Player Matchup

Bacchus
Bacchus
D_Bihh_Tweaking2
Bacchus
Level 19
God Stats
8W - 11L
1,611 SR
Queue Stats
38W - 52L
1,387 Elo+
Party 1
Scylla
Scylla
Luhhjaybihh
Scylla
Level 85
God Stats
10W - 10L
1,365 SR
Queue Stats
179W - 195L
1,441 Elo+
Party 1
Bakasura
Bakasura
temp-955488
Bakasura
Level 93
God Stats
2W - 1L
1,815 SR
Queue Stats
184W - 186L
1,481 Elo+
Party 1
Team Averages
Level 66
1,597 SR
1,436 Elo+

VS

Team Averages
Level 97
1,560 SR
1,592 Elo+
Ra
Ra
C0MANDANTE 23
Ra
Level 158
God Stats
2W - 1L
1,586 SR
Queue Stats
330W - 336L
1,654 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CibustDer
Ah Muzen Cab
Level 106
God Stats
16W - 13L
1,595 SR
Queue Stats
78W - 87L
1,518 Elo+
Party 2
Tyr
Tyr
osmanE0126
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,532
609
5,612
16,189
24,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
14
0 / 5 / 3
8,571
612
8,809
12,594
4,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
temp-955488
Bakasura
14
4 / 8 / 1
10,070
719
11,601
19,248
10,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 9
11,566
826
11,819
10,390
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
CibustDer
Ah Muzen Cab
16
8 / 1 / 8
11,046
789
24,304
12,786
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 11
9,651
689
5,390
17,910
14,620
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
17
17
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
W
Ah Muzen Cab
CibustDer
Ah Muzen Cab
8
1
8
12
L
1
4
1
0.38
L
Scylla
0
5
3
0.3
W
1
2
11
3.25
L
Bakasura
temp-955488
Bakasura
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,022
Damage
41,513
48,031
Taken
41,086
40,336
Mitigated
24,635
4,672
Healing
17,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,819
948
2,344
4,921
10,390
4,560
447
5,090
5,083
49,725
0
W
Ah Muzen Cab
CibustDer
Ah Muzen Cab
24,304
12,731
0
6,680
12,786
5,455
1,479
3,246
9,130
0
68,377
L
5,612
788
32
1,000
16,189
24,429
0
4,824
11,365
18,863
0
L
Scylla
8,809
1,677
118
2,335
12,594
4,985
0
3,472
9,122
36,708
0
W
5,390
1,311
0
3,149
17,910
14,620
339
6,815
10,357
0
16,897
L
Bakasura
temp-955488
Bakasura
11,601
8,108
0
1,187
19,248
10,922
0
4,226
15,022
0
24,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,173
Gold Earned
32,263
137
Minions Killed
180
3
Camps Cleared
10
726,144
Distance Traveled
856,326
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,566
826
82
6
5
275,219
1
W
Ah Muzen Cab
11,046
789
77
6
3
282,973
2
L
Bacchus
8,532
609
21
2
0
240,245
0
L
Scylla
8,571
612
66
5
0
241,496
1
W
Tyr
9,651
689
21
2
2
298,134
1
L
Bakasura
10,070
719
50
4
3
244,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role