Player Matchup

Izanami
Izanami
AtCapacity
Izanami
Level 106
God Stats
26W - 20L
1,481 SR
Queue Stats
83W - 67L
1,545 Elo+
Party 1
King Arthur
King Arthur
Ellijay 13
King Arthur
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,106 Elo+
Solo
Ares
Ares
FastFortress
Ares
Level 29
God Stats
3W - 2L
1,890 SR
Queue Stats
220W - 167L
1,562 Elo+
Party 1
Hades
Hades
Hello_Navi_
Hades
Level 141
God Stats
44W - 37L
1,582 SR
Queue Stats
58W - 52L
1,489 Elo+
Solo
Sylvanus
Sylvanus
RitualBard6160
Sylvanus
Level 57
God Stats
2W - 2L
1,689 SR
Queue Stats
77W - 112L
1,297 Elo+
Solo
Team Averages
Level 83
1,628 SR
1,400 Elo+

VS

Team Averages
Level 38
1,503 SR
1,464 Elo+
Persephone
Persephone
BootieStuff69
Persephone
Level 44
God Stats
4W - 7L
1,545 SR
Queue Stats
90W - 113L
1,448 Elo+
Party 3
Artemis
Artemis
ClaytonCalamity
Artemis
Level 8
God Stats
1W - 4L
1,336 SR
Queue Stats
7W - 15L
1,466 Elo+
Party 3
Ymir
Ymir
FamiliarSkidmark
Ymir
Level 28
God Stats
15W - 14L
1,626 SR
Queue Stats
34W - 40L
1,490 Elo+
Party 2
Arachne
Arachne
LordKingZeus
Arachne
Level 81
God Stats
16W - 26L
1,394 SR
Queue Stats
190W - 246L
1,411 Elo+
Solo
Janus
Janus
SensationalDukie
Janus
Level 28
God Stats
10W - 11L
1,612 SR
Queue Stats
40W - 45L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AtCapacity
Izanami
17
7 / 3 / 2
9,902
825
15,242
13,750
6,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Ellijay 13
King Arthur
15
2 / 1 / 8
8,619
718
9,057
15,019
15,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 11
9,153
763
13,753
16,137
17,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 2
9,513
793
5,252
10,789
8,805
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
13
0 / 4 / 3
8,114
676
5,167
14,054
11,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BootieStuff69
Persephone
17
3 / 1 / 2
9,909
826
13,760
7,758
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 6
8,092
674
8,536
11,353
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 3 / 3
8,104
675
5,607
14,695
12,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
LordKingZeus
Arachne
14
3 / 5 / 5
8,777
731
9,868
12,299
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 5
8,978
748
16,261
9,050
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
14
Kills
10
10
Deaths
14
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
AtCapacity
Izanami
7
3
2
2.67
L
Persephone
BootieStuff69
Persephone
3
1
2
4
L
0
3
6
1
W
King Arthur
Ellijay 13
King Arthur
2
1
8
6
L
2
3
3
1.17
W
1
1
11
6.5
W
4
1
2
5
L
Arachne
LordKingZeus
Arachne
3
5
5
1.1
W
Sylvanus
0
4
3
0.38
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,471
Damage
54,032
69,749
Taken
55,155
59,389
Mitigated
31,988
23,142
Healing
3,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AtCapacity
Izanami
15,242
10,538
0
4,348
13,750
6,877
2,495
6,269
7,481
0
54,562
L
Persephone
BootieStuff69
Persephone
13,760
504
0
774
7,758
3,402
0
2,917
4,700
46,656
0
L
8,536
2,583
0
713
11,353
4,824
0
5,139
6,173
0
22,153
W
King Arthur
Ellijay 13
King Arthur
9,057
863
758
4,468
15,019
15,283
285
7,713
7,306
450
18,202
L
5,607
1,229
0
135
14,695
12,044
0
6,817
7,413
10,191
364
W
13,753
935
1,408
1,602
16,137
17,106
46
6,944
9,193
25,987
0
W
5,252
255
132
2,200
10,789
8,805
368
4,487
6,302
34,280
0
L
Arachne
LordKingZeus
Arachne
9,868
6,140
0
1,168
12,299
7,693
937
5,329
6,579
0
17,928
W
Sylvanus
5,167
1,516
4,302
3,924
14,054
11,318
0
9,962
4,092
7,701
0
L
16,261
811
0
390
9,050
4,025
0
4,107
4,893
54,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,301
Gold Earned
43,860
225
Minions Killed
243
0
Camps Cleared
0
1,200,780
Distance Traveled
1,193,718
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,902
825
94
8
0
208,208
2
L
Persephone
9,909
826
79
7
0
251,620
4
L
Artemis
8,092
674
35
3
0
239,000
6
W
King Arthur
8,619
718
31
3
0
258,645
0
L
Ymir
8,104
675
14
1
0
213,598
4
W
Ares
9,153
763
23
2
0
276,253
2
W
Hades
9,513
793
72
6
0
242,429
3
L
Arachne
8,777
731
20
2
0
245,095
0
W
Sylvanus
8,114
676
5
0
0
215,245
1
L
Janus
8,978
748
95
8
0
244,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role