Player Matchup

Lancelot
Lancelot
AvgNemesis
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,406 Elo+
Solo
Medusa
Medusa
Monsta J 910
Medusa
Level 126
God Stats
1W - 7L
1,224 SR
Queue Stats
206W - 190L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
SameMaximus
Nu Wa
Level 156
God Stats
381W - 345L
1,518 SR
Queue Stats
744W - 787L
1,475 Elo+
Party 2
Janus
Janus
TMNTS7769
Janus
Level 158
God Stats
11W - 23L
1,305 SR
Queue Stats
481W - 516L
1,480 Elo+
Party 2
Atlas
Atlas
xLAPPAx
Atlas
Level 78
God Stats
71W - 62L
1,486 SR
Queue Stats
626W - 692L
1,419 Elo+
Party 2
Team Averages
Level 125
1,406 SR
1,443 Elo+

VS

Team Averages
Level 59
1,536 SR
1,475 Elo+
Odin
Odin
BrayTheKickbox3r
Odin
Level 147
God Stats
7W - 6L
1,500 SR
Queue Stats
220W - 234L
1,554 Elo+
Party 1
Cupid
Cupid
EstebanGigas707
Cupid
Level 41
God Stats
4W - 1L
1,726 SR
Queue Stats
45W - 56L
1,370 Elo+
Solo
Jormungandr
Jormungandr
FancyDays
Jormungandr
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 63L
1,399 Elo+
Solo
Fenrir
Fenrir
I-KNOW-HE-MAD
Fenrir
Level 30
God Stats
27W - 30L
1,500 SR
Queue Stats
232W - 263L
1,450 Elo+
Solo
Bacchus
Bacchus
YVZY609
Bacchus
Level 29
God Stats
7W - 5L
1,452 SR
Queue Stats
11W - 6L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AvgNemesis
Lancelot
15
0 / 3 / 2
9,331
933
7,640
13,088
7,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
15
1 / 5 / 2
10,004
1,000
6,326
11,748
6,261
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
3 / 2 / 1
10,470
1,047
14,967
8,333
3,816
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
TMNTS7769
Janus
15
0 / 1 / 2
9,399
940
6,945
5,833
2,671
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
xLAPPAx
Atlas
15
0 / 4 / 2
9,487
949
10,449
15,579
21,121
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

187

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
10,720
1,072
7,548
5,608
6,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 1 / 10
10,694
1,069
8,188
9,756
4,269
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
FancyDays
Jormungandr
17
3 / 0 / 11
11,057
1,106
13,531
11,976
6,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 3 / 4
11,176
1,118
13,171
11,632
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
YVZY609
Bacchus
16
0 / 0 / 12
10,764
1,076
8,956
13,592
24,455
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
4
Kills
15
15
Deaths
4
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AvgNemesis
Lancelot
0
3
2
0.33
W
3
0
8
7
W
2
1
10
7
W
Jormungandr
FancyDays
Jormungandr
3
0
11
8.5
W
7
3
4
3
L
Medusa
1
5
2
0.4
L
3
2
1
1.75
L
Janus
TMNTS7769
Janus
0
1
2
1
W
Bacchus
YVZY609
Bacchus
0
0
12
6
L
Atlas
xLAPPAx
Atlas
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,327
Damage
51,394
54,581
Taken
52,564
41,055
Mitigated
48,391
954
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AvgNemesis
Lancelot
7,640
1,669
0
224
13,088
7,186
0
7,064
5,723
0
19,372
W
7,548
1,255
0
0
5,608
6,820
0
2,743
2,865
0
19,233
W
8,188
4,753
264
2,509
9,756
4,269
0
7,650
2,106
0
34,645
W
Jormungandr
FancyDays
Jormungandr
13,531
3,097
260
2,873
11,976
6,095
0
8,092
3,884
48,243
0
W
13,171
1,557
0
3,300
11,632
6,752
0
6,228
5,404
0
19,353
L
Medusa
6,326
3,687
107
291
11,748
6,261
0
4,640
6,642
0
22,110
L
14,967
3,936
0
0
8,333
3,816
0
1,862
6,250
31,080
0
L
Janus
TMNTS7769
Janus
6,945
600
0
332
5,833
2,671
0
1,608
3,965
22,737
0
W
Bacchus
YVZY609
Bacchus
8,956
1,474
1,246
1,669
13,592
24,455
0
7,648
5,944
18,603
0
L
Atlas
xLAPPAx
Atlas
10,449
4,502
0
0
15,579
21,121
0
6,273
8,764
20,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,691
Gold Earned
54,411
180
Minions Killed
213
2
Camps Cleared
10
1,024,935
Distance Traveled
1,046,005
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,331
933
34
3
1
212,135
2
W
Odin
10,720
1,072
22
2
3
218,903
1
W
Cupid
10,694
1,069
58
6
5
205,982
0
W
Jormungandr
11,057
1,106
89
9
2
213,102
0
W
Fenrir
11,176
1,118
16
2
0
200,374
1
L
Medusa
10,004
1,000
37
4
0
188,480
0
L
Nu Wa
10,470
1,047
30
3
0
207,412
1
L
Janus
9,399
940
64
6
1
201,074
1
W
Bacchus
10,764
1,076
28
3
0
207,644
2
L
Atlas
9,487
949
15
2
0
215,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role