Player Matchup

Sun Wukong
Sun Wukong
Kahoris
Sun Wukong
Level 132
God Stats
1W - 4L
1,325 SR
Queue Stats
234W - 280L
1,402 Elo+
Solo
Anubis
Anubis
Powerthesun
Anubis
Level 19
God Stats
42W - 24L
1,631 SR
Queue Stats
182W - 172L
1,493 Elo+
Party 2
Neith
Neith
steeltoecowboy
Neith
Level 46
God Stats
25W - 19L
1,588 SR
Queue Stats
257W - 293L
1,378 Elo+
Party 2
Team Averages
Level 66
1,515 SR
1,424 Elo+

VS

Team Averages
Level 51
1,424 SR
1,374 Elo+
Medusa
Medusa
Dudddeitsholly
Medusa
Level 62
God Stats
12W - 15L
1,447 SR
Queue Stats
43W - 107L
1,323 Elo+
Party 1
Cerberus
Cerberus
SU1C1D4L
Cerberus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,412 Elo+
Party 1
Baron Samedi
Baron Samedi
Sadboyzmedia
Baron Samedi
Level 87
God Stats
4W - 3L
1,325 SR
Queue Stats
121W - 213L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kahoris
Sun Wukong
14
3 / 5 / 8
10,675
628
14,257
22,620
17,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
18
7 / 4 / 13
12,846
756
24,527
16,741
10,322
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
13 / 5 / 8
12,868
757
26,506
19,260
9,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 5
13,644
803
21,291
23,197
10,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
SU1C1D4L
Cerberus
15
0 / 14 / 8
11,747
691
4,079
35,315
34,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Sadboyzmedia
Baron Samedi
20
8 / 4 / 6
14,849
873
26,232
19,462
10,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
23
Kills
14
14
Deaths
23
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
5
5
1.7
L
Sun Wukong
Kahoris
Sun Wukong
3
5
8
1.4
L
Anubis
7
4
13
3.38
W
Cerberus
SU1C1D4L
Cerberus
0
14
8
0.29
W
Baron Samedi
Sadboyzmedia
Baron Samedi
8
4
6
2.75
L
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,290
Damage
51,602
58,621
Taken
77,974
37,258
Mitigated
54,863
12,998
Healing
22,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,291
13,195
0
6,111
23,197
10,073
1,696
6,875
15,903
0
61,178
L
Sun Wukong
Kahoris
Sun Wukong
14,257
2,557
0
1,597
22,620
17,880
0
12,594
9,223
0
36,747
L
Anubis
24,527
3,066
0
7,407
16,741
10,322
797
7,538
9,203
56,236
0
W
Cerberus
SU1C1D4L
Cerberus
4,079
469
0
4,176
35,315
34,377
71
13,515
21,451
13,836
0
W
Baron Samedi
Sadboyzmedia
Baron Samedi
26,232
1,415
4,637
7,744
19,462
10,413
852
4,974
14,104
71,335
0
L
26,506
12,565
0
3,994
19,260
9,056
836
11,045
8,215
0
59,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
40,240
196
Minions Killed
171
8
Camps Cleared
6
734,274
Distance Traveled
797,806
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,644
803
59
3
2
267,896
1
L
Sun Wukong
10,675
628
40
2
6
251,979
0
L
Anubis
12,846
756
80
5
1
235,796
0
W
Cerberus
11,747
691
17
1
0
228,775
0
W
Baron Samedi
14,849
873
95
6
4
301,135
1
L
Neith
12,868
757
76
4
1
246,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role