Player Matchup

Hercules
Hercules
Kiryú
Hercules
Level 74
God Stats
9W - 4L
1,655 SR
Queue Stats
344W - 149L
1,649 Elo+
Party 1
Bakasura
Bakasura
TernaryDread3
Bakasura
Level 107
God Stats
9W - 3L
1,728 SR
Queue Stats
187W - 207L
1,519 Elo+
Solo
Merlin
Merlin
lKenpachii-
Merlin
Level 160
God Stats
4W - 1L
1,635 SR
Queue Stats
302W - 136L
1,674 Elo+
Party 1
Team Averages
Level 114
1,673 SR
1,614 Elo+

VS

Team Averages
Level 106
1,517 SR
1,511 Elo+
Janus
Janus
Amadioha7402
Janus
Level 133
God Stats
5W - 10L
1,412 SR
Queue Stats
100W - 113L
1,478 Elo+
Party 2
Artemis
Artemis
MITTELFALL 2
Artemis
Level 146
God Stats
4W - 15L
1,441 SR
Queue Stats
105W - 123L
1,478 Elo+
Party 2
Fenrir
Fenrir
Raven0605
Fenrir
Level 40
God Stats
15W - 12L
1,698 SR
Queue Stats
128W - 127L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kiryú
Hercules
14
6 / 2 / 5
9,513
732
10,818
16,382
16,147
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
TernaryDread3
Bakasura
15
3 / 1 / 9
9,323
717
8,614
10,951
6,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
15
4 / 1 / 9
9,859
758
12,667
10,247
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,390
645
9,810
8,707
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
MITTELFALL 2
Artemis
12
1 / 4 / 3
8,076
621
11,023
12,875
5,987
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Raven0605
Fenrir
11
1 / 5 / 3
8,496
654
5,644
16,363
14,776
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
13
Kills
4
4
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Hercules
Kiryú
Hercules
6
2
5
4.25
L
Artemis
MITTELFALL 2
Artemis
1
4
3
0.63
L
Fenrir
Raven0605
Fenrir
1
5
3
0.5
W
Bakasura
TernaryDread3
Bakasura
3
1
9
7.5
W
Merlin
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,099
Damage
26,477
37,580
Taken
37,945
26,302
Mitigated
24,950
12,920
Healing
3,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,810
281
0
500
8,707
4,187
0
3,070
5,497
37,306
0
W
Hercules
Kiryú
Hercules
10,818
2,702
0
6,649
16,382
16,147
506
3,348
12,652
0
20,310
L
Artemis
MITTELFALL 2
Artemis
11,023
3,621
0
322
12,875
5,987
0
6,025
6,635
0
29,745
L
Fenrir
Raven0605
Fenrir
5,644
1,333
0
3,153
16,363
14,776
0
4,096
10,952
0
12,633
W
Bakasura
TernaryDread3
Bakasura
8,614
5,091
0
4,620
10,951
6,196
1,752
3,301
7,344
0
20,216
W
Merlin
12,667
542
0
1,651
10,247
3,959
553
2,416
7,643
52,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,695
Gold Earned
24,962
158
Minions Killed
132
8
Camps Cleared
4
715,657
Distance Traveled
703,113
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,390
645
76
6
2
229,491
1
W
Hercules
9,513
732
25
2
1
224,601
3
L
Artemis
8,076
621
44
3
1
216,665
5
L
Fenrir
8,496
654
12
1
1
256,957
0
W
Bakasura
9,323
717
42
3
5
270,248
1
W
Merlin
9,859
758
91
7
2
220,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role