Player Matchup

Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BotHorrivel
Zhong Kui
Level 62
God Stats
4W - 4L
1,276 SR
Queue Stats
209W - 192L
1,608 Elo+
Party 3
Arachne
Arachne
DFS14
Arachne
Level 160
God Stats
2W - 3L
1,511 SR
Queue Stats
154W - 153L
1,569 Elo+
Party 1
Thanatos
Thanatos
MigueXG
Thanatos
Level 158
God Stats
12W - 8L
1,630 SR
Queue Stats
188W - 164L
1,627 Elo+
Party 1
Ne Zha
Ne Zha
zCaduMaverick
Ne Zha
Level 159
God Stats
5W - 4L
1,410 SR
Queue Stats
290W - 249L
1,620 Elo+
Party 3
Team Averages
Level 129
1,465 SR
1,585 Elo+

VS

Team Averages
Level 130
1,588 SR
1,598 Elo+
Da Ji
Da Ji
Grundic
Da Ji
Level 159
God Stats
2W - 3L
1,555 SR
Queue Stats
239W - 173L
1,594 Elo+
Party 2
Janus
Janus
Kraneo
Janus
Level 62
God Stats
4W - 3L
1,781 SR
Queue Stats
29W - 15L
1,633 Elo+
Party 2
Thor
Thor
Panchoclo0
Thor
Level 154
God Stats
15W - 7L
1,583 SR
Queue Stats
443W - 387L
1,629 Elo+
Party 2
Xbalanque
Xbalanque
TurroBandoIero
Xbalanque
Level 130
God Stats
3W - 5L
1,520 SR
Queue Stats
402W - 336L
1,560 Elo+
Solo
Fenrir
Fenrir
lolriques
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
390W - 397L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
1 / 2 / 3
10,402
578
12,358
18,886
10,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
BotHorrivel
Zhong Kui
18
4 / 1 / 3
11,407
634
9,978
11,950
10,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
DFS14
Arachne
17
5 / 2 / 6
10,814
601
11,388
19,170
7,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
MigueXG
Thanatos
16
9 / 3 / 4
10,921
607
15,735
13,336
8,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 6 / 5
10,003
556
13,956
15,813
7,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Grundic
Da Ji
16
3 / 1 / 4
9,407
523
9,272
17,552
7,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Kraneo
Janus
14
1 / 3 / 1
8,343
464
4,061
10,704
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 11 / 3
8,281
460
11,561
23,320
13,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
TurroBandoIero
Xbalanque
16
3 / 5 / 0
9,577
532
7,521
16,421
6,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
lolriques
Fenrir
16
3 / 4 / 1
9,726
540
13,004
22,125
14,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
23
Kills
13
14
Deaths
24
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
3
1.25
W
Zhong Kui
BotHorrivel
Zhong Kui
4
1
3
5.5
W
Arachne
DFS14
Arachne
5
2
6
4
L
Da Ji
Grundic
Da Ji
3
1
4
5
L
Janus
Kraneo
Janus
1
3
1
0.5
W
Thanatos
MigueXG
Thanatos
9
3
4
3.67
L
3
11
3
0.41
L
Xbalanque
TurroBandoIero
Xbalanque
3
5
0
0.6
L
Fenrir
lolriques
Fenrir
3
4
1
0.88
W
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,415
Damage
45,419
79,155
Taken
90,122
44,592
Mitigated
45,433
38,608
Healing
27,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
12,358
2,037
204
8,288
18,886
10,647
576
0
18,886
64,600
0
W
Zhong Kui
BotHorrivel
Zhong Kui
9,978
1,678
0
7,609
11,950
10,500
12
265
11,643
86,408
13,430
W
Arachne
DFS14
Arachne
11,388
7,522
0
4,142
19,170
7,785
0
1,305
17,729
0
100,914
L
Da Ji
Grundic
Da Ji
9,272
2,899
0
7,075
17,552
7,429
0
2,204
15,348
0
78,757
L
Janus
Kraneo
Janus
4,061
252
0
1,117
10,704
3,298
138
225
10,479
56,553
0
W
Thanatos
MigueXG
Thanatos
15,735
4,139
0
14,311
13,336
8,190
0
1,580
11,644
0
55,400
L
11,561
3,770
0
4,026
23,320
13,733
0
1,346
21,920
90
38,541
L
Xbalanque
TurroBandoIero
Xbalanque
7,521
2,838
0
4,383
16,421
6,764
0
5,926
10,495
0
88,924
L
Fenrir
lolriques
Fenrir
13,004
4,493
0
10,481
22,125
14,209
1,272
10,990
10,239
0
73,153
W
13,956
5,539
0
4,054
15,813
7,470
685
1,137
14,534
0
79,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,547
Gold Earned
45,334
597
Minions Killed
592
0
Camps Cleared
0
1,895,016
Distance Traveled
1,676,396
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,402
578
133
7
0
365,652
0
W
Zhong Kui
11,407
634
165
9
0
350,824
1
W
Arachne
10,814
601
111
6
0
408,919
2
L
Da Ji
9,407
523
120
7
0
420,005
0
L
Janus
8,343
464
126
7
0
358,306
0
W
Thanatos
10,921
607
72
4
0
406,462
4
L
Thor
8,281
460
50
3
0
291,654
3
L
Xbalanque
9,577
532
156
9
0
307,139
3
L
Fenrir
9,726
540
140
8
0
299,292
4
W
Ne Zha
10,003
556
116
6
0
363,159
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role