337
Mitigated
38,293
26,363
Healing
23,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Backajack
Fenrir
5,507
1,028
0
6,275
13,189
6,169
479
2,101
11,053
0
48,351
W
Cernunnos
Cantu2002
Cernunnos
9,340
3,565
0
5,727
12,513
5,009
0
7,070
5,221
0
68,811
L
Sol
CoteyX
Sol
14,103
7,009
0
6,290
12,113
4,240
0
287
11,778
84,291
1,342
W
Mulan
DowneyZA
Mulan
7,787
1,050
0
6,207
15,406
9,884
588
3,117
11,951
0
48,698
L
10,509
2,910
1,722
6,992
14,448
16,703
273
2,356
11,617
1,006
52,089
L
6,643
1,380
0
2,747
11,808
4,663
696
7,243
3,837
52,519
0
W
Cabrakan
Minty43
Cabrakan
2,983
272
0
2,243
11,167
12,175
168
4,038
7,082
29,352
0
L
Serqet
dottu
Serqet
7,639
1,736
0
7,967
17,245
10,729
99
3,310
13,460
206
66,616
L
2,035
664
0
645
2,656
1,002
0
0
2,484
0
22,051
W
Raijin
stacko1999
Raijin
11,283
960
0
2,680
11,799
5,056
469
4,776
6,521
68,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,122
Gold Earned
42,185
496
Minions Killed
445
0
Camps Cleared
0
1,429,696
Distance Traveled
1,543,877
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,355
464
73
4
0
334,367
4
W
Cernunnos
8,636
480
114
6
0
278,194
5
L
Sol
9,473
526
150
8
0
319,764
1
W
Mulan
8,047
447
85
5
0
291,829
0
L
Horus
8,876
493
73
4
0
356,637
1
L
Raijin
8,703
484
105
6
0
252,259
2
W
Cabrakan
8,044
447
55
3
0
342,963
7
L
Serqet
8,617
479
110
6
0
374,092
4
L
Ravana
6,453
359
58
3
0
126,944
0
W
Raijin
9,103
506
118
7
0
296,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role