Player Matchup

Olorun
Olorun
 
Olorun
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BrooksKnowsBest
Sun Wukong
Level 102
God Stats
5W - 9L
1,324 SR
Queue Stats
132W - 129L
1,347 Elo+
Solo
Ganesha
Ganesha
FluffyModelo
Ganesha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,454 Elo+
Solo
Chiron
Chiron
NiesonWyatt
Chiron
Level 108
God Stats
16W - 24L
1,341 SR
Queue Stats
796W - 876L
1,486 Elo+
Solo
Bakasura
Bakasura
Qptimistic9038
Bakasura
Level 77
God Stats
1W - 2L
1,551 SR
Queue Stats
106W - 103L
1,490 Elo+
Solo
Team Averages
Level 85
1,443 SR
1,455 Elo+

VS

Team Averages
Level 114
1,492 SR
1,479 Elo+
Ra
Ra
Alterbridge305
Ra
Level 160
God Stats
4W - 7L
1,413 SR
Queue Stats
214W - 229L
1,446 Elo+
Solo
Set
Set
KatNOONA90
Set
Level 85
God Stats
8W - 14L
1,378 SR
Queue Stats
147W - 146L
1,447 Elo+
Solo
Thanatos
Thanatos
LuckyTempo
Thanatos
Level 122
God Stats
5W - 3L
1,478 SR
Queue Stats
467W - 449L
1,508 Elo+
Solo
Athena
Athena
The_Scrub-LordG
Athena
Level 79
God Stats
6W - 4L
1,691 SR
Queue Stats
23W - 35L
1,436 Elo+
Party 1
Chernobog
Chernobog
zomar1205
Chernobog
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 82L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 3 / 0
6,049
465
3,223
7,982
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
BrooksKnowsBest
Sun Wukong
12
2 / 0 / 0
7,053
543
9,268
12,500
7,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
FluffyModelo
Ganesha
9
0 / 4 / 0
6,067
467
1,887
12,023
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
9
0 / 5 / 0
5,434
418
4,352
8,908
2,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
9
0 / 3 / 1
5,857
451
4,173
9,391
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
8,201
631
5,919
6,454
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 2 / 1
7,523
579
6,323
12,744
8,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
LuckyTempo
Thanatos
13
3 / 1 / 7
7,746
596
8,051
13,808
6,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 0 / 6
7,067
544
3,715
9,933
8,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
zomar1205
Chernobog
15
8 / 0 / 1
8,989
691
11,214
5,975
2,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
15
15
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
0
0.33
W
2
0
2
3
L
Sun Wukong
BrooksKnowsBest
Sun Wukong
2
0
0
2
L
Ganesha
FluffyModelo
Ganesha
0
4
0
0
W
1
2
1
0.75
W
Thanatos
LuckyTempo
Thanatos
3
1
7
6.5
L
Chiron
0
5
0
0
L
Bakasura
0
3
1
0.17
W
1
0
6
4
W
Chernobog
zomar1205
Chernobog
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,903
Damage
35,222
50,804
Taken
48,914
23,964
Mitigated
29,183
15,799
Healing
23,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,223
1,370
0
2,624
7,982
3,718
0
5,313
2,669
34,847
3,965
W
5,919
785
432
1,935
6,454
3,015
1,578
2,156
4,298
72,739
0
L
Sun Wukong
BrooksKnowsBest
Sun Wukong
9,268
2,903
0
5,957
12,500
7,489
0
1,325
11,175
0
60,449
L
Ganesha
FluffyModelo
Ganesha
1,887
581
159
3,203
12,023
6,736
0
1,101
10,922
24,259
0
W
6,323
2,367
487
3,402
12,744
8,933
258
0
12,638
0
51,794
W
Thanatos
LuckyTempo
Thanatos
8,051
2,005
0
12,669
13,808
6,244
0
592
12,856
0
53,162
L
Chiron
4,352
1,854
572
2,048
8,908
2,617
658
1,072
7,836
0
37,659
L
Bakasura
4,173
2,918
0
1,236
9,391
3,404
0
823
8,568
0
31,422
W
3,715
1,181
0
2,150
9,933
8,790
336
797
9,136
14,700
0
W
Chernobog
zomar1205
Chernobog
11,214
6,037
0
2,607
5,975
2,201
1,272
1,064
4,850
0
75,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,460
Gold Earned
39,526
327
Minions Killed
427
0
Camps Cleared
0
1,099,836
Distance Traveled
1,393,296
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,049
465
66
5
0
186,297
4
W
Ra
8,201
631
108
8
0
276,259
3
L
Sun Wukong
7,053
543
88
7
0
259,124
0
L
Ganesha
6,067
467
26
2
0
216,175
1
W
Set
7,523
579
96
7
0
254,068
1
W
Thanatos
7,746
596
86
7
0
320,685
4
L
Chiron
5,434
418
79
6
0
212,293
0
L
Bakasura
5,857
451
68
5
0
225,947
2
W
Athena
7,067
544
17
1
0
265,613
2
W
Chernobog
8,989
691
120
9
0
276,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role