Player Matchup

Ymir
Ymir
Aspudulike04
Ymir
Level 66
God Stats
79W - 62L
1,568 SR
Queue Stats
238W - 225L
1,558 Elo+
Party 3
Baron Samedi
Baron Samedi
DreamMochi
Baron Samedi
Level 109
God Stats
1W - 1L
1,241 SR
Queue Stats
129W - 113L
1,585 Elo+
Party 3
Izanami
Izanami
MRMISHIMISHI
Izanami
Level 27
God Stats
3W - 1L
1,525 SR
Queue Stats
26W - 24L
1,471 Elo+
Party 3
Osiris
Osiris
Velethid
Osiris
Level 38
God Stats
3W - 2L
1,451 SR
Queue Stats
71W - 55L
1,452 Elo+
Party 3
Sol
Sol
puroland
Sol
Level 29
God Stats
7W - 3L
1,572 SR
Queue Stats
57W - 57L
1,452 Elo+
Party 3
Team Averages
Level 54
1,471 SR
1,504 Elo+

VS

Team Averages
Level 53
1,487 SR
1,339 Elo+
Chronos
Chronos
Cturner280297
Chronos
Level 69
God Stats
2W - 5L
1,155 SR
Queue Stats
48W - 61L
1,319 Elo+
Party 1
Sobek
Sobek
Morgsj7
Sobek
Level 81
God Stats
1W - 1L
1,557 SR
Queue Stats
46W - 54L
1,317 Elo+
Party 1
Chiron
Chiron
Narachi20
Chiron
Level 29
God Stats
1W - 2L
1,398 SR
Queue Stats
30W - 52L
1,258 Elo+
Party 1
Nemesis
Nemesis
Ria-Riaris
Nemesis
Level 41
God Stats
0W - 1L
1,486 SR
Queue Stats
4W - 9L
1,359 Elo+
Party 2
Guan Yu
Guan Yu
Schnoritsch
Guan Yu
Level 44
God Stats
0W - 1L
1,836 SR
Queue Stats
17W - 18L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 17
9,090
606
9,097
14,270
16,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
DreamMochi
Baron Samedi
15
4 / 1 / 4
9,264
618
9,747
6,273
4,790
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
MRMISHIMISHI
Izanami
13
8 / 1 / 13
8,894
593
18,224
9,592
4,171
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Velethid
Osiris
15
11 / 2 / 5
9,321
621
11,860
14,191
8,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 13
7,987
532
10,993
12,835
5,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
10
1 / 8 / 0
6,346
423
6,651
14,899
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
Morgsj7
Sobek
9
0 / 4 / 1
6,136
409
3,156
15,233
12,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Narachi20
Chiron
9
1 / 10 / 1
6,018
401
8,885
15,075
5,410
Nemesis
Ria-Riaris
Nemesis
10
2 / 4 / 1
6,547
436
7,348
14,424
5,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Schnoritsch
Guan Yu
12
0 / 5 / 1
7,019
468
3,821
15,352
12,333
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
8
31
Kills
4
4
Deaths
31
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
17
12.5
L
Chronos
1
8
0
0.13
W
Baron Samedi
DreamMochi
Baron Samedi
4
1
4
6
W
Izanami
MRMISHIMISHI
Izanami
8
1
13
14.5
L
Sobek
Morgsj7
Sobek
0
4
1
0.13
L
Chiron
Narachi20
Chiron
1
10
1
0.15
L
Nemesis
Ria-Riaris
Nemesis
2
4
1
0.63
L
Guan Yu
Schnoritsch
Guan Yu
0
5
1
0.1
W
Osiris
Velethid
Osiris
11
2
5
6.75
W
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,921
Damage
29,861
57,161
Taken
74,983
39,470
Mitigated
41,622
24,552
Healing
14,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,097
2,703
0
2,714
14,270
16,536
0
2,857
11,413
35,893
0
L
Chronos
6,651
1,775
130
2,092
14,899
6,270
432
4,567
10,332
39,961
0
W
Baron Samedi
DreamMochi
Baron Samedi
9,747
1,298
561
3,646
6,273
4,790
840
57
6,216
69,730
0
W
Izanami
MRMISHIMISHI
Izanami
18,224
11,843
0
5,218
9,592
4,171
306
1,287
8,305
0
58,693
L
Sobek
Morgsj7
Sobek
3,156
355
0
1,538
15,233
12,229
154
5,588
9,645
13,582
0
L
Chiron
Narachi20
Chiron
8,885
4,984
130
1,806
15,075
5,410
464
5,409
9,619
0
34,957
L
Nemesis
Ria-Riaris
Nemesis
7,348
2,682
0
5,495
14,424
5,380
0
4,585
9,839
0
35,467
L
Guan Yu
Schnoritsch
Guan Yu
3,821
297
550
2,434
15,352
12,333
0
9,667
5,685
0
46,568
W
Osiris
Velethid
Osiris
11,860
5,755
0
3,414
14,191
8,377
0
2,246
11,945
0
74,393
W
10,993
4,873
0
8,999
12,835
5,596
219
4,056
8,779
56,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,556
Gold Earned
32,066
420
Minions Killed
286
0
Camps Cleared
0
1,447,443
Distance Traveled
1,328,578
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,090
606
43
3
0
296,994
2
L
Chronos
6,346
423
65
4
0
250,960
2
W
Baron Samedi
9,264
618
113
8
0
259,799
3
W
Izanami
8,894
593
84
6
0
289,994
1
L
Sobek
6,136
409
26
2
0
247,510
2
L
Chiron
6,018
401
52
3
0
237,532
0
L
Nemesis
6,547
436
39
3
0
323,250
5
L
Guan Yu
7,019
468
104
7
0
269,326
0
W
Osiris
9,321
621
106
7
0
316,879
0
W
Sol
7,987
532
74
5
0
283,777
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role